Fix the type of the color args for VGLMouseFreeze(), VGLBitmapPutChar(),
VGLBitmapString() and VGLSetBorder() so as to not truncate to 8 bits. Complete the corresponding fix for VGLGetXY() and VGLPutXY() (parts of the man page were out of date).
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@ -234,7 +234,7 @@ VGLMouseStatus(int *x, int *y, char *buttons)
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}
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int
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VGLMouseFreeze(int x, int y, int width, int hight, byte color)
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VGLMouseFreeze(int x, int y, int width, int hight, u_long color)
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{
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if (!VGLMouseFrozen) {
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VGLMouseFrozen = 1;
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@ -74,7 +74,7 @@ FILE *fd;
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void
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VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch,
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byte fgcol, byte bgcol, int fill, int dir)
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u_long fgcol, u_long bgcol, int fill, int dir)
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{
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int b, Bpc, Bpl, lin, bit, topbit;
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@ -126,7 +126,7 @@ VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch,
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void
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VGLBitmapString(VGLBitmap *Object, int x, int y, char *str,
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byte fgcol, byte bgcol, int fill, int dir)
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u_long fgcol, u_long bgcol, int fill, int dir)
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{
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int pos;
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@ -117,9 +117,9 @@
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.Ft int
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.Fn VGLBitmapCopy "VGLBitmap *src" "int srcx" "int srcy" "VGLBitmap *dst" "int dstx" "int dsty" "int width" "int hight"
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.Ft void
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.Fn VGLBitmapPutChar "VGLBitmap *Object" "int x" "int y" "byte ch" "byte fgcol" "byte bgcol" "int fill" "int dir"
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.Fn VGLBitmapPutChar "VGLBitmap *Object" "int x" "int y" "byte ch" "u_long fgcol" "u_long bgcol" "int fill" "int dir"
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.Ft void
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.Fn VGLBitmapString "VGLBitmap *Object" "int x" "int y" "char *str" "byte fgcol" "byte bgcol" "int fill" "int dir"
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.Fn VGLBitmapString "VGLBitmap *Object" "int x" "int y" "char *str" "u_long fgcol" "u_long bgcol" "int fill" "int dir"
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.Ft void
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.Fn VGLClear "VGLBitmap *object" "u_long color"
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.Ft void
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@ -127,7 +127,7 @@
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.Ft void
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.Fn VGLSetPaletteIndex "byte color" "byte red" "byte green" "byte blue"
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.Ft void
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.Fn VGLSetBorder "byte color"
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.Fn VGLSetBorder "u_long color"
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.Ft int
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.Fn VGLSetVScreenSize "VGLBitmap *object" "int vxsize" "int vysize"
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.Ft int
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@ -238,7 +238,7 @@ retrieves the color of the pixel located at
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.Va x , y ,
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coordinates of the
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.Va object
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argument, and returns it as a byte value.
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argument, and returns it as a u_long value.
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.Pp
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.Fn VGLSetXY
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sets the color of the pixel located at
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@ -247,7 +247,7 @@ coordinates of the
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.Va object
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argument to
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.Va color
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byte value.
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u_long value.
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.Pp
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.Fn VGLLine
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draw a line from
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@ -131,7 +131,7 @@ void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask);
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void VGLMouseSetStdImage(void);
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int VGLMouseInit(int mode);
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int VGLMouseStatus(int *x, int *y, char *buttons);
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int VGLMouseFreeze(int x, int y, int width, int hight, byte color);
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int VGLMouseFreeze(int x, int y, int width, int hight, u_long color);
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void VGLMouseUnFreeze(void);
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/* simple.c */
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void VGLSetXY(VGLBitmap *object, int x, int y, u_long color);
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@ -146,11 +146,11 @@ void VGLRestorePalette(void);
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void VGLSavePalette(void);
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void VGLSetPalette(byte *red, byte *green, byte *blue);
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void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue);
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void VGLSetBorder(byte color);
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void VGLSetBorder(u_long color);
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void VGLBlankDisplay(int blank);
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/* text.c */
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int VGLTextSetFontFile(char *filename);
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void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, byte fgcol, byte bgcol, int fill, int dir);
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void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, byte fgcol, byte bgcol, int fill, int dir);
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void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, u_long fgcol, u_long bgcol, int fill, int dir);
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void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, u_long fgcol, u_long bgcol, int fill, int dir);
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#endif /* !_VGL_H_ */
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