554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
141 lines
6.1 KiB
Plaintext
141 lines
6.1 KiB
Plaintext
5 Welcome to the game of Larn. At this moment, you face a great problem.
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Your daughter has contracted a strange disease, and none of your home remedies
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seem to have any effect. You sense that she is in mortal danger, and you must
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try to save her. Time ago you heard of a land of great danger and opportunity.
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Perhaps here is the solution you need.
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It has been said that there once was a great magician who called himself
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Polinneaus. Many years ago, after having many miraculous successes, Polinneaus
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retired to the caverns of Larn, where he devoted most of his time to the
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creation of magic. Rumors have it that one day Polinneaus set out to dispel
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an attacking army in a forest some distance to the north. It is believed that
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here he met his demise.
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The caverns of Larn, it is thought, must be magnificent in design,
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and contain much magic and treasure. One option you have is to undertake a
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journey into these caverns.
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Good Luck! You're going to need it!
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[4mHelp File for The Caverns of Larn[m
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h move to the left H run left . stay here
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j move down J run down Z teleport yourself
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k move up K run up c cast a spell
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l move to the right L run right r read a scroll
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y move northwest Y run northwest q quaff a potion
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u move northeast U run northeast W wear armor
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b move southwest B run southwest T take off armor
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n move southeast N run southeast w wield a weapon
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^ identify a trap g give present pack weight P give tax status
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d drop an item i inventory your pockets Q quit the game
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v print program version S save the game D list all items found
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? this help screen A create diagnostic file e eat something
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(wizards only)
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larn ++ restore checkpointed game
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larn -s list the scoreboard
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larn -i list scores with inventories
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larn -n suppress welcome message when beginning a game
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larn -h print out all the command line options
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larn -<number> specify difficulty of the game (may be used with -n)
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larn -o<optsfile> specify the .larnopts file to be used
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larn -c create new scoreboards -- prompts for a password
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[7mSpecial Notes[m
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When [7mdropping gold[m, if you type '*' as your amount, all your gold gets dropped.
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In general, typing in '*' means all of what your interested in. This is true
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when visiting the bank, or when contributing at altars.
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Larn may need a [7mVT100[m to operate. A check is made of the environment variable
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[7m"TERM"[m and it must be equal to [7m"vt100"[m. This only applies if
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the game has been compiled with "VT100" defined in the Makefile. If compiled
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to use [7mtermcap[m, there are no terminal restrictions, save needing cm, ce, & cl
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termcap entries.
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When in the store, trading post, school, or home, an [7m<escape>[m will get you out.
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larn -l print out the larn log file
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When casting a spell, if you need a list of spells you can cast, type '[7mD[m' as
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the first letter of your spell. The available list of spells will be shown,
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after which you may enter the spell code. This only works on the 1st letter
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of the spell you are casting.
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The Author of Larn is Noah Morgan (1982-3), Copying for Profit is Prohibited
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Copyright 1986 by Noah Morgan, All Rights Reserved.
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[7mBackground Information for Larn[m
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Welcome to the game of Larn. At this moment, you face a great problem.
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Your daughter has contracted a strange disease, and none of your home remedies
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seem to have any effect. You sense that she is in mortal danger, and you must
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try to save her. Time ago you heard of a land of great danger and opportunity.
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Perhaps here is the solution you need.
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It has been said that there once was a great magician who called himself
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Polinneaus. Many years ago, after having many miraculous successes, Polinneaus
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retired to the caverns of Larn, where he devoted most of his time to the
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creation of magic. Rumors have it that one day Polinneaus set out to dispel
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an attacking army in a forest some distance to the north. It is believed that
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here he met his demise.
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The caverns of Larn, it is thought, must be magnificent in design,
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and contain much magic and treasure. One option you have is to undertake a
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journey into these caverns.
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Good Luck! You're going to need it!
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[7mHow to use the .larnopts option file[m
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The file ".larnopts", if used, should be in your home directory (see -o).
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A sequence of words terminated by whitespace is used to specify options.
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Word Meaning
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bold-objects select bold display of objects
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inverse-objects select inverse video display of objects
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no-introduction do not display intro message
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enable-checkpointing turn on periodic checkpointing
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no-beep disable beeping of the terminal
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male choose your sex to be a man
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female choose your sex to be a woman
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name: "your name" choose your playing name
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monster: "monst name" choose a name for a monster
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savefile: "save-file-name" define what the savegame filename will be
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Your name and monster names must be enclosed in double quotation marks and may
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be up to 34 characters long. Longer names are truncated. Anything enclosed in
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quotation marks is considered one word, and must be separated from other words
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by whitespace.
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[7mExplanation of the Larn scoreboard facility[m
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Larn supports TWO scoreboards, one for winners, and one for deceased
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characters. Each player (by userid or playerid, see UIDSCORE in Makefile)
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is allowed one slot on each scoreboard, if the score is in the top ten for
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that scoreboard. This design helps insure that frequent players of Larn
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do not hog the scoreboard, and gives more players a chance for glory. Level
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of difficulty is also noted on the scoreboards, and this takes precedence
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over score for determining what entry is on the scoreboard. For example:
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if "Yar, the Bug Slayer" has a score of 128003 on the scoreboard at diff 0,
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then his game at diff 1 and a score of 4112 would replace his previous
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entry on the scoreboard. Note that when a player dies, his inventory is
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stored in the scoreboard so that everyone can see what items the player had
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at the time of his death.
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