mhsec-g/MHSEC-G/MHSEC-G/Properties/Resources.Designer.cs

198 lines
7.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MHSEC_G.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MHSEC_G.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] egg_dummy_template {
get {
object obj = ResourceManager.GetObject("egg_dummy_template", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] egg_null_template {
get {
object obj = ResourceManager.GetObject("egg_null_template", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized string similar to 0001 Empty Slot
///0002 No Slot
///0003 アプトノス遺伝子
///0004 ポポ遺伝子
///0005 アプケロス遺伝子
///0006 怪鳥遺伝子
///0007 青怪鳥遺伝子
///0008 毒怪鳥遺伝子
///0009 紫毒怪鳥遺伝子
///000A 黒狼鳥遺伝子
///000B 青熊獣遺伝子
///000C 白兔獣遺伝子
///000D ドスランポス遺伝子
///000E ドスイーオス遺伝子
///000F ドスゲネポス遺伝子
///0010 大猪遺伝子
///0011 化け鮫遺伝子
///0012 フルフル遺伝子
///0013 フルフル亜種遺伝子
///0014 轟竜遺伝子
///0015 黒轟竜遺伝子
///0016 迅竜遺伝子
///0017 緑迅竜遺伝子
///0018 雌火竜遺伝子
///0019 桜火竜遺伝子
///001A 金火竜遺伝子
///001B 火竜遺伝子
///001C 蒼火竜遺伝子
///001D 銀火竜遺伝子
///001E 隻眼の火竜遺伝子
///001F 角竜遺伝子
///0020 黒角竜遺伝子
///0021 一角竜遺伝子
///0022 白一角竜遺伝子
///0023 岩竜遺伝子
///0024 桃岩竜遺伝子
///0025 鎧竜遺伝子
///0026 黒鎧竜遺伝子
///0 [rest of string was truncated]&quot;;.
/// </summary>
internal static string gene {
get {
return ResourceManager.GetString("gene", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 10 1 薬草
///18 2 回復薬
///20 3 回復薬グレート
///28 4 回復の粉
///30 5 生命の粉塵
///38 6 生命の大粉塵
///40 7 秘薬
///48 16 気合のカタマリ
///50 9 活力剤
///58 8 いにしえの秘薬
///60 A げどく草
///68 B 解毒薬
///70 C アロエ草
///78 D やけど薬
///80 E マヒワリの花
///88 F マヒなおし薬
///90 10 トウガラシ
///98 11 元気ドリンコ
///A0 12 多肉ニンニク
///A8 13 熱血サプリ
///B0 14 シャボン菜
///B8 15 爆破落とし洗剤
///C0 18 メニーベリー
///C8 19 目薬
///D0 1A 万能ウチケシ薬
///D8 AE コゲ肉
///E0 AF 生焼け肉
///E8 B0 こんがり肉
///F0 B1 マッスルミート
///F8 B2 タフネスミート
///100 B3 クイックミート
///108 B4 こんがり肉G
///110 1D ハンタードーナツ
///118 1F ロア・ル・リング
///120 20 バルドーナツ
///128 21 ドスドーナツ
///130 24 ギルドーナツ
///138 25 アイルーシュガー
///140 26 メラルーシ [rest of string was truncated]&quot;;.
/// </summary>
internal static string idmap {
get {
return ResourceManager.GetString("idmap", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon MainIcon {
get {
object obj = ResourceManager.GetObject("MainIcon", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] monster_null_template {
get {
object obj = ResourceManager.GetObject("monster_null_template", resourceCulture);
return ((byte[])(obj));
}
}
}
}