_mcount() stub when profiling is enabled. Emit this code sequence
for assembly routines as welli (MCOUNT definition in <machine/asm.h>.
We do not pass the GOT entry however as the 4th argument, because it's
not used. The _mcount() stub calls __mcount(), which does the actual
work. Define _MCOUNT_DECL to define __mcount. We do not have an
implementation of mcount(), so we define MCOUNT as empty, but have a
weak alias to _mcount() in _mcount.S.
Note that the _mcount() stub in the kernel is slightly different from
the stub in userland. This is because we do not have to worry about
nested routines in the kernel.
to <sys/gmon.h>. Cleaned them up a little by not attempting to ifdef
for incomplete and out of date support for GUPROF in userland, as in
the sparc64 version.
- The MD functions critical_enter/exit are renamed to start with a cpu_
prefix.
- MI wrapper functions critical_enter/exit maintain a per-thread nesting
count and a per-thread critical section saved state set when entering
a critical section while at nesting level 0 and restored when exiting
to nesting level 0. This moves the saved state out of spin mutexes so
that interlocking spin mutexes works properly.
- Most low-level MD code that used critical_enter/exit now use
cpu_critical_enter/exit. MI code such as device drivers and spin
mutexes use the MI wrappers. Note that since the MI wrappers store
the state in the current thread, they do not have any return values or
arguments.
- mtx_intr_enable() is replaced with a constant CRITICAL_FORK which is
assigned to curthread->td_savecrit during fork_exit().
Tested on: i386, alpha
disk drivers along with a load of fixes to context switching, fork
handling and a load of other stuff I can't remember now. This takes us as
far as start_init() before it dies. I guess now I will have to finish off
the VM system and syscall handling :-).
not work on any real hardware (or fully work on any simulator). Much more
needs to happen before this is actually functional but its nice to see
the FreeBSD copyright message appear in the ia64 simulator.