mhsec-g/MHSEC-G/MHSEC-G/Weapon.cs

113 lines
3.6 KiB
C#

using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Windows;
using MHSEC_G.Annotations;
namespace MHSEC_G
{
public class Weapon : INotifyPropertyChanged
{
private const int OFFSETA_WEAPON_START = 0x39D0;
private const int OFFSETA_WEAPON_END = 0x55EF;
// 200 weapons
private const int SIZE_WEAPON = 0x24;
private const int OFFSETR_CLASS = 0x0;
private const int OFFSETR_ID = 0x2;
private const int OFFSETR_LEVEL = 0x4;
private readonly uint _offset;
private readonly Model _model;
public uint index => (_offset - OFFSETA_WEAPON_START) / SIZE_WEAPON + 1;
public Weapon(Model model, uint offset)
{
_offset = offset;
_model = model;
}
public string clazz
{
set
{
uint parsed;
if (Model.parse_hex_string(value, out parsed) && parsed <= 0xFFFF)
{
Model.write_uint16_le(_model.save_file, _offset + OFFSETR_CLASS, parsed);
}
else
{
MessageBox.Show("Malformed Weapon Class - must be at most 0xFFFF", "Error", MessageBoxButton.OK, MessageBoxImage.Error);
}
OnPropertyChanged(nameof(clazz));
}
get
{
return Model.byte_to_uint16_le(_model.save_file, _offset + OFFSETR_CLASS).ToString("X4");
}
}
public string id
{
set
{
uint parsed;
if (Model.parse_hex_string(value, out parsed) && parsed <= 0xFFFF)
{
Model.write_uint16_le(_model.save_file, _offset + OFFSETR_ID, parsed);
}
else
{
MessageBox.Show("Malformed ID - must be at most 0xFFFF", "Error", MessageBoxButton.OK, MessageBoxImage.Error);
}
OnPropertyChanged(nameof(id));
}
get
{
return Model.byte_to_uint16_le(_model.save_file, _offset + OFFSETR_ID).ToString("X4");
}
}
public string level
{
set
{
uint parsed;
if (Model.parse_hex_string(value, out parsed) && parsed <= 0xFFFF)
{
Model.write_uint16_le(_model.save_file, _offset + OFFSETR_LEVEL, parsed);
}
else
{
MessageBox.Show("Malformed level - must be at most 0xFFFF", "Error", MessageBoxButton.OK, MessageBoxImage.Error);
}
OnPropertyChanged(nameof(level));
}
get
{
return Model.byte_to_uint16_le(_model.save_file, _offset + OFFSETR_LEVEL).ToString("X4");
}
}
public static ObservableCollection<Weapon> read_all_weapons(Model model)
{
ObservableCollection<Weapon> ret = new ObservableCollection<Weapon>();
for (uint i = OFFSETA_WEAPON_START; i < OFFSETA_WEAPON_END; i += SIZE_WEAPON)
{
ret.Add(new Weapon(model, i));
}
return ret;
}
public event PropertyChangedEventHandler PropertyChanged;
[NotifyPropertyChangedInvocator]
protected virtual void OnPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
}