Jordan OK'ed it, i think it's a nice one for those who need it. I
once mentioned in Usenet that i've hacked morse(6) so it can control
an external device like a tone generator or even a ham radio
transceiver, so you could actually use that `game' for really
transmitting morse code through the air. A couple of people then
bugged be to send them my hack (which it was by that time).
So i've now finally found some hours to clean it up (like freaking out
with the transmitter no longer keyed in case someone ^c's out of the
program...), and to write the man page addition.
While i was at it, i also cleaned up some minor nits in Lyndon's
/dev/speaker code, mainly #ifdef related stuff like handling getopt()
if SPEAKER is not defined etc.
enjoy & 73
Approved by: jkh, the restless...
the dependency on caesar which therefore doesn't need to be built by
bootstrap-tools.
Suggested by: des
Previously mentioned by: Peter Jeremy <peter.jeremy@alcatel.com.au>
The submitter also posted a change to 'fortunes.sp.ok', but it
looks like this file is no longer needed in our version so I've
left the typo in the file. (It also doesn't have a $FreeBSD$ tag,
and I couldn't easily find in the code whether it will allow comments
within it or not.)
PR: 14832
Submitted by: mfisher@parsons.rh.rit.edu
anyway, and there can't be any solution that will universally work in any
case (make world, cross-compilation, simple `make' without `make world'
after incompatible options have been added to strfile, ...)
breaks the cross-compilation case, but I'm not the one doing it.
$$PATH *will* have a new strfile in /usr/bin built at build-tools
time, unless you defined NOTOOLS.
If you defined NOTOOLS and it breaks for you, don't do that.
If you did not define NOTOOLS but things are not working, the error is
elsewhere. See logs for src/Makefine.inc1, particularly rev 1.36, and
revision 1.14 of this file.
has /usr/games in its $PATH, where /usr/games/strfile doesn't grok an
option that the newly built one inside /usr/obj would grok, the build
process would be able to complete.