GetSeconds(). Instead, use CRTR register shifted right 15. This
gives us a range of 32 seconds we can do for timeout.
Shift to using == rather than < or > for calculating the timeout,
since if we can't read the ST_CTRT register twice in a second we have
even bigger problems to worry about, and == deals with the 'wrap'
issue.
This lets me type at the boot2 prompt again! Woo Hoo!
Bogusness noticed by: tisco
Pointy Hat to: That silly imp guy
CSD is usually 512 (well, 9), but for 2GB (and the rogue 4GB SD cards)
it is 1024 (or 2048 for 4GB). This value doesn't work for the block
read commands (which really want 512). Hardcode 512 for those. This
may break really old MMC cards that don't have a 512 block size (I've
never seen one: make my day and send me one :-), but since the MMC
side of the house is currently broken, it should only have the effect
that 2GB (and non-conforming 4GB) SD cards will work.
My 'non-conforming' 4GB SD card also works now too. The
non-conforming 4GB SD cards were sold for a while before the SD
association was worried they would be (a) incompatible (different FAT
flavor on them) and (b) confusing for the new SDHC standard and
cracked down on suppliers' bogus use of the SD trademark...
The changes to getstr() is so that the character that is
passed in to it, is also processed just as the rest. I also
removed one of the getc() calls otherwise you loose every
second character.
I also changed the strcpy of kname, so that it only happens if
kname is '\0'. This is so that one can pass a kernel in
through /boot.config.
The last change to boot2.c is in parse(). If you tried to type
a kernel name to boot, the first character was lost, the arg--
fix that.
Submitted by: jhay
Massive update. The highlights:
o dramatically cut memory usage by writing better, less intertwingled
code.
o implement booting off mmc/sd cards (sd only tested one at the moment)
o start to split out board specific stuff for boot2.
8k boundary with this program still.
text data bss dec hex filename
7925 4 4476 12405 3075 bootiic.out
so we have like 293 bytes left before we have to play games. There
may be ways to reduce that somewhat, but they start to be very board
specific.