Fix some bugs that caused sparc64's quad precision sqrt to get
the wrong answer for virtually all inputs. Thanks to remko for access to a sparc64 box for testing.
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@ -334,7 +334,7 @@ __fpu_sqrt(fe)
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FPU_SUBC(d0, x0, t0);
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if ((int)d0 >= 0) {
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x0 = d0, x1 = d1, x2 = d2;
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q |= bit;
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q = bit;
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y1 |= 1; /* now t1, y1 are set in concrete */
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}
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ODD_DOUBLE;
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@ -366,12 +366,12 @@ __fpu_sqrt(fe)
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FPU_SUBCS(d2, x2, t2);
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FPU_SUBCS(d1, x1, t1);
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FPU_SUBC(d0, x0, t0);
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ODD_DOUBLE;
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if ((int)d0 >= 0) {
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x0 = d0, x1 = d1, x2 = d2;
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q |= bit;
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x0 = d0, x1 = d1, x2 = d2; x3 = d3;
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q = bit;
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y2 |= 1;
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}
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ODD_DOUBLE;
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while ((bit >>= 1) != 0) {
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EVEN_DOUBLE;
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t3 = y3 | bit;
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@ -380,7 +380,7 @@ __fpu_sqrt(fe)
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FPU_SUBCS(d1, x1, t1);
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FPU_SUBC(d0, x0, t0);
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if ((int)d0 >= 0) {
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x0 = d0, x1 = d1, x2 = d2;
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x0 = d0, x1 = d1, x2 = d2; x3 = d3;
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q |= bit;
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y3 |= bit << 1;
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}
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