127 lines
4.3 KiB
C
127 lines
4.3 KiB
C
/*-
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* Copyright (c) 1991-1997 Søren Schmidt
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer
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* in this position and unchanged.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software withough specific prior written permission
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* $Id: vgl.h,v 1.1 1997/08/17 21:09:35 sos Exp $
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*/
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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#include <machine/cpufunc.h>
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typedef unsigned char byte;
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typedef struct {
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byte Type;
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int Xsize, Ysize;
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byte *Bitmap;
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} VGLBitmap;
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/*
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* Defined Type's
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*/
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#define MEMBUF 0
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#define VIDBUF4 1
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#define VIDBUF8 2
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#define VIDBUF8X 3
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#define NOBUF 255
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typedef struct VGLText {
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byte Width, Height;
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byte *BitmapArray;
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} VGLText;
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typedef struct VGLObject {
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int Id;
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int Type;
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int Status;
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int Xpos, Ypos;
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int Xhot, Yhot;
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VGLBitmap *Image;
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VGLBitmap *Mask;
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int (*CallBackFunction)();
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} VGLObject;
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#define MOUSE_IMG_SIZE 16
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#define VGL_MOUSEHIDE 0
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#define VGL_MOUSESHOW 1
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#define VGL_MOUSEFREEZE 0
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#define VGL_MOUSEUNFREEZE 1
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#define VGL_DIR_RIGHT 0
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#define VGL_DIR_UP 1
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#define VGL_DIR_LEFT 2
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#define VGL_DIR_DOWN 3
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#define VGL_RAWKEYS 1
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#define VGL_CODEKEYS 2
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#define VGL_XLATEKEYS 3
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extern VGLBitmap *VGLDisplay;
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/*
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* Prototypes
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*/
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/* bitmap.c */
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int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
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int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
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/* keyboard.c */
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int VGLKeyboardInit(int mode);
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void VGLKeyboardEnd(void);
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int VGLKeyboardGetCh(void);
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/* main.c */
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void VGLEnd(void);
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int VGLInit(int mode);
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void VGLCheckSwitch(void);
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/* mouse.c */
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void VGLMousePointerShow(void);
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void VGLMousePointerHide(void);
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void VGLMouseMode(int mode);
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void VGLMouseAction(int dummy);
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void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask);
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void VGLMouseSetStdImage(void);
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int VGLMouseInit(int mode);
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int VGLMouseStatus(int *x, int *y, char *buttons);
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int VGLMouseFreeze(int x, int y, int width, int hight, byte color);
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void VGLMouseUnFreeze(void);
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/* simple.c */
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void VGLSetXY(VGLBitmap *object, int x, int y, byte color);
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byte VGLGetXY(VGLBitmap *object, int x, int y);
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void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
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void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
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void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
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void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color);
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void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color);
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void VGLClear(VGLBitmap *object, byte color);
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void VGLRestorePalette(void);
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void VGLSavePalette(void);
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void VGLSetPalette(byte *red, byte *green, byte *blue);
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void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue);
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void VGLSetBorder(byte color);
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void VGLBlankDisplay(int blank);
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/* text.c */
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int VGLTextSetFontFile(char *filename);
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void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, byte fgcol, byte bgcol, int fill, int dir);
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void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, byte fgcol, byte bgcol, int fill, int dir);
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