It makes hardly any sense to expose a symbol which should only be
provided for binary compatibility, but it seems we don't have a lot of
choice here. There are many autoconf scripts out there that try to
create a binary that links against the old symbol to see whether
uname(3) is present. These scripts fail to detect uname(3) now.
It should be noted that the behaviour we implement is not against the
standards:
| The following shall be declared as a function and may also be defined
| as a macro:
|
| int uname(struct utsname *);
Nowadays uname(3) is an inline function around __xuname(3). Prevent
linkage of new binaries against this compatibility function, similar to
what I did with ttyslot(3).
because libc/rpc/key_call.c references uname(), and ps/print.c also
defines uname(), and ps is linked statically. This leads to a symbol
clash. The userland uname(3) kinda sucked anyway as the hostname
etc was too short. And since the libc rpc interface now uses
the utsname.nodename which gets truncated, I was tempted into doing
something about it. Create a new userland uname function, called
__xuname() which takes an extra argument that allows you to change
the size of the fields. uname() becomes a static inline function
in sys/utsname.h that passes the extra argument in. struct utsname
has its field members expanded by default now in userland.
We still provide a 'uname' externally linkable function for things
that either think that they ``know'' the utsname format and assume
32 character strings and bypass the include file, or objects that
are linked against old libcs. ie: just about every plausible
case that I can think of is covered. Should we ever change the
default lengths again, a libc major bump should not be required
as the size is now passed to the function.
XXX the uname(2) in the kernel is for FreeBSD 1.1 binary compatability!
All the uname(3) functions that are exported to userland are actually
implemented in libc with sysctl. uname(1) uses sysctl directly and
does not call uname(3).
PR: bin/4688
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.