This commit is contained in:
secXsQuared 2018-04-03 00:32:20 -04:00
parent a3c9f42f3c
commit 234b4b56b5
1 changed files with 54 additions and 52 deletions

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@ -275,7 +275,7 @@ SecretBuildings=GTGCAN
AlliedDisguise=E1
SovietDisguise=E2 ; these are the defaults for the spy if a MakeupKit hasn't been used
ThirdDisguise=INIT
SpyPowerBlackout=1000 ; Frame time a spy shuts down power for (900 = 1 minute)
SpyPowerBlackout=2700 ; Frame time a spy shuts down power for (900 = 1 minute)
SpyMoneyStealPercent=.5 ; Percent of total money you take with a spy
;DB Changed on 7/21/01 as part of the add-on. What a silly person DB is.
@ -7358,8 +7358,8 @@ Speed=9
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Cost=2000
Soylent=2000
Turret=no
Points=15
ROT=6
@ -7496,6 +7496,7 @@ Points=55
ROT=3
Crusher=no; yes
Weight=5
OpportunityFire=yes
Crewed=no
;OmniFire=yes ;GEF moved to weapon
IsSelectableCombatant=yes
@ -8406,6 +8407,7 @@ VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
OpportunityFire=yes
MoveSound=DreadnoughtMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
@ -9269,8 +9271,8 @@ SensorsSight=15
Speed=6
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1200
Soylent=1200
Cost=1500
Soylent=1500
Turret=no
Points=30
ROT=4
@ -12073,7 +12075,7 @@ ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes ; A spy can do something to this, works like captureable
Spyable=no ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
Drainable=no
@ -24236,9 +24238,9 @@ Burst=2
; repair bot repairing
[RepairBullet]
Damage=-50
ROF=80
Range=1.8
Damage=-100
ROF=50
Range=3
Projectile=Invisible
Speed=100
Warhead=Mechanical
@ -25077,8 +25079,8 @@ IsMagBeam=yes
;GEF Weapons used by units in IFV
[CRM60]
Damage=37.5
ROF=10
Damage=46.88
ROF=10.66
Range=7;4
Projectile=InvisibleLow
Speed=100
@ -25088,13 +25090,13 @@ Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
; Fire by Telsa Trooper
[CRElectricBolt]
Damage=90;50
ROF=30;40 ;changed on 11/29 from 30 to 45
Damage=93.75;50
ROF=21.33;40 ;changed on 11/29 from 30 to 45
Range=7;3
Speed=100
Warhead=Shock
Report=TeslaTankAttack
Projectile=InvisibleLow
Projectile=Electricbounce
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
@ -25109,10 +25111,10 @@ Warhead=AP
Report=FlakCannonAttack
[CRMP5] ;reimplementing this as an anti-infantry IFV weapon
Damage=187.5
ROF=6.67
Range=8;8;6
Projectile=InvisibleLow
Damage=234.375
ROF=5.34
Range=9;8;6
Projectile=InvisibleAll
Speed=100
Warhead=HollowPoint
Report=SealAttack
@ -25134,8 +25136,8 @@ Report=MirageTankDisguise
; Fire by Chrono Legion
[CRNeutronRifle]
Damage=9999
ROF=60
Range=10
ROF=24
Range=12
Speed=100
Projectile=InvisibleAll
Warhead=ChronoBeam
@ -25174,17 +25176,17 @@ ROF=6.67
Suicide=yes
[CRPsychicJab]
Damage=37.5
ROF=10
Range=7.5
Damage=56.25
ROF=8
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
[CRVirusGun]
Damage=187.5
ROF=53.33
Damage=234.375
ROF=42.67
Range=13
Projectile=InvisibleLow
Speed=100
@ -25193,25 +25195,25 @@ Warhead=Virus;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
[CRSuperMindBlast]
Damage=375;Needed to be considered offensive unit
Range=2
ROF=33.33 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Damage=10;Needed to be considered offensive unit
Range=12
ROF=64;200 needs to be closer to animation time (Kills everything anyway)
Projectile=PsychicControlX
Speed=1
Warhead=SuperPsiPulse
Warhead=ControllerBuilding
AreaFire=yes ; just shoot straight at ground under feet
FireOnce=yes ; Only fire once; don't stay in attack mission
Report=YuriDeploy
Anim=RING1
;Report=YuriDeploy
Anim=YURICNTL
;GI Missile Launcher
[CRMissileLauncher]
Damage=45
ROF=26.67
Range=9
Burst=2
Damage=93.75
ROF=10.664
Range=11
Burst=1
Projectile=AAHeatSeeker2 ;AirToGroundMissile
Speed=30 ;40
Speed=40 ;40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1
@ -25229,9 +25231,9 @@ Suicide=yes
; Fire by Desolater
[CRRadBeamWeapon]
Damage=262.5;125
ROF=20;50
Range=8;5
Damage=375;125
ROF=26.67;50
Range=10;5
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
@ -25247,22 +25249,22 @@ Report=DesolatorAttack
;Warhead=Controller
;Report=FIEND2
;Anim=WAKE2
Damage=300;Needed to be considered offensive unit
Range=2
ROF=6.67;200 needs to be closer to animation time (Kills everything anyway)
Projectile=PsychicX
Damage=7;Needed to be considered offensive unit
Range=10
ROF=64;200 needs to be closer to animation time (Kills everything anyway)
Projectile=PsychicControlX
Speed=1
Warhead=PsiPulseX
Warhead=ControllerBuilding
AreaFire=yes ; just shoot straight at ground under feet
;FireOnce=yes ; Only fire once; don't stay in attack mission
Report=YuriDeploy
Anim=RING1
FireOnce=yes ; Only fire once; don't stay in attack mission
;Report=YuriDeploy
Anim=YURICNTL
[CRAWP]
Damage=375;200
ROF=66.67;150
Range=22
Damage=312.5;200
ROF=24;150
Range=24
Projectile=InvisibleAll
Speed=100
Report=SILENCER
@ -31493,7 +31495,7 @@ Scatter=no
; Service depot uses this mission to repair attached object.
[Repair]
Rate=.08
Rate=.1
; Special team override mission.
[Rescue]