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3
.gitmodules
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3
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[submodule "Borderlands3Protos"]
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path = Borderlands3Protos
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url = https://github.com/gibbed/Borderlands3Protos/
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1
Borderlands3Protos
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1
Borderlands3Protos
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Subproject commit d0a6574efe5beffd0e0f8acc92bd240f427a72d7
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@ -1,289 +0,0 @@
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package OakSave;
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import "OakShared.proto";
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message PlayerInputBinding_Button {
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optional string rebind_data_path = 1;
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repeated string key_names = 2;
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}
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message PlayerInputBinding_Axis_Key {
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optional string key_name = 1;
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optional Vec3 scale_3d = 2;
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}
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message PlayerInputBinding_Axis {
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optional string rebind_data_path = 1;
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repeated PlayerInputBinding_Axis_Key keys = 2;
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}
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message PlayerInputBinding_Category {
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optional string category_data_path = 1;
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optional string context_data_path = 2;
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repeated PlayerInputBinding_Button button_bindings = 3;
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repeated PlayerInputBinding_Axis axis_bindings = 4;
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}
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message PlayerInputBindings {
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repeated PlayerInputBinding_Category categories = 1;
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}
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message OakProfileLastInventoryFilterInfo {
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optional string slot_type_id = 1;
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optional int32 last_filter_index = 2;
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}
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message OakProfileMenuTutorialInfo {
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repeated string seen_tutorials = 1;
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optional bool tutorials_disabled = 2;
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optional bool tutorials_allowed_in_non_game_modes = 3;
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}
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message OakFriendEncounterData {
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optional uint32 num_encounters = 1;
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optional int64 time_last_encounter = 2;
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}
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message OakMailItem {
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optional uint32 mail_item_type = 1;
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optional string sender_display_name = 2;
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optional string subject = 3;
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optional string body = 4;
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optional string gear_serial_number = 5;
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optional string mail_guid = 6;
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optional int64 date_sent = 7;
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optional int64 expiration_date = 8;
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optional string from_player_id = 9;
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optional bool has_been_read = 10;
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}
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message GearSoldByFriendData {
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optional string gear_serial_number = 1;
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optional int32 player_class_identifier_hash = 2;
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optional string friend_net_id = 3;
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}
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message OakCustomizationSaveGameData {
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optional bool is_new = 1;
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optional string customization_asset_path = 2;
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}
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message OakInventoryCustomizationPartInfo {
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optional uint32 customization_part_hash = 1;
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optional bool is_new = 2;
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}
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message GuardianRankRewardSaveGameData {
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optional int32 num_tokens = 1;
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optional string reward_data_path = 2;
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}
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message GuardianRankProfileData {
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optional int32 available_tokens = 1;
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repeated GuardianRankRewardSaveGameData rank_rewards = 2;
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optional int32 guardian_rank = 3;
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optional int32 guardian_experience = 4;
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optional int32 guardian_reward_random_seed = 5;
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optional int64 new_guardian_experience = 6;
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}
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message CrewQuartersDecorationItemSaveGameData {
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optional bool is_new = 1;
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optional string decoration_item_asset_path = 2;
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}
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message CrewQuartersRoomItemSaveGameData {
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optional bool is_new = 1;
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optional string room_item_asset_path = 2;
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}
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message RecentlyMetPlayer {
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optional string shift_player_id = 1;
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optional string first_party_player_id = 2;
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optional bool show_shift_player_entry = 3;
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}
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message Profile {
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message FriendEncountersEntry {
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optional string key = 1;
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optional OakFriendEncounterData value = 2;
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}
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optional bool enable_aim_assist = 1;
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optional bool gamepad_invert_look = 2;
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optional bool gamepad_invert_turn = 3;
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optional bool gamepad_invert_move = 4;
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optional bool gamepad_invert_strafe = 5;
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optional bool enable_vibration = 6;
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optional bool invert_mouse_pitch = 7;
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optional bool enable_mouse_smoothing = 8;
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optional float mouse_scale = 9;
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optional bool show_damage_numbers = 10;
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optional bool show_damage_number_icons = 11;
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optional bool enable_training_messages = 12;
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optional bool show_text_chat = 13;
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optional bool center_crosshair = 14;
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optional bool toggle_sprint = 15;
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optional bool toggle_crouch = 16;
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optional bool censor_content = 17;
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optional float music_volume = 18;
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optional float sound_effects_volume = 19;
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optional float vo_volume = 20;
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optional float voice_volume = 21;
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optional bool enable_optional_vo = 22;
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optional bool push_to_talk = 23;
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optional bool enable_controller_audio = 24;
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optional float speaker_angle_front = 25;
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optional float speaker_angle_side = 26;
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optional float speaker_angle_back = 27;
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optional uint32 speaker_setup = 28;
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optional bool mute_audio_on_focus_loss = 29;
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optional bool hide_strict_nat_help_dialog = 34;
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optional PlayerInputBindings player_input_bindings = 35;
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repeated uint32 news_hashes = 36;
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optional uint32 last_used_savegame_id = 37;
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optional int32 gamepad_hip_sensitivity_level = 38;
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optional int32 gamepad_zoomed_sensitivity_level = 39;
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optional int32 gamepad_vehicle_sensitivity_level = 40;
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optional float gamepad_movement_dead_zone_x = 41;
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optional float gamepad_movement_dead_zone_y = 42;
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optional float gamepad_look_dead_zone_inner_x = 43;
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optional float gamepad_look_dead_zone_outer_x = 44;
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optional float gamepad_look_dead_zone_inner_y = 45;
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optional float gamepad_look_dead_zone_outer_y = 46;
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optional float gamepad_vehicle_movement_dead_zone_x = 47;
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optional float gamepad_vehicle_movement_dead_zone_y = 48;
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optional float gamepad_vehicle_look_dead_zone_inner_x = 49;
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optional float gamepad_vehicle_look_dead_zone_outer_x = 50;
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optional float gamepad_vehicle_look_dead_zone_inner_y = 51;
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optional float gamepad_vehicle_look_dead_zone_outer_y = 52;
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optional float gamepad_left_dead_zone_inner = 53;
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optional float gamepad_left_dead_zone_outer = 54;
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optional float gamepad_right_dead_zone_inner = 55;
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optional float gamepad_right_dead_zone_outer = 56;
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optional float gamepad_look_axial_dead_zone_scale = 57;
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optional float gamepad_move_axial_dead_zone_scale = 58;
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optional bool gamepad_use_advanced_hip_aim_settings = 59;
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optional bool gamepad_use_advanced_zoomed_aim_settings = 60;
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optional bool gamepad_use_advanced_vehicle_aim_settings = 61;
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optional float gamepad_hip_yaw_rate = 62;
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optional float gamepad_hip_pitch_rate = 63;
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optional float gamepad_hip_extra_yaw = 64;
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optional float gamepad_hip_extra_pitch = 65;
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optional float gamepad_hip_ramp_up_time = 66;
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optional float gamepad_hip_ramp_up_delay = 67;
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optional float gamepad_zoomed_yaw_rate = 68;
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optional float gamepad_zoomed_pitch_rate = 69;
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optional float gamepad_zoomed_extra_yaw = 70;
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optional float gamepad_zoomed_extra_pitch = 71;
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optional float gamepad_zoomed_ramp_up_time = 72;
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optional float gamepad_zoomed_ramp_up_delay = 73;
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optional float gamepad_vehicle_yaw_rate = 74;
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optional float gamepad_vehicle_pitch_rate = 75;
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optional float gamepad_vehicle_extra_yaw = 76;
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optional float gamepad_vehicle_extra_pitch = 77;
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optional float gamepad_vehicle_ramp_up_time = 78;
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optional float gamepad_vehicle_ramp_up_delay = 79;
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optional bool ironsight_aim_assist = 80;
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optional uint32 walking_joystick_scheme = 81;
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optional uint32 driving_joystick_scheme = 82;
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optional float mouse_ads_scale = 83;
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optional float mouse_vehicle_scale = 84;
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optional bool mouse_ironsight_aim_assist = 85;
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optional uint32 vehicle_input_mode = 86;
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optional bool weapon_aim_toggle = 87;
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optional bool mantle_requires_button = 88;
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optional bool fixed_minimap_rotation = 89;
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optional bool map_invert_pitch = 90;
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optional bool map_invert_yaw = 91;
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optional uint32 difficulty = 92;
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optional bool swap_dual_wield_controls = 93;
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optional float base_fov = 94;
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optional uint32 crosshair_neutral_color_frame = 95;
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optional uint32 crosshair_enemy_color_frame = 96;
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optional uint32 crosshair_ally_color_frame = 97;
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optional bool enable_subtitles = 98;
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optional bool enable_closed_captions = 99;
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optional string last_status_menu_page = 100;
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repeated OakProfileLastInventoryFilterInfo inventory_screen_last_filter = 101;
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optional OakProfileMenuTutorialInfo tutorial_info = 102;
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optional uint32 default_network_type = 103;
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optional uint32 default_invite_type = 104;
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optional string matchmaking_region = 105;
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optional uint32 streaming_service = 106;
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optional int32 max_cached_friend_events = 107;
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optional int32 max_cached_friend_statuses = 108;
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repeated string friend_events = 109;
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repeated string friend_statuses = 110;
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optional int64 last_whisper_fetch_events_time = 111;
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optional int64 last_whisper_fetch_statuses_time = 112;
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optional uint32 desired_crossplay_state = 113;
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repeated FriendEncountersEntry friend_encounters = 133;
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optional int32 max_friend_encounter_size = 134;
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repeated GameStatSaveGameData profile_stats_data = 135;
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repeated InventoryCategorySaveData bank_inventory_category_list = 136;
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repeated bytes bank_inventory_list = 137;
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repeated bytes lost_loot_inventory_list = 138;
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repeated OakMailItem npc_mail_items = 139;
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repeated string mail_guids = 140;
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repeated string unread_mail_guids = 141;
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repeated GearSoldByFriendData gear_sold_by_friends = 142;
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repeated OakSDUSaveGameData profile_sdu_list = 143;
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repeated OakCustomizationSaveGameData unlocked_customizations = 144;
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repeated OakInventoryCustomizationPartInfo unlocked_inventory_customization_parts = 145;
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optional GuardianRankProfileData guardian_rank = 146;
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repeated CrewQuartersDecorationItemSaveGameData unlocked_crew_quarters_decorations = 147;
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repeated CrewQuartersRoomItemSaveGameData unlocked_crew_quarters_rooms = 148;
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optional bool enable_mouse_acceleration = 150;
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optional bool enable_gamepad_input = 151;
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optional bool use_classic_gamepad_input = 152;
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optional float master_volume = 153;
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optional uint32 monitor_display_type = 154;
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optional uint32 graphics_mode = 155;
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optional uint32 frame_rate_limit = 156;
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optional float base_vehicle_fov = 157;
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optional uint32 graphics_quality = 158;
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optional uint32 anisotropic_filtering = 159;
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optional uint32 shadow_quality = 160;
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optional uint32 display_performance_stats = 161;
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optional uint32 texture_detail = 162;
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optional uint32 draw_distance = 163;
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optional uint32 clutter = 164;
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optional uint32 tessellation = 165;
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optional uint32 foliage = 166;
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optional bool foliage_shadows = 167;
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optional bool planar_reflections = 168;
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optional uint32 volumetric_fog = 169;
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optional uint32 screen_space_reflections = 170;
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optional uint32 character_texture_detail = 171;
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optional uint32 character_detail = 172;
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optional uint32 ambient_occlusion_quality = 173;
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optional bool object_motion_blur = 174;
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optional bool lens_flare = 175;
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optional bool combat_number_long_format = 176;
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optional bool show_minimap_legendaries = 177;
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optional bool use_player_callouts = 178;
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optional uint32 friend_event_notification_lifetime = 179;
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optional uint32 friend_event_notification_frequency = 180;
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optional uint32 trade_request_reception_type = 181;
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|
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optional float head_bob_scale = 182;
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optional bool has_seen_first_boot = 184;
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|
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optional float subs_cc_size = 189;
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optional float cc_subs_background_opacity = 190;
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|
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optional uint32 walking_button_scheme = 191;
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optional uint32 driving_button_scheme = 192;
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optional uint32 glyph_mode = 193;
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optional bool use_MPH = 194;
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|
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repeated RegisteredDownloadableEntitlements registered_downloadable_entitlements = 195;
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|
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repeated string seen_news_items = 196;
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optional bool auto_centering_enabled = 197;
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optional bool increased_chance_for_subscribers = 198;
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|
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optional bool rare_chest_event_enabled = 199;
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|
||||||
optional bool badass_event_enabled = 200;
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|
||||||
optional bool pinata_event_enabled = 201;
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|
||||||
optional int32 min_time_between_badass_events = 202;
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|
||||||
optional float hud_scale_multiplier = 203;
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|
||||||
optional bool disable_spatial_audio = 204;
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|
||||||
optional int32 total_playtime_seconds = 205;
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|
||||||
optional bool moxxis_drink_event_enabled = 206;
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|
||||||
optional int32 moxxis_drink_event_bits_product_id = 207;
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|
||||||
repeated ChallengeSaveGameData challenge_data = 208;
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|
||||||
repeated int32 CitizenScienceLevelProgression = 209;
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|
||||||
optional bool disable_event_content = 211;
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|
||||||
optional uint32 desired_friend_sync_state = 212;
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|
||||||
optional bool needs_shift_first_boot = 213;
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|
||||||
repeated RecentlyMetPlayer recently_met_players = 214;
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|
||||||
optional int32 CitizenScienceActiveBoosterIndex = 215;
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|
||||||
optional float CitizenScienceActiveBoosterRemainingTime = 216;
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|
||||||
optional float CitizenScienceActiveBoosterTotalTime = 217;
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|
||||||
optional int32 StreamerPrimaryActiveBoosterIndex = 218;
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|
||||||
optional float StreamerPrimaryActiveBoosterRemainingTime = 219;
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|
||||||
optional float StreamerPrimaryActiveBoosterTotalTime = 220;
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|
||||||
optional int32 StreamerSecondaryActiveBoosterIndex = 221;
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|
||||||
optional float StreamerSecondaryActiveBoosterRemainingTime = 222;
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|
||||||
optional float StreamerSecondaryActiveBoosterTotalTime = 223;
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|
||||||
optional int32 StreamerBoosterTier = 224;
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|
||||||
optional int32 CitizenScienceCSBucksAmount = 226;
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|
||||||
optional bool bCitizenScienceHasSeenIntroVideo = 227;
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|
||||||
optional bool bCitizenScienceTutorialDone = 228;
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|
||||||
}
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@ -1,302 +0,0 @@
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syntax = "proto2";
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|
||||||
package OakSave;
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|
||||||
import "OakShared.proto";
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|
||||||
message PlayerClassSaveGameData {
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|
||||||
optional string player_class_path = 1;
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|
||||||
optional uint32 dlc_package_id = 2;
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|
||||||
}
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|
||||||
message ResourcePoolSavegameData {
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|
||||||
optional float amount = 1;
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|
||||||
optional string resource_path = 2;
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|
||||||
}
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|
||||||
message RegionSaveGameData {
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|
||||||
optional int32 game_stage = 1;
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|
||||||
optional int32 play_through_idx = 2;
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|
||||||
optional string region_path = 3;
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|
||||||
optional uint32 dlc_package_id = 4;
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|
||||||
}
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|
||||||
message InventoryBalanceStateInitializationData {
|
|
||||||
optional int32 game_stage = 1;
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|
||||||
optional string inventory_data = 2;
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|
||||||
optional string inventory_balance_data = 3;
|
|
||||||
optional string manufacturer_data = 4;
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|
||||||
repeated string part_list = 5;
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|
||||||
repeated string generic_part_list = 6;
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|
||||||
optional bytes additional_data = 7;
|
|
||||||
repeated string customization_part_list = 8;
|
|
||||||
}
|
|
||||||
message OakInventoryItemSaveGameData {
|
|
||||||
optional bytes item_serial_number = 1;
|
|
||||||
optional int32 pickup_order_index = 2;
|
|
||||||
optional int32 flags = 3;
|
|
||||||
optional string weapon_skin_path = 4;
|
|
||||||
optional InventoryBalanceStateInitializationData development_save_data = 5;
|
|
||||||
}
|
|
||||||
message EquippedInventorySaveGameData {
|
|
||||||
optional int32 inventory_list_index = 1;
|
|
||||||
optional bool enabled = 2;
|
|
||||||
optional string slot_data_path = 3;
|
|
||||||
optional string trinket_data_path = 4;
|
|
||||||
}
|
|
||||||
message OakAbilityTreeItemSaveGameData {
|
|
||||||
optional string item_asset_path = 1;
|
|
||||||
optional int32 points = 2;
|
|
||||||
optional int32 max_points = 3;
|
|
||||||
optional int32 tree_identifier = 4;
|
|
||||||
}
|
|
||||||
message OakAbilitySlotSaveGameData {
|
|
||||||
optional string ability_class_path = 1;
|
|
||||||
optional string slot_asset_path = 2;
|
|
||||||
}
|
|
||||||
message OakActionAbilityAugmentSaveGameData {
|
|
||||||
optional string action_ability_class_path = 1;
|
|
||||||
optional string slot_asset_path = 2;
|
|
||||||
optional string augment_asset_path = 3;
|
|
||||||
}
|
|
||||||
message OakActionAbilityAugmentConfigurationSaveGameData {
|
|
||||||
optional string ability_class_path = 1;
|
|
||||||
optional string augment_asset_path = 2;
|
|
||||||
optional string mod_slot_asset_path = 3;
|
|
||||||
optional string mod_asset_path = 4;
|
|
||||||
}
|
|
||||||
message OakPlayerAbilitySaveGameData {
|
|
||||||
optional int32 ability_points = 1;
|
|
||||||
repeated OakAbilityTreeItemSaveGameData tree_item_list = 2;
|
|
||||||
repeated OakAbilitySlotSaveGameData ability_slot_list = 3;
|
|
||||||
repeated OakActionAbilityAugmentSaveGameData augment_slot_list = 4;
|
|
||||||
repeated OakActionAbilityAugmentConfigurationSaveGameData augment_configuration_list = 5;
|
|
||||||
optional int32 tree_grade = 6;
|
|
||||||
}
|
|
||||||
message MissionStatusPlayerSaveGameData {
|
|
||||||
enum MissionState {
|
|
||||||
MS_NotStarted = 0;
|
|
||||||
MS_Active = 1;
|
|
||||||
MS_Complete = 2;
|
|
||||||
MS_Failed = 3;
|
|
||||||
MS_Unknown = 4;
|
|
||||||
}
|
|
||||||
optional MissionState status = 1;
|
|
||||||
optional bool has_been_viewed_in_log = 2;
|
|
||||||
repeated int32 objectives_progress = 3;
|
|
||||||
optional string mission_class_path = 4;
|
|
||||||
optional string active_objective_set_path = 5;
|
|
||||||
optional uint32 dlc_package_id = 6;
|
|
||||||
optional bool kickoff_played = 7;
|
|
||||||
optional uint32 league_instance = 8;
|
|
||||||
}
|
|
||||||
message MissionPlaythroughSaveGameData {
|
|
||||||
repeated MissionStatusPlayerSaveGameData mission_list = 1;
|
|
||||||
optional string tracked_mission_class_path = 2;
|
|
||||||
}
|
|
||||||
message ActiveFastTravelSaveData {
|
|
||||||
optional string active_travel_station_name = 1;
|
|
||||||
optional bool blacklisted = 2;
|
|
||||||
}
|
|
||||||
message PlaythroughActiveFastTravelSaveData {
|
|
||||||
repeated ActiveFastTravelSaveData active_travel_stations = 1;
|
|
||||||
}
|
|
||||||
message DiscoveredAreaInfo {
|
|
||||||
optional string discovered_area_name = 1;
|
|
||||||
optional uint32 discovered_playthroughs = 2;
|
|
||||||
}
|
|
||||||
message DiscoveredLevelInfo {
|
|
||||||
optional string discovered_level_name = 1;
|
|
||||||
optional uint32 discovered_playthroughs = 3;
|
|
||||||
repeated DiscoveredAreaInfo discovered_area_info = 4;
|
|
||||||
}
|
|
||||||
message DiscoveredPlanetInfo {
|
|
||||||
optional string discovered_planet = 1;
|
|
||||||
optional bool is_new_planet = 2;
|
|
||||||
}
|
|
||||||
message DiscoverySaveData {
|
|
||||||
repeated DiscoveredLevelInfo discovered_level_info = 1;
|
|
||||||
}
|
|
||||||
message VehicleUnlockedSaveGameData {
|
|
||||||
optional string asset_path = 1;
|
|
||||||
optional bool just_unlocked = 2;
|
|
||||||
}
|
|
||||||
message OakCARMenuVehicleConfigSaveData {
|
|
||||||
optional string loadout_save_name = 1;
|
|
||||||
optional string body_asset_path = 2;
|
|
||||||
optional string wheel_asset_path = 3;
|
|
||||||
optional string armor_asset_path = 4;
|
|
||||||
optional string core_mod_asset_path = 5;
|
|
||||||
optional string gunner_weapon_asset_path = 6;
|
|
||||||
optional string driver_weapon_asset_path = 7;
|
|
||||||
optional string ornament_asset_path = 8;
|
|
||||||
optional string material_decal_asset_path = 9;
|
|
||||||
optional string material_asset_path = 10;
|
|
||||||
optional int32 color_index_1 = 11;
|
|
||||||
optional int32 color_index_2 = 12;
|
|
||||||
optional int32 color_index_3 = 13;
|
|
||||||
}
|
|
||||||
message CustomPlayerColorSaveGameData {
|
|
||||||
optional string color_parameter = 1;
|
|
||||||
optional Vec3 applied_color = 2;
|
|
||||||
optional Vec3 split_color = 3;
|
|
||||||
optional bool use_default_color = 4;
|
|
||||||
optional bool use_default_split_color = 5;
|
|
||||||
}
|
|
||||||
message GuardianRankSaveGameData {
|
|
||||||
optional int32 guardian_rank = 1;
|
|
||||||
optional int32 guardian_experience = 2;
|
|
||||||
}
|
|
||||||
message GuardianRankRewardCharacterSaveGameData {
|
|
||||||
optional int32 num_tokens = 1;
|
|
||||||
optional bool is_enabled = 2;
|
|
||||||
optional string reward_data_path = 3;
|
|
||||||
}
|
|
||||||
message GuardianRankPerkCharacterSaveGameData {
|
|
||||||
optional bool is_enabled = 1;
|
|
||||||
optional string perk_data_path = 2;
|
|
||||||
}
|
|
||||||
message GuardianRankCharacterSaveGameData {
|
|
||||||
optional int32 guardian_available_tokens = 1;
|
|
||||||
optional int32 guardian_rank = 2;
|
|
||||||
optional int32 guardian_experience = 3;
|
|
||||||
repeated GuardianRankRewardCharacterSaveGameData rank_rewards = 4;
|
|
||||||
repeated GuardianRankPerkCharacterSaveGameData rank_perks = 5;
|
|
||||||
optional int32 guardian_reward_random_seed = 6;
|
|
||||||
optional int64 new_guardian_experience = 7;
|
|
||||||
optional bool is_rank_system_enabled = 8;
|
|
||||||
}
|
|
||||||
message CrewQuartersDecorationSaveData {
|
|
||||||
optional int32 decoration_index = 1;
|
|
||||||
optional string decoration_data_path = 2;
|
|
||||||
}
|
|
||||||
message CrewQuartersSaveData {
|
|
||||||
optional int32 preferred_room_assignment = 1;
|
|
||||||
repeated CrewQuartersDecorationSaveData decorations = 2;
|
|
||||||
optional string room_data_path = 3;
|
|
||||||
}
|
|
||||||
message CrewQuartersGunRackItemSaveData {
|
|
||||||
optional bytes encrypted_serial_number = 1;
|
|
||||||
optional string slot_asset_path = 2;
|
|
||||||
optional InventoryBalanceStateInitializationData development_save_data = 3;
|
|
||||||
}
|
|
||||||
message CrewQuartersGunRackSaveData {
|
|
||||||
repeated CrewQuartersGunRackItemSaveData rack_save_data = 1;
|
|
||||||
}
|
|
||||||
message EchoLogSaveGameData {
|
|
||||||
optional bool has_been_seen_in_log = 1;
|
|
||||||
optional string echo_log_path = 2;
|
|
||||||
}
|
|
||||||
message MapIDData {
|
|
||||||
optional uint32 zone_name_id = 1;
|
|
||||||
optional uint32 map_name_id = 2;
|
|
||||||
}
|
|
||||||
message GameStateSaveData {
|
|
||||||
optional MapIDData last_traveled_map_id = 1;
|
|
||||||
optional int32 mayhem_level = 2;
|
|
||||||
}
|
|
||||||
message ChallengeCategoryProgressSaveData {
|
|
||||||
optional bytes category_progress = 1;
|
|
||||||
}
|
|
||||||
message OakPlayerCharacterAugmentSaveGameData {
|
|
||||||
optional string slot_asset_path = 1;
|
|
||||||
optional string augment_asset_path = 2;
|
|
||||||
}
|
|
||||||
message OakPlayerCharacterSlotSaveGameData {
|
|
||||||
repeated OakPlayerCharacterAugmentSaveGameData augment_slot_list = 1;
|
|
||||||
}
|
|
||||||
message UITrackingSaveGameData {
|
|
||||||
optional bool has_seen_skill_menu_unlock = 1;
|
|
||||||
optional bool has_seen_guardian_rank_menu_unlock = 2;
|
|
||||||
optional bool has_seen_echo_boot_ammo_bar = 3;
|
|
||||||
optional bool has_seen_echo_boot_shield_bar = 4;
|
|
||||||
optional bool has_seen_echo_boot_grenades = 5;
|
|
||||||
optional int32 highest_thvm_breadcrumb_seen = 6;
|
|
||||||
repeated string inventory_slot_unlocks_seen = 7;
|
|
||||||
optional int32 saved_spin_offset = 8;
|
|
||||||
}
|
|
||||||
message PlanetCycleInfo {
|
|
||||||
optional string planet_name = 1;
|
|
||||||
optional float cycle_length = 2;
|
|
||||||
optional float last_cached_time = 3;
|
|
||||||
}
|
|
||||||
message TimeOfDaySaveGameData {
|
|
||||||
repeated PlanetCycleInfo planet_cycle_info = 1;
|
|
||||||
optional string planet_cycle = 2;
|
|
||||||
}
|
|
||||||
message LevelPersistence_Actor_SaveGameData {
|
|
||||||
optional string actor_name = 1;
|
|
||||||
optional int32 timer_remaining = 2;
|
|
||||||
}
|
|
||||||
message LevelPersistence_Level_SaveGameData {
|
|
||||||
optional string level_name = 1;
|
|
||||||
repeated LevelPersistence_Actor_SaveGameData saved_actors = 2;
|
|
||||||
}
|
|
||||||
message GbxZoneMapFODSavedLevelData {
|
|
||||||
optional string level_name = 1;
|
|
||||||
optional uint32 fod_texture_size = 2;
|
|
||||||
optional uint32 num_chunks = 3;
|
|
||||||
optional float discovery_percentage = 4;
|
|
||||||
optional uint32 data_state = 5;
|
|
||||||
optional uint32 data_revision = 6;
|
|
||||||
optional bytes fod_data = 7;
|
|
||||||
}
|
|
||||||
message GbxZoneMapFODSaveGameData {
|
|
||||||
repeated GbxZoneMapFODSavedLevelData level_data = 1;
|
|
||||||
}
|
|
||||||
message Character {
|
|
||||||
message NicknameMappingsEntry {
|
|
||||||
optional string key = 1;
|
|
||||||
optional string value = 2;
|
|
||||||
}
|
|
||||||
optional uint32 save_game_id = 1;
|
|
||||||
optional int64 last_save_timestamp = 2;
|
|
||||||
optional uint32 time_played_seconds = 3;
|
|
||||||
optional PlayerClassSaveGameData player_class_data = 4;
|
|
||||||
repeated ResourcePoolSavegameData resource_pools = 5;
|
|
||||||
repeated RegionSaveGameData saved_regions = 6;
|
|
||||||
optional int32 experience_points = 7;
|
|
||||||
repeated GameStatSaveGameData game_stats_data = 8;
|
|
||||||
repeated InventoryCategorySaveData inventory_category_list = 9;
|
|
||||||
repeated OakInventoryItemSaveGameData inventory_items = 10;
|
|
||||||
repeated EquippedInventorySaveGameData equipped_inventory_list = 11;
|
|
||||||
repeated int32 active_weapon_list = 12;
|
|
||||||
optional OakPlayerAbilitySaveGameData ability_data = 13;
|
|
||||||
optional int32 last_play_through_index = 14;
|
|
||||||
optional int32 playthroughs_completed = 15;
|
|
||||||
optional bool show_new_playthrough_notification = 16;
|
|
||||||
repeated MissionPlaythroughSaveGameData mission_playthroughs_data = 17;
|
|
||||||
repeated string active_travel_stations = 21;
|
|
||||||
optional DiscoverySaveData discovery_data = 22;
|
|
||||||
optional string last_active_travel_station = 23;
|
|
||||||
repeated VehicleUnlockedSaveGameData vehicles_unlocked_data = 24;
|
|
||||||
repeated string vehicle_parts_unlocked = 25;
|
|
||||||
repeated OakCARMenuVehicleConfigSaveData vehicle_loadouts = 26;
|
|
||||||
optional int32 vehicle_last_loadout_index = 27;
|
|
||||||
repeated ChallengeSaveGameData challenge_data = 28;
|
|
||||||
repeated OakSDUSaveGameData sdu_list = 29;
|
|
||||||
repeated string selected_customizations = 30;
|
|
||||||
repeated int32 equipped_emote_customizations = 31;
|
|
||||||
repeated CustomPlayerColorSaveGameData selected_color_customizations = 32;
|
|
||||||
optional GuardianRankSaveGameData guardian_rank = 33;
|
|
||||||
optional CrewQuartersSaveData crew_quarters_room = 34;
|
|
||||||
optional CrewQuartersGunRackSaveData crew_quarters_gun_rack = 35;
|
|
||||||
repeated EchoLogSaveGameData unlocked_echo_logs = 36;
|
|
||||||
optional bool has_played_special_echo_log_insert_already = 37;
|
|
||||||
repeated NicknameMappingsEntry nickname_mappings = 38;
|
|
||||||
optional MapIDData last_traveled_map_id = 39;
|
|
||||||
optional ChallengeCategoryProgressSaveData challenge_category_completion_pcts = 40;
|
|
||||||
optional OakPlayerCharacterSlotSaveGameData character_slot_save_game_data = 41;
|
|
||||||
optional UITrackingSaveGameData ui_tracking_save_game_data = 42;
|
|
||||||
optional string preferred_character_name = 43;
|
|
||||||
optional int32 name_character_limit = 44;
|
|
||||||
optional uint32 preferred_group_mode = 45;
|
|
||||||
optional TimeOfDaySaveGameData time_of_day_save_game_data = 46;
|
|
||||||
repeated LevelPersistence_Level_SaveGameData level_persistence_data = 47;
|
|
||||||
optional uint32 accumulated_level_persistence_reset_timer_seconds = 48;
|
|
||||||
optional uint32 mayhem_level = 49;
|
|
||||||
optional GbxZoneMapFODSaveGameData gbx_zone_map_fod_save_game_data = 50;
|
|
||||||
repeated ActiveFastTravelSaveData active_or_blacklisted_travel_stations = 51;
|
|
||||||
repeated string last_active_travel_station_for_playthrough = 52;
|
|
||||||
repeated GameStateSaveData game_state_save_data_for_playthrough = 53;
|
|
||||||
repeated RegisteredDownloadableEntitlements registered_downloadable_entitlements = 54;
|
|
||||||
repeated PlaythroughActiveFastTravelSaveData active_travel_stations_for_playthrough = 55;
|
|
||||||
optional string save_game_guid = 56;
|
|
||||||
optional GuardianRankCharacterSaveGameData guardian_rank_character_data = 57;
|
|
||||||
optional bool optional_objective_reward_fixup_applied = 58;
|
|
||||||
optional bool vehicle_part_rewards_fixup_applied = 59;
|
|
||||||
}
|
|
@ -1,47 +0,0 @@
|
|||||||
syntax = "proto2";
|
|
||||||
package OakSave;
|
|
||||||
message Vec3 {
|
|
||||||
optional float x = 1;
|
|
||||||
optional float y = 2;
|
|
||||||
optional float z = 3;
|
|
||||||
}
|
|
||||||
message GameStatSaveGameData {
|
|
||||||
optional int32 stat_value = 1;
|
|
||||||
optional string stat_path = 2;
|
|
||||||
}
|
|
||||||
message InventoryCategorySaveData {
|
|
||||||
optional uint32 base_category_definition_hash = 1;
|
|
||||||
optional int32 quantity = 2;
|
|
||||||
}
|
|
||||||
message OakSDUSaveGameData {
|
|
||||||
optional int32 sdu_level = 1;
|
|
||||||
optional string sdu_data_path = 2;
|
|
||||||
}
|
|
||||||
message RegisteredDownloadableEntitlement {
|
|
||||||
optional int32 id = 1;
|
|
||||||
optional uint32 consumed = 2;
|
|
||||||
optional bool registered = 3;
|
|
||||||
optional bool seen = 4;
|
|
||||||
}
|
|
||||||
message RegisteredDownloadableEntitlements {
|
|
||||||
optional string entitlement_source_asset_path = 1;
|
|
||||||
repeated int64 entitlement_ids = 2;
|
|
||||||
repeated RegisteredDownloadableEntitlement entitlements = 3;
|
|
||||||
}
|
|
||||||
message ChallengeStatSaveGameData {
|
|
||||||
optional int32 current_stat_value = 1;
|
|
||||||
optional string challenge_stat_path = 2;
|
|
||||||
}
|
|
||||||
message OakChallengeRewardSaveGameData {
|
|
||||||
optional bool challenge_reward_claimed = 1;
|
|
||||||
}
|
|
||||||
message ChallengeSaveGameData {
|
|
||||||
optional int32 completed_count = 1;
|
|
||||||
optional bool is_active = 2;
|
|
||||||
optional bool currently_completed = 3;
|
|
||||||
optional int32 completed_progress_level = 4;
|
|
||||||
optional int32 progress_counter = 5;
|
|
||||||
repeated ChallengeStatSaveGameData stat_instance_state = 6;
|
|
||||||
optional string challenge_class_path = 7;
|
|
||||||
repeated OakChallengeRewardSaveGameData challenge_reward_info = 8;
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user