d6bba625cd
Adding support to create and populate the memory for graph reel. This includes reserving the memory in the memzone, populating the nodes, Allocating memory for node-specific streams to hold objects. Once it is populated the reel memory contains the following sections. +---------------------+ | Graph Header | +---------------------+ | Fence | +---------------------+ | Circular buffer | +---------------------+ | Fence | +---------------------+ | Node Object 0 | +------------------- -+ | Node Object 1 | +------------------- -+ | Node Object 2 | +------------------- -+ | Node Object n | +------------------- -+ Signed-off-by: Jerin Jacob <jerinj@marvell.com> Signed-off-by: Kiran Kumar K <kirankumark@marvell.com> Signed-off-by: Pavan Nikhilesh <pbhagavatula@marvell.com> Signed-off-by: Nithin Dabilpuram <ndabilpuram@marvell.com>
10 lines
263 B
Meson
10 lines
263 B
Meson
# SPDX-License-Identifier: BSD-3-Clause
|
|
# Copyright(C) 2020 Marvell International Ltd.
|
|
|
|
name = 'graph'
|
|
|
|
sources = files('node.c', 'graph.c', 'graph_ops.c', 'graph_debug.c', 'graph_populate.c')
|
|
headers = files('rte_graph.h', 'rte_graph_worker.h')
|
|
|
|
deps += ['eal']
|