d6bba625cd
Adding support to create and populate the memory for graph reel. This includes reserving the memory in the memzone, populating the nodes, Allocating memory for node-specific streams to hold objects. Once it is populated the reel memory contains the following sections. +---------------------+ | Graph Header | +---------------------+ | Fence | +---------------------+ | Circular buffer | +---------------------+ | Fence | +---------------------+ | Node Object 0 | +------------------- -+ | Node Object 1 | +------------------- -+ | Node Object 2 | +------------------- -+ | Node Object n | +------------------- -+ Signed-off-by: Jerin Jacob <jerinj@marvell.com> Signed-off-by: Kiran Kumar K <kirankumark@marvell.com> Signed-off-by: Pavan Nikhilesh <pbhagavatula@marvell.com> Signed-off-by: Nithin Dabilpuram <ndabilpuram@marvell.com>
20 lines
295 B
Plaintext
20 lines
295 B
Plaintext
EXPERIMENTAL {
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global:
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__rte_node_register;
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__rte_node_stream_alloc;
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rte_node_clone;
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rte_node_dump;
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rte_node_edge_count;
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rte_node_edge_get;
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rte_node_edge_shrink;
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rte_node_edge_update;
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rte_node_from_name;
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rte_node_id_to_name;
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rte_node_list_dump;
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rte_node_max_count;
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local: *;
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};
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