freebsd-dev/sys/contrib/dev/acpica/nsload.c

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/******************************************************************************
*
* Module Name: nsload - namespace loading/expanding/contracting procedures
* $Revision: 34 $
*
*****************************************************************************/
/******************************************************************************
*
* 1. Copyright Notice
*
* Some or all of this work - Copyright (c) 1999, 2000, Intel Corp.
* All rights reserved.
*
* 2. License
*
* 2.1. This is your license from Intel Corp. under its intellectual property
* rights. You may have additional license terms from the party that provided
* you this software, covering your right to use that party's intellectual
* property rights.
*
* 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
* copy of the source code appearing in this file ("Covered Code") an
* irrevocable, perpetual, worldwide license under Intel's copyrights in the
* base code distributed originally by Intel ("Original Intel Code") to copy,
* make derivatives, distribute, use and display any portion of the Covered
* Code in any form, with the right to sublicense such rights; and
*
* 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
* license (with the right to sublicense), under only those claims of Intel
* patents that are infringed by the Original Intel Code, to make, use, sell,
* offer to sell, and import the Covered Code and derivative works thereof
* solely to the minimum extent necessary to exercise the above copyright
* license, and in no event shall the patent license extend to any additions
* to or modifications of the Original Intel Code. No other license or right
* is granted directly or by implication, estoppel or otherwise;
*
* The above copyright and patent license is granted only if the following
* conditions are met:
*
* 3. Conditions
*
* 3.1. Redistribution of Source with Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification with rights to further distribute source must include
* the above Copyright Notice, the above License, this list of Conditions,
* and the following Disclaimer and Export Compliance provision. In addition,
* Licensee must cause all Covered Code to which Licensee contributes to
* contain a file documenting the changes Licensee made to create that Covered
* Code and the date of any change. Licensee must include in that file the
* documentation of any changes made by any predecessor Licensee. Licensee
* must include a prominent statement that the modification is derived,
* directly or indirectly, from Original Intel Code.
*
* 3.2. Redistribution of Source with no Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification without rights to further distribute source must
* include the following Disclaimer and Export Compliance provision in the
* documentation and/or other materials provided with distribution. In
* addition, Licensee may not authorize further sublicense of source of any
* portion of the Covered Code, and must include terms to the effect that the
* license from Licensee to its licensee is limited to the intellectual
* property embodied in the software Licensee provides to its licensee, and
* not to intellectual property embodied in modifications its licensee may
* make.
*
* 3.3. Redistribution of Executable. Redistribution in executable form of any
* substantial portion of the Covered Code or modification must reproduce the
* above Copyright Notice, and the following Disclaimer and Export Compliance
* provision in the documentation and/or other materials provided with the
* distribution.
*
* 3.4. Intel retains all right, title, and interest in and to the Original
* Intel Code.
*
* 3.5. Neither the name Intel nor any other trademark owned or controlled by
* Intel shall be used in advertising or otherwise to promote the sale, use or
* other dealings in products derived from or relating to the Covered Code
* without prior written authorization from Intel.
*
* 4. Disclaimer and Export Compliance
*
* 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
* HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
* IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
* INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
* UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
* IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
* PARTICULAR PURPOSE.
*
* 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
* OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
* COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
* SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
* CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
* HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
* SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
* LIMITED REMEDY.
*
* 4.3. Licensee shall not export, either directly or indirectly, any of this
* software or system incorporating such software without first obtaining any
* required license or other approval from the U. S. Department of Commerce or
* any other agency or department of the United States Government. In the
* event Licensee exports any such software from the United States or
* re-exports any such software from a foreign destination, Licensee shall
* ensure that the distribution and export/re-export of the software is in
* compliance with all laws, regulations, orders, or other restrictions of the
* U.S. Export Administration Regulations. Licensee agrees that neither it nor
* any of its subsidiaries will export/re-export any technical data, process,
* software, or service, directly or indirectly, to any country for which the
* United States government or any agency thereof requires an export license,
* other governmental approval, or letter of assurance, without first obtaining
* such license, approval or letter.
*
*****************************************************************************/
#define __NSLOAD_C__
#include "acpi.h"
#include "acinterp.h"
#include "acnamesp.h"
#include "amlcode.h"
#include "acparser.h"
#include "acdispat.h"
#include "acdebug.h"
#define _COMPONENT NAMESPACE
MODULE_NAME ("nsload")
/******************************************************************************
*
* FUNCTION: AcpiLoadNamespace
*
* PARAMETERS: DisplayAmlDuringLoad
*
* RETURN: Status
*
* DESCRIPTION: Load the name space from what ever is pointed to by DSDT.
* (DSDT points to either the BIOS or a buffer.)
*
******************************************************************************/
ACPI_STATUS
AcpiNsLoadNamespace (
void)
{
ACPI_STATUS Status;
FUNCTION_TRACE ("AcpiLoadNameSpace");
/* There must be at least a DSDT installed */
if (AcpiGbl_DSDT == NULL)
{
DEBUG_PRINT (ACPI_ERROR, ("DSDT is not in memory\n"));
return_ACPI_STATUS (AE_NO_ACPI_TABLES);
}
/*
* Load the namespace. The DSDT is required,
* but the SSDT and PSDT tables are optional.
*/
Status = AcpiNsLoadTableByType (ACPI_TABLE_DSDT);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/* Ignore exceptions from these */
AcpiNsLoadTableByType (ACPI_TABLE_SSDT);
AcpiNsLoadTableByType (ACPI_TABLE_PSDT);
DEBUG_PRINT_RAW (ACPI_OK,
("ACPI Namespace successfully loaded at root %p\n",
AcpiGbl_RootNode));
return_ACPI_STATUS (Status);
}
/*******************************************************************************
*
* FUNCTION: AcpiNsOneParsePass
*
* PARAMETERS:
*
* RETURN: Status
*
* DESCRIPTION:
*
******************************************************************************/
ACPI_STATUS
AcpiNsOneCompleteParse (
UINT32 PassNumber,
ACPI_TABLE_DESC *TableDesc)
{
ACPI_PARSE_DOWNWARDS DescendingCallback;
ACPI_PARSE_UPWARDS AscendingCallback;
ACPI_PARSE_OBJECT *ParseRoot;
ACPI_STATUS Status;
FUNCTION_TRACE ("NsOneCompleteParse");
switch (PassNumber)
{
case 1:
DescendingCallback = AcpiDsLoad1BeginOp;
AscendingCallback = AcpiDsLoad1EndOp;
break;
case 2:
DescendingCallback = AcpiDsLoad2BeginOp;
AscendingCallback = AcpiDsLoad2EndOp;
break;
case 3:
DescendingCallback = AcpiDsExecBeginOp;
AscendingCallback = AcpiDsExecEndOp;
break;
default:
return (AE_BAD_PARAMETER);
}
/* Create and init a Root Node */
ParseRoot = AcpiPsAllocOp (AML_SCOPE_OP);
if (!ParseRoot)
{
return_ACPI_STATUS (AE_NO_MEMORY);
}
((ACPI_PARSE2_OBJECT *) ParseRoot)->Name = ACPI_ROOT_NAME;
/* Pass 1: Parse everything except control method bodies */
DEBUG_PRINT (TRACE_PARSE,
("NsParseTable: *PARSE* pass %d parse\n", PassNumber));
Status = AcpiPsParseAml (ParseRoot,
TableDesc->AmlPointer,
TableDesc->AmlLength,
ACPI_PARSE_LOAD_PASS1 | ACPI_PARSE_DELETE_TREE,
NULL, NULL, NULL,
DescendingCallback,
AscendingCallback);
AcpiPsDeleteParseTree (ParseRoot);
return_ACPI_STATUS (Status);
}
/*******************************************************************************
*
* FUNCTION: AcpiNsParseTable
*
* PARAMETERS: TableDesc - An ACPI table descriptor for table to parse
* StartNode - Where to enter the table into the namespace
*
* RETURN: Status
*
* DESCRIPTION: Parse AML within an ACPI table and return a tree of ops
*
******************************************************************************/
ACPI_STATUS
AcpiNsParseTable (
ACPI_TABLE_DESC *TableDesc,
ACPI_NAMESPACE_NODE *StartNode)
{
ACPI_STATUS Status;
FUNCTION_TRACE ("NsParseTable");
/*
* AML Parse, pass 1
*
* In this pass, we load most of the namespace. Control methods
* are not parsed until later. A parse tree is not created. Instead,
* each Parser Op subtree is deleted when it is finished. This saves
* a great deal of memory, and allows a small cache of parse objects
* to service the entire parse. The second pass of the parse then
* performs another complete parse of the AML..
*/
Status = AcpiNsOneCompleteParse (1, TableDesc);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/*
* AML Parse, pass 2
*
* In this pass, we resolve forward references and other things
* that could not be completed during the first pass.
* Another complete parse of the AML is performed, but the
* overhead of this is compensated for by the fact that the
* parse objects are all cached.
*/
Status = AcpiNsOneCompleteParse (2, TableDesc);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
return_ACPI_STATUS (Status);
}
/*****************************************************************************
*
* FUNCTION: AcpiNsLoadTable
*
* PARAMETERS: *PcodeAddr - Address of pcode block
* PcodeLength - Length of pcode block
*
* RETURN: Status
*
* DESCRIPTION: Load one ACPI table into the namespace
*
****************************************************************************/
ACPI_STATUS
AcpiNsLoadTable (
ACPI_TABLE_DESC *TableDesc,
ACPI_NAMESPACE_NODE *Node)
{
ACPI_STATUS Status;
FUNCTION_TRACE ("NsLoadTable");
if (!TableDesc->AmlPointer)
{
DEBUG_PRINT (ACPI_ERROR, ("NsLoadTable: Null AML pointer\n"));
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
DEBUG_PRINT (ACPI_INFO,
("NsLoadTable: AML block at %p\n", TableDesc->AmlPointer));
if (!TableDesc->AmlLength)
{
DEBUG_PRINT (ACPI_ERROR,
("NsLoadTable: Zero-length AML block\n"));
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
/*
* Parse the table and load the namespace with all named
* objects found within. Control methods are NOT parsed
* at this time. In fact, the control methods cannot be
* parsed until the entire namespace is loaded, because
* if a control method makes a forward reference (call)
* to another control method, we can't continue parsing
* because we don't know how many arguments to parse next!
*/
DEBUG_PRINT (ACPI_INFO,
("NsLoadTable: **** Loading table into namespace ****\n"));
AcpiCmAcquireMutex (ACPI_MTX_NAMESPACE);
Status = AcpiNsParseTable (TableDesc, Node->Child);
AcpiCmReleaseMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/*
* Now we can parse the control methods. We always parse
* them here for a sanity check, and if configured for
* just-in-time parsing, we delete the control method
* parse trees.
*/
DEBUG_PRINT (ACPI_INFO,
("NsLoadTable: **** Begin Table Method Parsing and Object Initialization ****\n"));
Status = AcpiDsInitializeObjects (TableDesc, Node);
DEBUG_PRINT (ACPI_INFO,
("NsLoadTable: **** Completed Table Method Parsing and Object Initialization ****\n"));
return_ACPI_STATUS (Status);
}
/******************************************************************************
*
* FUNCTION: AcpiNsLoadTableByType
*
* PARAMETERS: TableType - Id of the table type to load
*
* RETURN: Status
*
* DESCRIPTION: Load an ACPI table or tables into the namespace. All tables
* of the given type are loaded. The mechanism allows this
* routine to be called repeatedly.
*
*****************************************************************************/
ACPI_STATUS
AcpiNsLoadTableByType (
ACPI_TABLE_TYPE TableType)
{
UINT32 i;
ACPI_STATUS Status = AE_OK;
ACPI_TABLE_HEADER *TablePtr;
ACPI_TABLE_DESC *TableDesc;
FUNCTION_TRACE ("NsLoadTableByType");
AcpiCmAcquireMutex (ACPI_MTX_TABLES);
/*
* Table types supported are:
* DSDT (one), SSDT/PSDT (multiple)
*/
switch (TableType)
{
case ACPI_TABLE_DSDT:
DEBUG_PRINT (ACPI_INFO, ("NsLoadTableByType: Loading DSDT\n"));
TableDesc = &AcpiGbl_AcpiTables[ACPI_TABLE_DSDT];
/* If table already loaded into namespace, just return */
if (TableDesc->LoadedIntoNamespace)
{
goto UnlockAndExit;
}
TableDesc->TableId = TABLE_ID_DSDT;
/* Now load the single DSDT */
Status = AcpiNsLoadTable (TableDesc, AcpiGbl_RootNode);
if (ACPI_SUCCESS (Status))
{
TableDesc->LoadedIntoNamespace = TRUE;
}
break;
case ACPI_TABLE_SSDT:
DEBUG_PRINT (ACPI_INFO,
("NsLoadTableByType: Loading %d SSDTs\n",
AcpiGbl_AcpiTables[ACPI_TABLE_SSDT].Count));
/*
* Traverse list of SSDT tables
*/
TableDesc = &AcpiGbl_AcpiTables[ACPI_TABLE_SSDT];
for (i = 0; i < AcpiGbl_AcpiTables[ACPI_TABLE_SSDT].Count; i++)
{
TablePtr = TableDesc->Pointer;
/*
* Only attempt to load table if it is not
* already loaded!
*/
if (!TableDesc->LoadedIntoNamespace)
{
Status = AcpiNsLoadTable (TableDesc,
AcpiGbl_RootNode);
if (ACPI_FAILURE (Status))
{
break;
}
TableDesc->LoadedIntoNamespace = TRUE;
}
TableDesc = TableDesc->Next;
}
break;
case ACPI_TABLE_PSDT:
DEBUG_PRINT (ACPI_INFO,
("NsLoadTableByType: Loading %d PSDTs\n",
AcpiGbl_AcpiTables[ACPI_TABLE_PSDT].Count));
/*
* Traverse list of PSDT tables
*/
TableDesc = &AcpiGbl_AcpiTables[ACPI_TABLE_PSDT];
for (i = 0; i < AcpiGbl_AcpiTables[ACPI_TABLE_PSDT].Count; i++)
{
TablePtr = TableDesc->Pointer;
/* Only attempt to load table if it is not already loaded! */
if (!TableDesc->LoadedIntoNamespace)
{
Status = AcpiNsLoadTable (TableDesc,
AcpiGbl_RootNode);
if (ACPI_FAILURE (Status))
{
break;
}
TableDesc->LoadedIntoNamespace = TRUE;
}
TableDesc = TableDesc->Next;
}
break;
default:
Status = AE_SUPPORT;
}
UnlockAndExit:
AcpiCmReleaseMutex (ACPI_MTX_TABLES);
return_ACPI_STATUS (Status);
}
/******************************************************************************
*
* FUNCTION: AcpiNsDeleteSubtree
*
* PARAMETERS: StartHandle - Handle in namespace where search begins
*
* RETURNS Status
*
* DESCRIPTION: Walks the namespace starting at the given handle and deletes
* all objects, entries, and scopes in the entire subtree.
*
* TBD: [Investigate] What if any part of this subtree is in use?
* (i.e. on one of the object stacks?)
*
******************************************************************************/
ACPI_STATUS
AcpiNsDeleteSubtree (
ACPI_HANDLE StartHandle)
{
ACPI_STATUS Status;
ACPI_HANDLE ChildHandle;
ACPI_HANDLE ParentHandle;
ACPI_HANDLE NextChildHandle;
ACPI_HANDLE Dummy;
UINT32 Level;
FUNCTION_TRACE ("NsDeleteSubtree");
ParentHandle = StartHandle;
ChildHandle = 0;
Level = 1;
/*
* Traverse the tree of objects until we bubble back up
* to where we started.
*/
while (Level > 0)
{
/* Attempt to get the next object in this scope */
Status = AcpiGetNextObject (ACPI_TYPE_ANY, ParentHandle,
ChildHandle,
&NextChildHandle);
ChildHandle = NextChildHandle;
/* Did we get a new object? */
if (ACPI_SUCCESS (Status))
{
/* Check if this object has any children */
if (ACPI_SUCCESS (AcpiGetNextObject (ACPI_TYPE_ANY,
ChildHandle, 0,
&Dummy)))
{
/*
* There is at least one child of this object,
* visit the object
*/
Level++;
ParentHandle = ChildHandle;
ChildHandle = 0;
}
}
else
{
/*
* No more children in this object, go back up to
* the object's parent
*/
Level--;
/* Delete all children now */
AcpiNsDeleteChildren (ChildHandle);
ChildHandle = ParentHandle;
AcpiGetParent (ParentHandle, &ParentHandle);
}
}
/* Now delete the starting object, and we are done */
AcpiNsDeleteNode (ChildHandle);
return_ACPI_STATUS (AE_OK);
}
/****************************************************************************
*
* FUNCTION: AcpiNsUnloadNameSpace
*
* PARAMETERS: Handle - Root of namespace subtree to be deleted
*
* RETURN: Status
*
* DESCRIPTION: Shrinks the namespace, typically in response to an undocking
* event. Deletes an entire subtree starting from (and
* including) the given handle.
*
****************************************************************************/
ACPI_STATUS
AcpiNsUnloadNamespace (
ACPI_HANDLE Handle)
{
ACPI_STATUS Status;
FUNCTION_TRACE ("NsUnloadNameSpace");
/* Parameter validation */
if (!AcpiGbl_RootNode)
{
return_ACPI_STATUS (AE_NO_NAMESPACE);
}
if (!Handle)
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
/* This function does the real work */
Status = AcpiNsDeleteSubtree (Handle);
return_ACPI_STATUS (Status);
}