5ed15f8bbd
cursor from 16x16 (with 6 columns unused) to 10x16 and rename it to the "small" cursor. Add a "large" 19x32 cursor and use it for screen widths larger than 800 pixels. Use libvgl's too-small indentation for the large data declarations. MOUSE_IMG_SIZE = 16 is still part of the API. If an application supplies invalid bitmaps for the cursor, then the results may be different from before.
427 lines
12 KiB
C
427 lines
12 KiB
C
/*-
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Copyright (c) 1991-1997 Søren Schmidt
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer
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* in this position and unchanged.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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__FBSDID("$FreeBSD$");
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/ioctl.h>
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#include <sys/signal.h>
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#include <sys/consio.h>
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#include <sys/fbio.h>
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#include "vgl.h"
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static void VGLMouseAction(int dummy);
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#define BORDER 0xff /* default border -- light white in rgb 3:3:2 */
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#define INTERIOR 0xa0 /* default interior -- red in rgb 3:3:2 */
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#define LARGE_MOUSE_IMG_XSIZE 19
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#define LARGE_MOUSE_IMG_YSIZE 32
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#define SMALL_MOUSE_IMG_XSIZE 10
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#define SMALL_MOUSE_IMG_YSIZE 16
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#define X 0xff /* any nonzero in And mask means part of cursor */
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#define B BORDER
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#define I INTERIOR
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static byte LargeAndMask[] = {
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X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,
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X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,
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X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,
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X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
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X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
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X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
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X,X,X,X,X,X,0,X,X,X,X,X,X,0,0,0,0,0,0,
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X,X,X,X,X,0,0,X,X,X,X,X,X,0,0,0,0,0,0,
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X,X,X,X,0,0,0,0,X,X,X,X,X,X,0,0,0,0,0,
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X,X,X,0,0,0,0,0,X,X,X,X,X,X,0,0,0,0,0,
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X,X,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,0,
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0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,
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0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,
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0,0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,X,X,X,X,0,0,0,
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};
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static byte LargeOrMask[] = {
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B,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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B,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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B,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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B,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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B,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,
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B,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,
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B,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,
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B,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,
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B,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,
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B,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,
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B,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,
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B,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,
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B,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,
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B,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,
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B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,
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B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,
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B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,
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B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,
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B,I,I,I,I,I,I,I,I,I,I,B,B,B,B,B,B,B,B,
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B,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,
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B,I,I,I,I,I,B,I,I,I,I,B,0,0,0,0,0,0,0,
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B,I,I,I,I,B,0,B,I,I,I,I,B,0,0,0,0,0,0,
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B,I,I,I,B,0,0,B,I,I,I,I,B,0,0,0,0,0,0,
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B,I,I,B,0,0,0,0,B,I,I,I,I,B,0,0,0,0,0,
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B,I,B,0,0,0,0,0,B,I,I,I,I,B,0,0,0,0,0,
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B,B,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,0,
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0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,
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0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,
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0,0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,B,B,B,B,0,0,0,
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};
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static byte SmallAndMask[] = {
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X,X,0,0,0,0,0,0,0,0,
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X,X,X,0,0,0,0,0,0,0,
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X,X,X,X,0,0,0,0,0,0,
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X,X,X,X,X,0,0,0,0,0,
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X,X,X,X,X,X,0,0,0,0,
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X,X,X,X,X,X,X,0,0,0,
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X,X,X,X,X,X,X,X,0,0,
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X,X,X,X,X,X,X,X,X,0,
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X,X,X,X,X,X,X,X,X,X,
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X,X,X,X,X,X,X,X,X,X,
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X,X,X,X,X,X,X,0,0,0,
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X,X,X,0,X,X,X,X,0,0,
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X,X,0,0,X,X,X,X,0,0,
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0,0,0,0,0,X,X,X,X,0,
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0,0,0,0,0,X,X,X,X,0,
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0,0,0,0,0,0,X,X,0,0,
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};
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static byte SmallOrMask[] = {
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B,B,0,0,0,0,0,0,0,0,
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B,I,B,0,0,0,0,0,0,0,
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B,I,I,B,0,0,0,0,0,0,
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B,I,I,I,B,0,0,0,0,0,
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B,I,I,I,I,B,0,0,0,0,
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B,I,I,I,I,I,B,0,0,0,
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B,I,I,I,I,I,I,B,0,0,
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B,I,I,I,I,I,I,I,B,0,
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B,I,I,I,I,I,I,I,I,B,
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B,I,I,I,I,I,B,B,B,B,
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B,I,I,B,I,I,B,0,0,0,
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B,I,B,0,B,I,I,B,0,0,
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B,B,0,0,B,I,I,B,0,0,
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0,0,0,0,0,B,I,I,B,0,
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0,0,0,0,0,B,I,I,B,0,
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0,0,0,0,0,0,B,B,0,0,
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};
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#undef X
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#undef B
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#undef I
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static VGLBitmap VGLMouseLargeAndMask =
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VGLBITMAP_INITIALIZER(MEMBUF, LARGE_MOUSE_IMG_XSIZE, LARGE_MOUSE_IMG_YSIZE,
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LargeAndMask);
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static VGLBitmap VGLMouseLargeOrMask =
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VGLBITMAP_INITIALIZER(MEMBUF, LARGE_MOUSE_IMG_XSIZE, LARGE_MOUSE_IMG_YSIZE,
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LargeOrMask);
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static VGLBitmap VGLMouseSmallAndMask =
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VGLBITMAP_INITIALIZER(MEMBUF, SMALL_MOUSE_IMG_XSIZE, SMALL_MOUSE_IMG_YSIZE,
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SmallAndMask);
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static VGLBitmap VGLMouseSmallOrMask =
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VGLBITMAP_INITIALIZER(MEMBUF, SMALL_MOUSE_IMG_XSIZE, SMALL_MOUSE_IMG_YSIZE,
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SmallOrMask);
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static VGLBitmap *VGLMouseAndMask, *VGLMouseOrMask;
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static int VGLMouseShown = VGL_MOUSEHIDE;
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static int VGLMouseXpos = 0;
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static int VGLMouseYpos = 0;
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static int VGLMouseButtons = 0;
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static volatile sig_atomic_t VGLMintpending;
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static volatile sig_atomic_t VGLMsuppressint;
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#define INTOFF() (VGLMsuppressint++)
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#define INTON() do { \
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if (--VGLMsuppressint == 0 && VGLMintpending) \
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VGLMouseAction(0); \
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} while (0)
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int
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__VGLMouseMode(int mode)
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{
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int oldmode;
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INTOFF();
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oldmode = VGLMouseShown;
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if (mode == VGL_MOUSESHOW) {
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if (VGLMouseShown == VGL_MOUSEHIDE) {
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VGLMouseShown = VGL_MOUSESHOW;
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__VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos,
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VGLDisplay, VGLMouseXpos, VGLMouseYpos,
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VGLMouseAndMask->VXsize, -VGLMouseAndMask->VYsize);
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}
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}
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else {
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if (VGLMouseShown == VGL_MOUSESHOW) {
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VGLMouseShown = VGL_MOUSEHIDE;
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__VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos,
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VGLDisplay, VGLMouseXpos, VGLMouseYpos,
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VGLMouseAndMask->VXsize, VGLMouseAndMask->VYsize);
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}
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}
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INTON();
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return oldmode;
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}
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void
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VGLMouseMode(int mode)
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{
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__VGLMouseMode(mode);
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}
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static void
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VGLMouseAction(int dummy)
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{
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struct mouse_info mouseinfo;
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int mousemode;
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if (VGLMsuppressint) {
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VGLMintpending = 1;
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return;
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}
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again:
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INTOFF();
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VGLMintpending = 0;
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mouseinfo.operation = MOUSE_GETINFO;
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ioctl(0, CONS_MOUSECTL, &mouseinfo);
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if (VGLMouseXpos != mouseinfo.u.data.x ||
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VGLMouseYpos != mouseinfo.u.data.y) {
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mousemode = __VGLMouseMode(VGL_MOUSEHIDE);
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VGLMouseXpos = mouseinfo.u.data.x;
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VGLMouseYpos = mouseinfo.u.data.y;
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__VGLMouseMode(mousemode);
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}
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VGLMouseButtons = mouseinfo.u.data.buttons;
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/*
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* Loop to handle any new (suppressed) signals. This is INTON() without
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* recursion. !SA_RESTART prevents recursion in signal handling. So the
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* maximum recursion is 2 levels.
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*/
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VGLMsuppressint = 0;
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if (VGLMintpending)
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goto again;
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}
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void
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VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask)
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{
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int mousemode;
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mousemode = __VGLMouseMode(VGL_MOUSEHIDE);
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VGLMouseAndMask = AndMask;
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if (VGLMouseOrMask != NULL) {
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free(VGLMouseOrMask->Bitmap);
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free(VGLMouseOrMask);
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}
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VGLMouseOrMask = VGLBitmapCreate(MEMBUF, OrMask->VXsize, OrMask->VYsize, 0);
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VGLBitmapAllocateBits(VGLMouseOrMask);
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VGLBitmapCvt(OrMask, VGLMouseOrMask);
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__VGLMouseMode(mousemode);
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}
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void
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VGLMouseSetStdImage()
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{
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if (VGLDisplay->VXsize > 800)
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VGLMouseSetImage(&VGLMouseLargeAndMask, &VGLMouseLargeOrMask);
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else
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VGLMouseSetImage(&VGLMouseSmallAndMask, &VGLMouseSmallOrMask);
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}
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int
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VGLMouseInit(int mode)
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{
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struct mouse_info mouseinfo;
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VGLBitmap *ormask;
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int andmask, border, error, i, interior;
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switch (VGLModeInfo.vi_mem_model) {
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case V_INFO_MM_PACKED:
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case V_INFO_MM_PLANAR:
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andmask = 0x0f;
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border = 0x0f;
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interior = 0x04;
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break;
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case V_INFO_MM_VGAX:
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andmask = 0x3f;
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border = 0x3f;
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interior = 0x24;
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break;
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default:
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andmask = 0xff;
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border = BORDER;
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interior = INTERIOR;
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break;
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}
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if (VGLModeInfo.vi_mode == M_BG640x480)
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border = 0; /* XXX (palette makes 0x04 look like 0x0f) */
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if (getenv("VGLMOUSEBORDERCOLOR") != NULL)
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border = strtoul(getenv("VGLMOUSEBORDERCOLOR"), NULL, 0);
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if (getenv("VGLMOUSEINTERIORCOLOR") != NULL)
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interior = strtoul(getenv("VGLMOUSEINTERIORCOLOR"), NULL, 0);
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ormask = &VGLMouseLargeOrMask;
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for (i = 0; i < ormask->VXsize * ormask->VYsize; i++)
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ormask->Bitmap[i] = ormask->Bitmap[i] == BORDER ? border :
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ormask->Bitmap[i] == INTERIOR ? interior : 0;
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ormask = &VGLMouseSmallOrMask;
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for (i = 0; i < ormask->VXsize * ormask->VYsize; i++)
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ormask->Bitmap[i] = ormask->Bitmap[i] == BORDER ? border :
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ormask->Bitmap[i] == INTERIOR ? interior : 0;
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VGLMouseSetStdImage();
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mouseinfo.operation = MOUSE_MODE;
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mouseinfo.u.mode.signal = SIGUSR2;
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if ((error = ioctl(0, CONS_MOUSECTL, &mouseinfo)))
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return error;
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signal(SIGUSR2, VGLMouseAction);
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mouseinfo.operation = MOUSE_GETINFO;
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ioctl(0, CONS_MOUSECTL, &mouseinfo);
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VGLMouseXpos = mouseinfo.u.data.x;
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VGLMouseYpos = mouseinfo.u.data.y;
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VGLMouseButtons = mouseinfo.u.data.buttons;
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VGLMouseMode(mode);
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return 0;
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}
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void
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VGLMouseRestore(void)
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{
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struct mouse_info mouseinfo;
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INTOFF();
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mouseinfo.operation = MOUSE_GETINFO;
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if (ioctl(0, CONS_MOUSECTL, &mouseinfo) == 0) {
|
|
mouseinfo.operation = MOUSE_MOVEABS;
|
|
mouseinfo.u.data.x = VGLMouseXpos;
|
|
mouseinfo.u.data.y = VGLMouseYpos;
|
|
ioctl(0, CONS_MOUSECTL, &mouseinfo);
|
|
}
|
|
INTON();
|
|
}
|
|
|
|
int
|
|
VGLMouseStatus(int *x, int *y, char *buttons)
|
|
{
|
|
INTOFF();
|
|
*x = VGLMouseXpos;
|
|
*y = VGLMouseYpos;
|
|
*buttons = VGLMouseButtons;
|
|
INTON();
|
|
return VGLMouseShown;
|
|
}
|
|
|
|
void
|
|
VGLMouseFreeze(void)
|
|
{
|
|
INTOFF();
|
|
}
|
|
|
|
int
|
|
VGLMouseFreezeXY(int x, int y)
|
|
{
|
|
INTOFF();
|
|
if (VGLMouseShown != VGL_MOUSESHOW)
|
|
return 0;
|
|
if (x >= VGLMouseXpos && x < VGLMouseXpos + VGLMouseAndMask->VXsize &&
|
|
y >= VGLMouseYpos && y < VGLMouseYpos + VGLMouseAndMask->VYsize &&
|
|
VGLMouseAndMask->Bitmap[(y-VGLMouseYpos)*VGLMouseAndMask->VXsize+
|
|
(x-VGLMouseXpos)])
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
VGLMouseOverlap(int x, int y, int width, int hight)
|
|
{
|
|
int overlap;
|
|
|
|
if (VGLMouseShown != VGL_MOUSESHOW)
|
|
return 0;
|
|
if (x > VGLMouseXpos)
|
|
overlap = (VGLMouseXpos + VGLMouseAndMask->VXsize) - x;
|
|
else
|
|
overlap = (x + width) - VGLMouseXpos;
|
|
if (overlap <= 0)
|
|
return 0;
|
|
if (y > VGLMouseYpos)
|
|
overlap = (VGLMouseYpos + VGLMouseAndMask->VYsize) - y;
|
|
else
|
|
overlap = (y + hight) - VGLMouseYpos;
|
|
return overlap > 0;
|
|
}
|
|
|
|
void
|
|
VGLMouseMerge(int x, int y, int width, byte *line)
|
|
{
|
|
int pos, x1, xend, xstart;
|
|
|
|
xstart = x;
|
|
if (xstart < VGLMouseXpos)
|
|
xstart = VGLMouseXpos;
|
|
xend = x + width;
|
|
if (xend > VGLMouseXpos + VGLMouseAndMask->VXsize)
|
|
xend = VGLMouseXpos + VGLMouseAndMask->VXsize;
|
|
for (x1 = xstart; x1 < xend; x1++) {
|
|
pos = (y - VGLMouseYpos) * VGLMouseAndMask->VXsize + x1 - VGLMouseXpos;
|
|
if (VGLMouseAndMask->Bitmap[pos])
|
|
bcopy(&VGLMouseOrMask->Bitmap[pos * VGLDisplay->PixelBytes],
|
|
&line[(x1 - x) * VGLDisplay->PixelBytes], VGLDisplay->PixelBytes);
|
|
}
|
|
}
|
|
|
|
void
|
|
VGLMouseUnFreeze()
|
|
{
|
|
INTON();
|
|
}
|