numam-spdk/doc/ftl.md
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Signed-off-by: Karol Latecki <karol.latecki@intel.com>
Change-Id: I3f48cdc54b1587c9ef2185b88f608ba8420f738b
Signed-off-by: Karol Latecki <karol.latecki@intel.com>
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/654
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Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Shuhei Matsumoto <shuhei.matsumoto.xt@hitachi.com>
2020-02-17 10:07:21 +00:00

13 KiB

Flash Translation Layer

The Flash Translation Layer library provides block device access on top of devices implementing bdev_zone interface. It handles the logical to physical address mapping, responds to the asynchronous media management events, and manages the defragmentation process.

Terminology

Logical to physical address map

  • Shorthand: L2P

Contains the mapping of the logical addresses (LBA) to their on-disk physical location. The LBAs are contiguous and in range from 0 to the number of surfaced blocks (the number of spare blocks are calculated during device formation and are subtracted from the available address space). The spare blocks account for zones going offline throughout the lifespan of the device as well as provide necessary buffer for data defragmentation.

Band

A band describes a collection of zones, each belonging to a different parallel unit. All writes to a band follow the same pattern - a batch of logical blocks is written to one zone, another batch to the next one and so on. This ensures the parallelism of the write operations, as they can be executed independently on different zones. Each band keeps track of the LBAs it consists of, as well as their validity, as some of the data will be invalidated by subsequent writes to the same logical address. The L2P mapping can be restored from the SSD by reading this information in order from the oldest band to the youngest.

         +--------------+        +--------------+                        +--------------+
band 1   |   zone 1     +--------+    zone 1    +---- --- --- --- --- ---+     zone 1   |
         +--------------+        +--------------+                        +--------------+
band 2   |   zone 2     +--------+     zone 2   +---- --- --- --- --- ---+     zone 2   |
         +--------------+        +--------------+                        +--------------+
band 3   |   zone 3     +--------+     zone 3   +---- --- --- --- --- ---+     zone 3   |
         +--------------+        +--------------+                        +--------------+
         |     ...      |        |     ...      |                        |     ...      |
         +--------------+        +--------------+                        +--------------+
band m   |   zone m     +--------+     zone m   +---- --- --- --- --- ---+     zone m   |
         +--------------+        +--------------+                        +--------------+
         |     ...      |        |     ...      |                        |     ...      |
         +--------------+        +--------------+                        +--------------+

          parallel unit 1              pu 2                                    pu n

The address map and valid map are, along with a several other things (e.g. UUID of the device it's part of, number of surfaced LBAs, band's sequence number, etc.), parts of the band's metadata. The metadata is split in two parts:

  • the head part, containing information already known when opening the band (device's UUID, band's sequence number, etc.), located at the beginning blocks of the band,

  • the tail part, containing the address map and the valid map, located at the end of the band.

    head metadata               band's data               tail metadata
    

    +-------------------+-------------------------------+------------------------+ |zone 1 |...|zone n |...|...|zone 1 |...| | ... |zone m-1 |zone m| |block 1| |block 1| | |block x| | | |block y |block y| +-------------------+-------------+-----------------+------------------------+

Bands are written sequentially (in a way that was described earlier). Before a band can be written to, all of its zones need to be erased. During that time, the band is considered to be in a PREP state. After that is done, the band transitions to the OPENING state, in which head metadata is being written. Then the band moves to the OPEN state and actual user data can be written to the band. Once the whole available space is filled, tail metadata is written and the band transitions to CLOSING state. When that finishes the band becomes CLOSED.

Ring write buffer

  • Shorthand: RWB

Because the smallest write size the SSD may support can be a multiple of block size, in order to support writes to a single block, the data needs to be buffered. The write buffer is the solution to this problem. It consists of a number of pre-allocated buffers called batches, each of size allowing for a single transfer to the SSD. A single batch is divided into block-sized buffer entries.

             write buffer
+-----------------------------------+
|batch 1                            |
|   +-----------------------------+ |
|   |rwb    |rwb    | ... |rwb    | |
|   |entry 1|entry 2|     |entry n| |
|   +-----------------------------+ |
+-----------------------------------+
| ...                               |
+-----------------------------------+
|batch m                            |
|   +-----------------------------+ |
|   |rwb    |rwb    | ... |rwb    | |
|   |entry 1|entry 2|     |entry n| |
|   +-----------------------------+ |
+-----------------------------------+

When a write is scheduled, it needs to acquire an entry for each of its blocks and copy the data onto this buffer. Once all blocks are copied, the write can be signalled as completed to the user. In the meantime, the rwb is polled for filled batches and, if one is found, it's sent to the SSD. After that operation is completed the whole batch can be freed. For the whole time the data is in the rwb, the L2P points at the buffer entry instead of a location on the SSD. This allows for servicing read requests from the buffer.

Defragmentation and relocation

  • Shorthand: defrag, reloc

Since a write to the same LBA invalidates its previous physical location, some of the blocks on a band might contain old data that basically wastes space. As there is no way to overwrite an already written block, this data will stay there until the whole zone is reset. This might create a situation in which all of the bands contain some valid data and no band can be erased, so no writes can be executed anymore. Therefore a mechanism is needed to move valid data and invalidate whole bands, so that they can be reused.

                band                                             band
+-----------------------------------+            +-----------------------------------+
| ** *    * ***      *    *** * *   |            |                                   |
|**  *       *    *    * *     *   *|   +---->   |                                   |
|*     ***  *      *            *   |            |                                   |
+-----------------------------------+            +-----------------------------------+

Valid blocks are marked with an asterisk '*'.

Another reason for data relocation might be an event from the SSD telling us that the data might become corrupt if it's not relocated. This might happen due to its old age (if it was written a long time ago) or due to read disturb (media characteristic, that causes corruption of neighbouring blocks during a read operation).

Module responsible for data relocation is called reloc. When a band is chosen for defragmentation or a media management event is received, the appropriate blocks are marked as required to be moved. The reloc module takes a band that has some of such blocks marked, checks their validity and, if they're still valid, copies them.

Choosing a band for defragmentation depends on several factors: its valid ratio (1) (proportion of valid blocks to all user blocks), its age (2) (when was it written) and its write count / wear level index of its zones (3) (how many times the band was written to). The lower the ratio (1), the higher its age (2) and the lower its write count (3), the higher the chance the band will be chosen for defrag.

Usage

Prerequisites

In order to use the FTL module, a device capable of zoned interface is required e.g. zone_block bdev or OCSSD nvme bdev.

FTL bdev creation

Similar to other bdevs, the FTL bdevs can be created either based on JSON config files or via RPC. Both interfaces require the same arguments which are described by the --help option of the bdev_ftl_create RPC call, which are:

  • bdev's name
  • base bdev's name (base bdev must implement bdev_zone API)
  • UUID of the FTL device (if the FTL is to be restored from the SSD)

FTL usage with OCSSD nvme bdev

This option requires an Open Channel SSD, which can be emulated using QEMU.

The QEMU with the patches providing Open Channel support can be found on the SPDK's QEMU fork on spdk-3.0.0 branch.

Configuring QEMU

To emulate an Open Channel device, QEMU expects parameters describing the characteristics and geometry of the SSD:

  • serial - serial number,
  • lver - version of the OCSSD standard (0 - disabled, 1 - "1.2", 2 - "2.0"), libftl only supports 2.0,
  • lba_index - default LBA format. Possible values (libftl only supports lba_index >= 3): |lba_index| data| metadata| |---------|-----|---------| | 0 | 512B| 0B | | 1 | 512B| 8B | | 2 | 512B| 16B | | 3 |4096B| 0B | | 4 |4096B| 64B | | 5 |4096B| 128B | | 6 |4096B| 16B |
  • lnum_ch - number of groups,
  • lnum_lun - number of parallel units
  • lnum_pln - number of planes (logical blocks from all planes constitute a chunk)
  • lpgs_per_blk - number of pages (smallest programmable unit) per chunk
  • lsecs_per_pg - number of sectors in a page
  • lblks_per_pln - number of chunks in a parallel unit
  • laer_thread_sleep - timeout in ms between asynchronous events requesting the host to relocate the data based on media feedback
  • lmetadata - metadata file

For more detailed description of the available options, consult the hw/block/nvme.c file in the QEMU repository.

Example:

$ /path/to/qemu [OTHER PARAMETERS] -drive format=raw,file=/path/to/data/file,if=none,id=myocssd0
        -device nvme,drive=myocssd0,serial=deadbeef,lver=2,lba_index=3,lnum_ch=1,lnum_lun=8,lnum_pln=4,
        lpgs_per_blk=1536,lsecs_per_pg=4,lblks_per_pln=512,lmetadata=/path/to/md/file

In the above example, a device is created with 1 channel, 8 parallel units, 512 chunks per parallel unit, 24576 (lnum_pln * lpgs_per_blk * lsecs_per_pg) logical blocks in each chunk with logical block being 4096B. Therefore the data file needs to be at least 384G (8 * 512 * 24576 * 4096B) of size and can be created with the following command:

$ fallocate -l 384G /path/to/data/file

Configuring SPDK

To verify that the drive is emulated correctly, one can check the output of the NVMe identify app (assuming that scripts/setup.sh was called before and the driver has been changed for that device):

$ examples/nvme/identify/identify
=====================================================
NVMe Controller at 0000:00:0a.0 [1d1d:1f1f]
=====================================================
Controller Capabilities/Features
================================
Vendor ID:                             1d1d
Subsystem Vendor ID:                   1af4
Serial Number:                         deadbeef
Model Number:                          QEMU NVMe Ctrl

... other info ...

Namespace OCSSD Geometry
=======================
OC version: maj:2 min:0

... other info ...

Groups (channels): 1
PUs (LUNs) per group: 8
Chunks per LUN: 512
Logical blks per chunk: 24576

... other info ...

In order to create FTL on top Open Channel SSD, the following steps are required:

  1. Attach OCSSD NVMe controller
  2. Create OCSSD bdev on the controller attached in step 1 (user could specify parallel unit range and create multiple OCSSD bdevs on single OCSSD NVMe controller)
  3. Create FTL bdev on top of bdev created in step 2

Example:

$ scripts/rpc.py bdev_nvme_attach_controller -b nvme0 -a 00:0a.0 -t pcie

$ scripts/rpc.py bdev_ocssd_create -c nvme0 -b nvme0n1
	nvme0n1

$ scripts/rpc.py bdev_ftl_create -b ftl0 -d nvme0n1
{
	"name": "ftl0",
	"uuid": "3b469565-1fa5-4bfb-8341-747ec9fca9b9"
}

FTL usage with zone block bdev

Zone block bdev is a bdev adapter between regular bdev and bdev_zone. It emulates a zoned interface on top of a regular block device.

In order to create FTL on top of a regular bdev:

  1. Create regular bdev e.g. bdev_nvme, bdev_null, bdev_malloc
  2. Create zone block bdev on top of a regular bdev created in step 1 (user could specify zone capacity and optimal number of open zones)
  3. Create FTL bdev on top of bdev created in step 2

Example:

$ scripts/rpc.py bdev_nvme_attach_controller -b nvme0 -a 00:05.0 -t pcie
	nvme0n1

$ scripts/rpc.py bdev_zone_block_create -b zone1 -n nvme0n1 -z 4096 -o 32
	zone1

$ scripts/rpc.py bdev_ftl_create -b ftl0 -d zone1
{
	"name": "ftl0",
	"uuid": "3b469565-1fa5-4bfb-8341-747ec9f3a9b9"
}