This is a pre-cursor to boot environment support in lualoader. Create a new menu item type, "carousel_entry", that generally provides a callback to get the list of items, a carousel_id for storing the current value, and the standard name/func functions that an entry has. The difference between this and a normal menu item, functionally, is that selecting a carousel item will automatically rotate through available items and wrap back at the beginning when the list is exhausted. The 'name' function takes the choice index, current choice, and the list of choices as parameters so that the menu item can decorate the name freely as desired. The 'func' function takes the current choice as a parameter, so it can act accordingly. The kernel menu item has been rewritten to use the carousel_entry type as both an example and initial test of its functionality before it is used for boot environment options.
326 lines
9.2 KiB
Lua
326 lines
9.2 KiB
Lua
--
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-- Copyright (c) 2015 Pedro Souza <pedrosouza@freebsd.org>
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-- All rights reserved.
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--
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-- Redistribution and use in source and binary forms, with or without
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-- modification, are permitted provided that the following conditions
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-- are met:
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-- 1. Redistributions of source code must retain the above copyright
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-- notice, this list of conditions and the following disclaimer.
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-- 2. Redistributions in binary form must reproduce the above copyright
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-- notice, this list of conditions and the following disclaimer in the
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-- documentation and/or other materials provided with the distribution.
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--
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-- THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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-- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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-- ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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-- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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-- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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-- OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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-- HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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-- LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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-- OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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-- SUCH DAMAGE.
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--
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-- $FreeBSD$
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--
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local drawer = {};
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local color = require("color");
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local screen = require("screen");
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drawer.brand_position = {x = 2, y = 1};
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drawer.fbsd_logo = {
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" ______ ____ _____ _____ ",
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" | ____| | _ \\ / ____| __ \\ ",
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" | |___ _ __ ___ ___ | |_) | (___ | | | |",
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" | ___| '__/ _ \\/ _ \\| _ < \\___ \\| | | |",
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" | | | | | __/ __/| |_) |____) | |__| |",
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" | | | | | | || | | |",
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" |_| |_| \\___|\\___||____/|_____/|_____/ "
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};
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drawer.logo_position = {x = 46, y = 1};
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drawer.beastie_color = {
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" \027[31m, ,",
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" /( )`",
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" \\ \\___ / |",
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" /- \027[37m_\027[31m `-/ '",
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" (\027[37m/\\/ \\\027[31m \\ /\\",
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" \027[37m/ / |\027[31m ` \\",
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" \027[34mO O \027[37m) \027[31m/ |",
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" \027[37m`-^--'\027[31m`< '",
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" (_.) _ ) /",
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" `.___/` /",
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" `-----' /",
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" \027[33m<----.\027[31m __ / __ \\",
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" \027[33m<----|====\027[31mO)))\027[33m==\027[31m) \\) /\027[33m====|",
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" \027[33m<----'\027[31m `--' `.__,' \\",
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" | |",
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" \\ / /\\",
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" \027[36m______\027[31m( (_ / \\______/",
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" \027[36m,' ,-----' |",
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" `--{__________)\027[37m"
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};
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drawer.beastie = {
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" , ,",
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" /( )`",
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" \\ \\___ / |",
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" /- _ `-/ '",
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" (/\\/ \\ \\ /\\",
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" / / | ` \\",
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" O O ) / |",
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" `-^--'`< '",
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" (_.) _ ) /",
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" `.___/` /",
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" `-----' /",
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" <----. __ / __ \\",
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" <----|====O)))==) \\) /====|",
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" <----' `--' `.__,' \\",
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" | |",
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" \\ / /\\",
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" ______( (_ / \\______/",
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" ,' ,-----' |",
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" `--{__________)"
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};
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drawer.fbsd_logo_shift = {x = 5, y = 4};
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drawer.fbsd_logo_v = {
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" ______",
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" | ____| __ ___ ___ ",
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" | |__ | '__/ _ \\/ _ \\",
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" | __|| | | __/ __/",
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" | | | | | | |",
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" |_| |_| \\___|\\___|",
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" ____ _____ _____",
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" | _ \\ / ____| __ \\",
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" | |_) | (___ | | | |",
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" | _ < \\___ \\| | | |",
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" | |_) |____) | |__| |",
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" | | | |",
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" |____/|_____/|_____/"
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};
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drawer.orb_shift = {x = 2, y = 4};
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drawer.orb_color = {
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" \027[31m``` \027[31;1m`\027[31m",
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" s` `.....---...\027[31;1m....--.``` -/\027[31m",
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" +o .--` \027[31;1m/y:` +.\027[31m",
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" yo`:. \027[31;1m:o `+-\027[31m",
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" y/ \027[31;1m-/` -o/\027[31m",
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" .- \027[31;1m::/sy+:.\027[31m",
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" / \027[31;1m`-- /\027[31m",
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" `: \027[31;1m:`\027[31m",
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" `: \027[31;1m:`\027[31m",
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" / \027[31;1m/\027[31m",
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" .- \027[31;1m-.\027[31m",
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" -- \027[31;1m-.\027[31m",
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" `:` \027[31;1m`:`",
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" \027[31;1m.-- `--.",
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" .---.....----.\027[37m"
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};
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drawer.orb = {
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" ``` `",
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" s` `.....---.......--.``` -/",
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" +o .--` /y:` +.",
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" yo`:. :o `+-",
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" y/ -/` -o/",
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" .- ::/sy+:.",
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" / `-- /",
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" `: :`",
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" `: :`",
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" / /",
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" .- -.",
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" -- -.",
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" `:` `:`",
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" .-- `--.",
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" .---.....----."
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};
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drawer.none = {""};
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drawer.none_shift = {x = 17, y = 0};
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drawer.menu_position = {x = 6, y = 11};
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drawer.box_pos_dim = {x = 3, y = 10, w = 41, h = 11};
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function drawer.drawscreen(menu_opts)
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-- drawlogo() must go first.
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-- it determines the positions of other elements
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drawer.drawlogo();
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drawer.drawbrand();
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drawer.drawbox();
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return drawer.drawmenu(menu_opts);
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end
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function drawer.drawmenu(m)
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x = drawer.menu_position.x;
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y = drawer.menu_position.y;
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-- print the menu and build the alias table
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local alias_table = {};
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local entry_num = 0;
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for line_num, e in ipairs(m) do
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if (e.entry_type ~= "separator") then
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entry_num = entry_num + 1;
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screen.setcursor(x, y + line_num);
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local name = "";
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if (e.entry_type == "carousel_entry") then
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local carid = e.carousel_id;
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local caridx = menu.getCarouselIndex(carid);
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local choices = e.items();
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if (#choices < caridx) then
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caridx = 1;
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end;
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name = e.name(caridx, choices[caridx], choices);
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else
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name = e.name();
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end
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print(entry_num .. ". "..name);
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-- fill the alias table
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alias_table[tostring(entry_num)] = e;
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if (e.alias ~= nil) then
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for n, a in ipairs(e.alias) do
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alias_table[a] = e;
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end
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end
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else
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screen.setcursor(x, y + line_num);
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print(e.name());
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end
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end
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return alias_table;
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end
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function drawer.drawbox()
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x = drawer.box_pos_dim.x;
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y = drawer.box_pos_dim.y;
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w = drawer.box_pos_dim.w;
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h = drawer.box_pos_dim.h;
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local hl = string.char(0xCD);
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local vl = string.char(0xBA);
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local tl = string.char(0xC9);
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local bl = string.char(0xC8);
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local tr = string.char(0xBB);
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local br = string.char(0xBC);
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screen.setcursor(x, y); print(tl);
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screen.setcursor(x, y+h); print(bl);
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screen.setcursor(x+w, y); print(tr);
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screen.setcursor(x+w, y+h); print(br);
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for i = 1, w-1 do
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screen.setcursor(x+i, y);
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print(hl);
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screen.setcursor(x+i, y+h);
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print(hl);
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end
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for i = 1, h-1 do
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screen.setcursor(x, y+i);
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print(vl);
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screen.setcursor(x+w, y+i);
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print(vl);
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end
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screen.setcursor(x+(w/2)-9, y);
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print("Welcome to FreeBSD");
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end
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function drawer.draw(x, y, logo)
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for i = 1, #logo do
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screen.setcursor(x, y + i);
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print(logo[i]);
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end
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end
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function drawer.drawbrand()
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local x = tonumber(loader.getenv("loader_brand_x"));
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local y = tonumber(loader.getenv("loader_brand_y"));
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if not x then
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x = drawer.brand_position.x;
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end
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if not y then
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y = drawer.brand_position.y;
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end
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local logo = load("return " .. tostring(loader.getenv("loader_brand")))();
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if not logo then
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logo = drawer.fbsd_logo;
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end
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drawer.draw(x, y, logo);
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end
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function drawer.drawlogo()
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local x = tonumber(loader.getenv("loader_logo_x"));
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local y = tonumber(loader.getenv("loader_logo_y"));
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if not x then
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x = drawer.logo_position.x;
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end
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if not y then
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y = drawer.logo_position.y;
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end
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local logo = loader.getenv("loader_logo");
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local s = {x = 0, y = 0};
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local colored = color.isEnabled();
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if logo == "beastie" then
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if colored then
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logo = drawer.beastie_color;
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end
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elseif logo == "beastiebw" then
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logo = drawer.beastie;
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elseif logo == "fbsdbw" then
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logo = drawer.fbsd_logo_v;
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s = drawer.fbsd_logo_shift;
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elseif logo == "orb" then
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if colored then
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logo = drawer.orb_color;
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end
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s = drawer.orb_shift;
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elseif logo == "orbbw" then
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logo = drawer.orb;
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s = drawer.orb_shift;
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elseif logo == "tribute" then
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logo = drawer.fbsd_logo;
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elseif logo == "tributebw" then
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logo = drawer.fbsd_logo;
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elseif logo == "none" then
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--centre brand and text if no logo
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drawer.brand_position.x = drawer.brand_position.x + drawer.none_shift.x;
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drawer.brand_position.y = drawer.brand_position.y + drawer.none_shift.y;
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drawer.menu_position.x = drawer.menu_position.x + drawer.none_shift.x;
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drawer.menu_position.y = drawer.menu_position.y + drawer.none_shift.y;
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drawer.box_pos_dim.x = drawer.box_pos_dim.x + drawer.none_shift.x;
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drawer.box_pos_dim.y = drawer.box_pos_dim.y + drawer.none_shift.y;
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--prevent redraws from moving menu further
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drawer.none_shift.x = 0;
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drawer.none_shift.y = 0;
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logo = drawer.none;
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end
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if not logo then
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if colored then
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logo = drawer.orb_color;
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else
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logo = drawer.orb;
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end
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end
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drawer.draw(x + s.x, y + s.y, logo);
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end
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return drawer
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