if it is in 10Mbps mode and gets certain types of garbage prior to
the packet header. The work-around involves reprogramming the
multicast filter if nothing is received in some number of seconds
(currently set at 15). As a side effect, implemented complete support
for multicasting rather than the previous 'receive all multicasts'
hack, since we now have the ability to program the filter table.
Fixed a serious bug which crept in with the timeout() changes;
the cookie was only saved on the first timeout() call in fxp_init()
and wasn't updated in the most common place in fxp_stats_update()
when the timeout was rescheduled. This bug would have resulted in
an eventual panic if fxp_stop() was called (which happens when any
interface flags are changed, for example).
Fixed a bug in Alpha support that would have caused the TxCB
descriptor chain to span a page boundry, causing serious problems
if the pages didn't happen to be contiguous.
Removed some gratuitous bit masking that was left over from an
older implementation.
Fixed a bug where too much was copied from the configuration
template, spilling over into memory that followed it.
Fixed handling of if_timer...it was cleared too early in some cases.
Fixed a bug in fxp_mdi_write - a hex number was missing a preceding 0x
and this was causing the routine to not wait for a PHY write to complete.
Added support for link0, link1, and link2 flags to toggle auto-
negotiation, 10/100, and half/full duplex:
link0 disable auto-negotiation
When set, these flags then have meaning:
-link1 10Mbps
link1 100Mbps
-link2 half duplex
link2 full duplex
...needs a manual page.
written:
1) Full duplex mode is now supported (and works!)
2) The 10Mbps-only PCI Pro/10 should now work (untested, however)
Thanks to Justin Gibbs for providing a PCI bus analyzer trace while the
Intel Windows driver was configuring the board...this made it possible
to figure out the mystery bit that I wasn't setting in the PHY for full
duplex to work.
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.