stand/lua: Create a "carousel" menu entry type
This is a pre-cursor to boot environment support in lualoader. Create a new menu item type, "carousel_entry", that generally provides a callback to get the list of items, a carousel_id for storing the current value, and the standard name/func functions that an entry has. The difference between this and a normal menu item, functionally, is that selecting a carousel item will automatically rotate through available items and wrap back at the beginning when the list is exhausted. The 'name' function takes the choice index, current choice, and the list of choices as parameters so that the menu item can decorate the name freely as desired. The 'func' function takes the current choice as a parameter, so it can act accordingly. The kernel menu item has been rewritten to use the carousel_entry type as both an example and initial test of its functionality before it is used for boot environment options.
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@ -169,7 +169,21 @@ function drawer.drawmenu(m)
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if (e.entry_type ~= "separator") then
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entry_num = entry_num + 1;
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screen.setcursor(x, y + line_num);
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print(entry_num .. ". "..e.name());
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local name = "";
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if (e.entry_type == "carousel_entry") then
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local carid = e.carousel_id;
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local caridx = menu.getCarouselIndex(carid);
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local choices = e.items();
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if (#choices < caridx) then
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caridx = 1;
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end;
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name = e.name(caridx, choices[caridx], choices);
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else
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name = e.name();
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end
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print(entry_num .. ". "..name);
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-- fill the alias table
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alias_table[tostring(entry_num)] = e;
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@ -39,7 +39,7 @@ local OnOff;
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local skip;
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local run;
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local autoboot;
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local current_kernel_index = 1;
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local carousel_choices = {};
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--loader menu tree:
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--rooted at menu.welcome
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@ -193,34 +193,25 @@ menu.welcome = {
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-- kernel options
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{
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entry_type = "entry",
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name = function()
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local kernels = core.kernelList();
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if #kernels == 0 then
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entry_type = "carousel_entry",
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carousel_id = "kernel",
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items = core.kernelList,
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name = function(idx, choice, all_choices)
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if #all_choices == 0 then
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return "Kernel: ";
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end
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local kernel_name = color.escapef(color.GREEN) ..
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kernels[current_kernel_index] .. color.default();
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if (current_kernel_index == 1) then
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choice .. color.default();
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if (idx == 1) then
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kernel_name = "default/" .. kernel_name;
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end
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return color.highlight("K").."ernel: " .. kernel_name ..
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" (" .. current_kernel_index ..
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" of " .. #kernels .. ")";
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" (" .. idx ..
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" of " .. #all_choices .. ")";
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end,
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func = function()
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-- dynamically build the kernel menu:
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local kernels = core.kernelList();
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-- Don't do anything if we don't have multiple kernels
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if #kernels <= 1 then
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return nil;
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end
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current_kernel_index = (current_kernel_index % #kernels)
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+ 1;
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local current_kernel = kernels[current_kernel_index];
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config.reload(current_kernel)
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func = function(choice)
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config.reload(choice);
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end,
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alias = {"k", "K"}
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},
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@ -239,6 +230,19 @@ menu.welcome = {
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};
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-- The first item in every carousel is always the default item.
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function menu.getCarouselIndex(id)
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local val = carousel_choices[id];
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if (val == nil) then
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return 1;
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end
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return val;
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end
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function menu.setCarouselIndex(id, idx)
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carousel_choices[id] = idx;
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end
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function menu.run(m)
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if (menu.skip()) then
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@ -283,6 +287,15 @@ function menu.run(m)
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if (sel_entry.entry_type == "entry") then
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-- run function
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sel_entry.func();
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elseif (sel_entry.entry_type == "carousel_entry") then
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-- carousel (rotating) functionality
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local carid = sel_entry.carousel_id;
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local caridx = menu.getCarouselIndex(carid);
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local choices = sel_entry.items();
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caridx = (caridx % #choices) + 1;
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menu.setCarouselIndex(carid, caridx);
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sel_entry.func(choices[caridx]);
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elseif (sel_entry.entry_type == "submenu") then
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-- recurse
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cont = menu.run(sel_entry.submenu());
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