As discussed on the dpdk-dev mailing list[1], we can make some easy
improvements in standardizing the naming of the various components in DPDK,
and their associated feature-enabled macros.
Following this patch, each library will have the name in format,
'librte_<name>.so', and the macro indicating that library is enabled in the
build will have the form 'RTE_LIB_<NAME>'.
Similarly, for libraries, the equivalent name formats and macros are:
'librte_<class>_<name>.so' and 'RTE_<CLASS>_<NAME>', where class is the
device type taken from the relevant driver subdirectory name, i.e. 'net',
'crypto' etc.
To avoid too many changes at once for end applications, the old macro names
will still be provided in the build in this release, but will be removed
subsequently.
[1] http://inbox.dpdk.org/dev/ef7c1a87-79ab-e405-4202-39b7ad6b0c71@solarflare.com/t/#u
Signed-off-by: Bruce Richardson <bruce.richardson@intel.com>
Acked-by: Luca Boccassi <bluca@debian.org>
Acked-by: Andrew Rybchenko <andrew.rybchenko@oktetlabs.ru>
Acked-by: Rosen Xu <rosen.xu@intel.com>
Adding implementation for graph stats collection API. This API will
create a cluster for a specified node pattern and aggregate the node
runtime stats.
Signed-off-by: Jerin Jacob <jerinj@marvell.com>
Signed-off-by: Kiran Kumar K <kirankumark@marvell.com>
Signed-off-by: Pavan Nikhilesh <pbhagavatula@marvell.com>
Signed-off-by: Nithin Dabilpuram <ndabilpuram@marvell.com>
Adding support to create and populate the memory for graph reel.
This includes reserving the memory in the memzone, populating the nodes,
Allocating memory for node-specific streams to hold objects.
Once it is populated the reel memory contains the following sections.
+---------------------+
| Graph Header |
+---------------------+
| Fence |
+---------------------+
| Circular buffer |
+---------------------+
| Fence |
+---------------------+
| Node Object 0 |
+------------------- -+
| Node Object 1 |
+------------------- -+
| Node Object 2 |
+------------------- -+
| Node Object n |
+------------------- -+
Signed-off-by: Jerin Jacob <jerinj@marvell.com>
Signed-off-by: Kiran Kumar K <kirankumark@marvell.com>
Signed-off-by: Pavan Nikhilesh <pbhagavatula@marvell.com>
Signed-off-by: Nithin Dabilpuram <ndabilpuram@marvell.com>
Adding internal graph API helpers support to check whether a graph has
isolated nodes and any node have a loop to itself and BFS
algorithm implementation etc.
Signed-off-by: Jerin Jacob <jerinj@marvell.com>
Signed-off-by: Nithin Dabilpuram <ndabilpuram@marvell.com>
Adding node debug API implementation support to dump
single or all the node objects to the given file.
Signed-off-by: Jerin Jacob <jerinj@marvell.com>
Signed-off-by: Kiran Kumar K <kirankumark@marvell.com>
Signed-off-by: Pavan Nikhilesh <pbhagavatula@marvell.com>
Signed-off-by: Nithin Dabilpuram <ndabilpuram@marvell.com>
Adding rte_node_register() API implementation includes allocating
memory for node object, check for duplicate node name and
add the allocated node to STAILQ node_list for future use.
Signed-off-by: Jerin Jacob <jerinj@marvell.com>
Signed-off-by: Kiran Kumar K <kirankumark@marvell.com>
Signed-off-by: Pavan Nikhilesh <pbhagavatula@marvell.com>
Signed-off-by: Nithin Dabilpuram <ndabilpuram@marvell.com>
Graph architecture abstracts the data processing functions as
"node" and "link" them together to create a complex "graph" to enable
reusable/modular data processing functions.
These APIs enables graph framework operations such as create, lookup,
dump and destroy on graph and node operations such as clone,
edge update, and edge shrink, etc. The API also allows creating the
stats cluster to monitor per graph and per node stats.
This patch defines the public API for graph support.
This patch also adds support for the build infrastructure and
update the MAINTAINERS file for the graph subsystem.
Signed-off-by: Jerin Jacob <jerinj@marvell.com>
Signed-off-by: Kiran Kumar K <kirankumark@marvell.com>
Signed-off-by: Pavan Nikhilesh <pbhagavatula@marvell.com>
Signed-off-by: Nithin Dabilpuram <ndabilpuram@marvell.com>