BAOJUHA
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@ -275,7 +275,7 @@ SecretBuildings=GTGCAN
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AlliedDisguise=E1
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SovietDisguise=E2 ; these are the defaults for the spy if a MakeupKit hasn't been used
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ThirdDisguise=INIT
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SpyPowerBlackout=1000 ; Frame time a spy shuts down power for (900 = 1 minute)
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SpyPowerBlackout=2700 ; Frame time a spy shuts down power for (900 = 1 minute)
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SpyMoneyStealPercent=.5 ; Percent of total money you take with a spy
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;DB Changed on 7/21/01 as part of the add-on. What a silly person DB is.
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@ -7358,8 +7358,8 @@ Speed=9
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CrateGoodie=no
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Owner=British,French,Germans,Americans,Alliance
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AllowedToStartInMultiplayer=no
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Cost=1500
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Soylent=1500
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Cost=2000
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Soylent=2000
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Turret=no
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Points=15
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ROT=6
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@ -7496,6 +7496,7 @@ Points=55
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ROT=3
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Crusher=no; yes
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Weight=5
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OpportunityFire=yes
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Crewed=no
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;OmniFire=yes ;GEF moved to weapon
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IsSelectableCombatant=yes
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@ -8406,6 +8407,7 @@ VoiceAttack=GenSovWaterAttackCommand
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VoiceFeedback=
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DieSound=
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SinkingSound=GenLargeWaterDie
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OpportunityFire=yes
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MoveSound=DreadnoughtMoveStart
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Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
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SpeedType=Float
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@ -9269,8 +9271,8 @@ SensorsSight=15
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Speed=6
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CrateGoodie=no
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AllowedToStartInMultiplayer=no
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Cost=1200
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Soylent=1200
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Cost=1500
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Soylent=1500
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Turret=no
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Points=30
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ROT=4
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@ -12073,7 +12075,7 @@ ThreatPosed=0 ; This value MUST be 0 for all building addons
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;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
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DamageSmokeOffset=300, 300, 450
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TogglePower=no
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Spyable=yes ; A spy can do something to this, works like captureable
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Spyable=no ; A spy can do something to this, works like captureable
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DieSound=PowerPlantDie
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ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
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Drainable=no
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@ -24236,9 +24238,9 @@ Burst=2
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; repair bot repairing
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[RepairBullet]
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Damage=-50
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ROF=80
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Range=1.8
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Damage=-100
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ROF=50
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Range=3
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Projectile=Invisible
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Speed=100
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Warhead=Mechanical
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@ -25077,8 +25079,8 @@ IsMagBeam=yes
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;GEF Weapons used by units in IFV
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[CRM60]
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Damage=37.5
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ROF=10
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Damage=46.88
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ROF=10.66
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Range=7;4
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Projectile=InvisibleLow
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Speed=100
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@ -25088,13 +25090,13 @@ Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
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; Fire by Telsa Trooper
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[CRElectricBolt]
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Damage=90;50
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ROF=30;40 ;changed on 11/29 from 30 to 45
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Damage=93.75;50
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ROF=21.33;40 ;changed on 11/29 from 30 to 45
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Range=7;3
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Speed=100
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Warhead=Shock
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Report=TeslaTankAttack
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Projectile=InvisibleLow
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Projectile=Electricbounce
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IsElectricBolt=true
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AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
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@ -25109,10 +25111,10 @@ Warhead=AP
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Report=FlakCannonAttack
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[CRMP5] ;reimplementing this as an anti-infantry IFV weapon
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Damage=187.5
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ROF=6.67
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Range=8;8;6
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Projectile=InvisibleLow
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Damage=234.375
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ROF=5.34
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Range=9;8;6
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Projectile=InvisibleAll
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Speed=100
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Warhead=HollowPoint
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Report=SealAttack
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@ -25134,8 +25136,8 @@ Report=MirageTankDisguise
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; Fire by Chrono Legion
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[CRNeutronRifle]
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Damage=9999
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ROF=60
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Range=10
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ROF=24
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Range=12
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Speed=100
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Projectile=InvisibleAll
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Warhead=ChronoBeam
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@ -25174,17 +25176,17 @@ ROF=6.67
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Suicide=yes
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[CRPsychicJab]
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Damage=37.5
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ROF=10
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Range=7.5
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Damage=56.25
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ROF=8
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Range=8
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Projectile=InvisibleLow
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Speed=100
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Warhead=SAFlame
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Report=InitiateAttack
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[CRVirusGun]
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Damage=187.5
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ROF=53.33
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Damage=234.375
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ROF=42.67
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Range=13
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Projectile=InvisibleLow
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Speed=100
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@ -25193,25 +25195,25 @@ Warhead=Virus;HollowPoint
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RevealOnFire=no ; Doesn't clear shroud when fired
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[CRSuperMindBlast]
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Damage=375;Needed to be considered offensive unit
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Range=2
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ROF=33.33 ;200 needs to be closer to animation time (Kills everything anyway)
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Projectile=Psychic
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Damage=10;Needed to be considered offensive unit
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Range=12
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ROF=64;200 needs to be closer to animation time (Kills everything anyway)
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Projectile=PsychicControlX
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Speed=1
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Warhead=SuperPsiPulse
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Warhead=ControllerBuilding
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AreaFire=yes ; just shoot straight at ground under feet
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FireOnce=yes ; Only fire once; don't stay in attack mission
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Report=YuriDeploy
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Anim=RING1
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;Report=YuriDeploy
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Anim=YURICNTL
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;GI Missile Launcher
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[CRMissileLauncher]
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Damage=45
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ROF=26.67
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Range=9
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Burst=2
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Damage=93.75
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ROF=10.664
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Range=11
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Burst=1
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Projectile=AAHeatSeeker2 ;AirToGroundMissile
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Speed=30 ;40
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Speed=40 ;40
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Warhead=GUARDWH
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Report=GuardianGIDeployedAttack
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MinimumRange=1
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@ -25229,9 +25231,9 @@ Suicide=yes
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; Fire by Desolater
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[CRRadBeamWeapon]
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Damage=262.5;125
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ROF=20;50
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Range=8;5
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Damage=375;125
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ROF=26.67;50
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Range=10;5
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Speed=100
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Projectile=InvisibleLow
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Warhead=RadBeamWarhead
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@ -25247,22 +25249,22 @@ Report=DesolatorAttack
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;Warhead=Controller
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;Report=FIEND2
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;Anim=WAKE2
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Damage=300;Needed to be considered offensive unit
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Range=2
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ROF=6.67;200 needs to be closer to animation time (Kills everything anyway)
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Projectile=PsychicX
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Damage=7;Needed to be considered offensive unit
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Range=10
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ROF=64;200 needs to be closer to animation time (Kills everything anyway)
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Projectile=PsychicControlX
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Speed=1
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Warhead=PsiPulseX
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Warhead=ControllerBuilding
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AreaFire=yes ; just shoot straight at ground under feet
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;FireOnce=yes ; Only fire once; don't stay in attack mission
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Report=YuriDeploy
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Anim=RING1
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FireOnce=yes ; Only fire once; don't stay in attack mission
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;Report=YuriDeploy
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Anim=YURICNTL
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[CRAWP]
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Damage=375;200
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ROF=66.67;150
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Range=22
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Damage=312.5;200
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ROF=24;150
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Range=24
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Projectile=InvisibleAll
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Speed=100
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Report=SILENCER
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@ -31493,7 +31495,7 @@ Scatter=no
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; Service depot uses this mission to repair attached object.
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[Repair]
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Rate=.08
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Rate=.1
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; Special team override mission.
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[Rescue]
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