* Don't do the antenna switching when setting up the rate table - we don't
take into account whether it's an active antenna or not (eg shared with BT.)
I'll look into this a bit more later.
* The default antenna is still 1, I'll look into that a bit more later.
(So no, this doesn't fix it for Larry who needs ANT_B to be active, not
ANT_A.)
* My changes to the rate control setup used the wrong method for finding
a suitable rate, which led to 1M CCK frames being queued for 11a operation.
This is .. sub-optimal. Change the rate control lookup path to use
the global table instead of the per-node table, which won't be setup
until the node rate table is setup (which happens way too late in this
game.)
Tested:
* Intel 7260, 2G and 5G operation.