wwww
This commit is contained in:
parent
234b4b56b5
commit
c8a91f2560
19623
Allied/artmd_allied.ini
19623
Allied/artmd_allied.ini
File diff suppressed because it is too large
Load Diff
@ -1,7 +1,2 @@
|
||||
sudo cp rulesmd_allied.ini /mnt/c/Program\ Files\ \(x86\)/RA2/rulesmd.ini
|
||||
sudo cp artmd_allied.ini /mnt/c/Program\ Files\ \(x86\)/RA2/artmd.ini
|
||||
sudo cp schpx.hva /mnt/c/Program\ Files\ \(x86\)/RA2/schpx.hva
|
||||
sudo cp schpx.vxl /mnt/c/Program\ Files\ \(x86\)/RA2/schpx.vxl
|
||||
sudo cp aimd_allied.ini /mnt/c/Program\ Files\ \(x86\)/RA2/aimd.ini
|
||||
sudo cp xsub.hva /mnt/c/Program\ Files\ \(x86\)/RA2/xsub.hva
|
||||
sudo cp xsub.vxl /mnt/c/Program\ Files\ \(x86\)/RA2/xsub.vxl
|
||||
sudo cp aimd_allied.ini /mnt/c/Program\ Files\ \(x86\)/RA2/aimd.ini
|
@ -1594,7 +1594,9 @@ Mutant=Special
|
||||
404=CABUNK04
|
||||
405=CALUNR01
|
||||
406=CALUNR02
|
||||
|
||||
407=GAPSYT
|
||||
408=GATBNK
|
||||
409=GABNKR
|
||||
N3W1=YAWEAP1
|
||||
N3W2=YAWEAP2
|
||||
N3W3=YAWEAP3
|
||||
@ -3828,7 +3830,7 @@ DeploySound=GIDeploy
|
||||
UndeploySound=GIUndeploy
|
||||
ElitePrimary=M60E
|
||||
EliteSecondary=ParaE
|
||||
IFVMode=2
|
||||
IFVMode=6
|
||||
Parasiteable=no
|
||||
Unnatural=yes
|
||||
|
||||
@ -3878,7 +3880,7 @@ Size=1
|
||||
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
|
||||
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
ImmuneToPsionics=yes
|
||||
IFVMode=0
|
||||
IFVMode=6
|
||||
Trainable=yes
|
||||
Crushable=no
|
||||
Occupier=yes
|
||||
@ -4032,7 +4034,6 @@ VoiceMove=RocketeerMove
|
||||
VoiceAttack=RocketeerAttackCommand
|
||||
VoiceFeedback=RocketeerFear
|
||||
OpportunityFire=yes
|
||||
CanPassiveAquire=yes
|
||||
VoiceSpecialAttack=RocketeerMove
|
||||
DieSound=
|
||||
CrashingSound=RocketeerDie
|
||||
@ -4110,7 +4111,7 @@ MovementZone=Infantry
|
||||
ThreatPosed=0 ; This value MUST be 0 for all building addons
|
||||
SpecialThreatValue=1
|
||||
PreventAttackMove=yes
|
||||
IFVMode=2
|
||||
IFVMode=7
|
||||
Trainable=yes
|
||||
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
|
||||
ImmuneToVeins=yes
|
||||
@ -4412,7 +4413,7 @@ ImmuneToPsionics=yes
|
||||
;Deployer=yes
|
||||
;DeployFire=yes
|
||||
;UndeployDelay=75
|
||||
IFVMode=4
|
||||
IFVMode=8
|
||||
Trainable=yes
|
||||
Occupier=yes
|
||||
OccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary)
|
||||
@ -4889,7 +4890,6 @@ Speed=10
|
||||
Owner=Russians,Confederation,Africans,Arabs
|
||||
AllowedToStartInMultiplayer=no
|
||||
OpportunityFire=yes
|
||||
CanPassiveAquire=yes
|
||||
Cost=600
|
||||
Soylent=250
|
||||
Points=15
|
||||
@ -6776,6 +6776,7 @@ ThreatPosed=0 ; This value MUST be 0 for all building addons
|
||||
UIName=Name:MTNK
|
||||
Name=Grizzly Battle Tank
|
||||
Image=GTNK
|
||||
IFVMode=6
|
||||
Prerequisite=GAWEAP
|
||||
Primary=105mm
|
||||
Strength=600
|
||||
@ -6816,7 +6817,7 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
Accelerates=false
|
||||
ImmuneToVeins=yes
|
||||
ImmuneToPsionics=yes
|
||||
Size=3
|
||||
Size=1
|
||||
OpportunityFire=yes
|
||||
ElitePrimary=105mmE
|
||||
BuildTimeMultiplier=1.5;Individual control of build time
|
||||
@ -6830,6 +6831,7 @@ Unnatural=yes
|
||||
[FV]
|
||||
UIName=Name:FV
|
||||
Name=IFV
|
||||
IFVMode=6
|
||||
Prerequisite=GAWEAP
|
||||
Primary=HoverMissile
|
||||
Strength=400
|
||||
@ -6967,7 +6969,7 @@ ZFudgeTunnel=13
|
||||
ImmuneToRadiation=no
|
||||
ImmuneToVeins=yes
|
||||
ImmuneToPsionics=yes
|
||||
Size=3
|
||||
Size=1
|
||||
SizeLimit=1
|
||||
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
|
||||
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
@ -6987,6 +6989,7 @@ Unnatural=yes
|
||||
[MGTK]
|
||||
UIName=Name:MGTK
|
||||
Name=Mirage Tank
|
||||
IFVMode=6
|
||||
Image=RTNK
|
||||
Prerequisite=GAWEAP,GATECH
|
||||
Primary=MirageGun
|
||||
@ -7034,7 +7037,7 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
Accelerates=false
|
||||
ImmuneToVeins=yes
|
||||
ImmuneToPsionics=yes
|
||||
Size=3
|
||||
Size=1
|
||||
AllowedToStartInMultiplayer=no
|
||||
EliteSecondary=MirageGunE
|
||||
CrushSound=TankCrush
|
||||
@ -7046,6 +7049,7 @@ OpportunityFire=yes
|
||||
[SREF]
|
||||
UIName=Name:SREF
|
||||
Name=Prism Tank
|
||||
IFVMode=6
|
||||
Prerequisite=GAWEAP,GATECH
|
||||
NavalTargeting=5
|
||||
; SJM removed; see abusive section below...
|
||||
@ -7097,7 +7101,7 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
Accelerates=false
|
||||
ZFudgeColumn=8
|
||||
ZFudgeTunnel=13
|
||||
Size=3
|
||||
Size=1
|
||||
ImmuneToVeins=yes
|
||||
ImmuneToPsionics=yes
|
||||
OpportunityFire=yes
|
||||
@ -7110,6 +7114,7 @@ UIName=Name:Battlefortress
|
||||
Name=Battle Fortress
|
||||
Prerequisite=GAWEAP,GATECH
|
||||
Primary=AKM
|
||||
IFVMode=6
|
||||
Strength=1200
|
||||
NavalTargeting=5
|
||||
Category=AFV
|
||||
@ -7154,7 +7159,7 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
Accelerates=false
|
||||
ZFudgeColumn=8
|
||||
ZFudgeTunnel=13
|
||||
Size=6
|
||||
Size=1
|
||||
ImmuneToVeins=yes
|
||||
ImmuneToPsionics=yes
|
||||
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
|
||||
@ -7168,6 +7173,8 @@ Unnatural=yes
|
||||
UIName=Name:AMCV
|
||||
Name=Allied Construction Vehicle
|
||||
Image=MCV
|
||||
IFVMode=6
|
||||
Primary=AKM
|
||||
Prerequisite=GAWEAP,GADEPT
|
||||
Strength=2000
|
||||
Category=Support
|
||||
@ -7201,14 +7208,19 @@ DamageParticleSystems=SparkSys,SmallGreySSys
|
||||
SpecialThreatValue=1
|
||||
ZFudgeColumn=12
|
||||
ZFudgeTunnel=15
|
||||
Size=6
|
||||
Size=1
|
||||
ImmuneToVeins=yes
|
||||
ImmuneToPsionics=yes
|
||||
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
|
||||
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
Trainable=no
|
||||
Bunkerable=no; Units default to yes, others default to no
|
||||
ElitePrimary=AKME
|
||||
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
|
||||
Parasiteable=no
|
||||
Unnatural=yes
|
||||
Trainable=yes
|
||||
Sensors=yes
|
||||
SensorsSight=10
|
||||
|
||||
; Landing Craft
|
||||
[LCRF]
|
||||
@ -7649,7 +7661,6 @@ Size=3
|
||||
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
|
||||
Trainable=yes
|
||||
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to know if it can make money or not
|
||||
Bunkerable=no; Units default to yes, others default to no
|
||||
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
|
||||
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
ElitePrimary=AKME
|
||||
@ -7703,7 +7714,7 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
ElitePrimary=RobotTankBoltE
|
||||
Accelerates=false
|
||||
ImmuneToVeins=yes
|
||||
Size=3
|
||||
Size=1
|
||||
OpportunityFire=yes
|
||||
AllowedToStartInMultiplayer=no
|
||||
ImmuneToPsionics=yes
|
||||
@ -7763,7 +7774,7 @@ ImmuneToVeins=yes
|
||||
ImmuneToPsionics=yes
|
||||
OmniFire=yes
|
||||
OpportunityFire=yes
|
||||
Size=3
|
||||
Size=1
|
||||
ElitePrimary=SABOTE
|
||||
Parasiteable=no
|
||||
Unnatural=yes
|
||||
@ -8033,7 +8044,6 @@ Size=3
|
||||
GuardRange=9
|
||||
TooBigToFitUnderBridge=true
|
||||
;MobileFire=false ; SJM: Looks like this was meant for the V3, but let's not enable it until we know we need it.
|
||||
Bunkerable=no; Units default to yes, others default to no
|
||||
|
||||
; Mammoth tank
|
||||
[APOC]
|
||||
@ -9251,7 +9261,7 @@ Unnatural=yes ; for underwater units this means that they will be punched instea
|
||||
[XSUB]
|
||||
UIName=Name:Boomer
|
||||
Name=Nuclear Submarine
|
||||
;Image=SUB
|
||||
Image=BSUB
|
||||
Prerequisite=GAYARD
|
||||
Primary=Sublaser
|
||||
Secondary=MammothTuskX;CruiseMissile
|
||||
@ -10827,8 +10837,7 @@ ElitePrimary=155mmE
|
||||
[SHAD]
|
||||
UIName=Name:SHAD
|
||||
Name=BlackHawk Transport
|
||||
;Prerequisite=GAHPAD
|
||||
Prerequisite=GAWEAP
|
||||
Prerequisite=GAWEAP,GATECH
|
||||
Primary=AKM
|
||||
Strength=1000
|
||||
Category=AirPower
|
||||
@ -11264,8 +11273,8 @@ IsSelectableCombatant=yes ; TR
|
||||
[SCHPX]
|
||||
UIName=Name:SiegeChopper
|
||||
Name=Allied Attack Chopper
|
||||
;Image=SHAD
|
||||
Prerequisite=GAWEAP,GATECH
|
||||
Image=SCHP
|
||||
Prerequisite=GAWEAP
|
||||
Primary=BlackHawkLaser
|
||||
Secondary=160mmX
|
||||
Strength=450
|
||||
@ -12253,7 +12262,7 @@ Armor=concrete
|
||||
Naval=yes ;GS
|
||||
WaterBound=yes ;should help AI, new with water zone
|
||||
TechLevel=4
|
||||
Adjacent=12
|
||||
Adjacent=16
|
||||
Sight=10
|
||||
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
|
||||
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
|
||||
@ -12279,6 +12288,8 @@ AmbientSound=_Amb_WavesLake
|
||||
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west
|
||||
TargetCoordOffset=300,200,0
|
||||
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
|
||||
Sensors=yes
|
||||
SensorsSight=10
|
||||
|
||||
; service depot
|
||||
[GADEPT]
|
||||
@ -12457,7 +12468,7 @@ Armor=steel
|
||||
Prerequisite=BARRACKS,GACNST
|
||||
NavalTargeting=5
|
||||
TechLevel=1
|
||||
Adjacent=4
|
||||
Adjacent=6
|
||||
ROT=10
|
||||
Sight=7
|
||||
DetectDisguise=no
|
||||
@ -12494,6 +12505,8 @@ Trainable=yes
|
||||
ElitePrimary=Vulcan2E
|
||||
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
|
||||
DetectDisguise=yes
|
||||
Sensors=yes
|
||||
SensorsSight=10
|
||||
|
||||
; SAM
|
||||
[NASAM]
|
||||
@ -12504,7 +12517,7 @@ Strength=1800
|
||||
Armor=steel
|
||||
TechLevel=4
|
||||
Prerequisite=BARRACKS,GACNST
|
||||
Adjacent=4
|
||||
Adjacent=6
|
||||
Sight=10
|
||||
ROT=8
|
||||
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
|
||||
@ -12548,6 +12561,8 @@ VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT
|
||||
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
Trainable=yes
|
||||
DetectDisguise=yes
|
||||
Sensors=yes
|
||||
SensorsSight=10
|
||||
|
||||
;This existed
|
||||
; Allied Prism Tower
|
||||
@ -12557,11 +12572,11 @@ Name=Allied Prism Cannon
|
||||
NavalTargeting=5
|
||||
Image=GAPRIS
|
||||
BuildCat=Combat
|
||||
Prerequisite=POWER,RADAR,GACNST
|
||||
Prerequisite=RADAR,GACNST
|
||||
Strength=1200
|
||||
Armor=steel
|
||||
TechLevel=6
|
||||
Adjacent=2
|
||||
Adjacent=4
|
||||
Sight=8
|
||||
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
|
||||
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
|
||||
@ -12600,6 +12615,8 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
Trainable=yes
|
||||
DetectDisguise=yes
|
||||
ElitePrimary=PrismShotE
|
||||
Sensors=yes
|
||||
SensorsSight=10
|
||||
|
||||
; Allied SpySat
|
||||
[GASPYSAT]
|
||||
@ -12794,11 +12811,11 @@ Prerequisite=RADAR,GACNST
|
||||
Adjacent=2
|
||||
Sight=10
|
||||
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
|
||||
Cost=2000
|
||||
Cost=10000
|
||||
Points=30 ; Basically, Owner was meant for Side, not House. (x Houses, 2 Sides)
|
||||
Power=-100
|
||||
Crewed=no
|
||||
ROT=1
|
||||
ROT=2
|
||||
Primary=GrandCannonWeapon
|
||||
Capturable=false
|
||||
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
|
||||
@ -12832,6 +12849,8 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
Trainable=yes
|
||||
DetectDisguise=yes
|
||||
ElitePrimary=GrandCannonWeaponE
|
||||
Sensors=yes
|
||||
SensorsSight=20
|
||||
|
||||
|
||||
|
||||
@ -13433,6 +13452,48 @@ AntiAirValue=0
|
||||
ImmuneToPsionics=no
|
||||
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
|
||||
|
||||
;Soviet Bunker
|
||||
[GABNKR]
|
||||
UIName=Name:NABNKR
|
||||
Name=Allied Battle Bunker
|
||||
Image=NABNKR
|
||||
Adjacent=4
|
||||
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
|
||||
Armor=steel
|
||||
BaseNormal=no
|
||||
BuildCat=Combat
|
||||
Prerequisite=GACNST,BARRACKS
|
||||
Capturable=false
|
||||
ClickRepairable=yes
|
||||
Cost=500
|
||||
Crewed=no
|
||||
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
|
||||
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
|
||||
IsBaseDefense=yes
|
||||
MaxDebris=15
|
||||
MinDebris=5
|
||||
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
|
||||
Powered=no
|
||||
Sight=6
|
||||
Strength=1200
|
||||
TechLevel=1
|
||||
CanBeOccupied=yes
|
||||
MaxNumberOccupants=10
|
||||
CanOccupyFire=yes
|
||||
AntiInfantryValue=25
|
||||
AntiArmorValue=10
|
||||
AntiAirValue=0
|
||||
ImmuneToPsionics=yes
|
||||
Sensors=yes
|
||||
SensorsSight=10
|
||||
Drainable=no
|
||||
Trainable=yes
|
||||
AIBuildThis=no
|
||||
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
|
||||
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
NavalTargeting=5
|
||||
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
|
||||
|
||||
;Iron Curtain
|
||||
[NAIRON]
|
||||
UIName=Name:NAIRON
|
||||
@ -14146,6 +14207,48 @@ AntiArmorValue=25
|
||||
AntiAirValue=0
|
||||
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
|
||||
|
||||
[GAPSYT]
|
||||
UIName=Name:YAPSYT
|
||||
Name=Allied Psychic Tower
|
||||
Image=YAPSYT
|
||||
BuildCat=Combat
|
||||
Prerequisite=GATECH,GACNST
|
||||
Primary=MultipleMindControlTowerX
|
||||
TechLevel=9
|
||||
Adjacent=4
|
||||
Strength=910 ;750
|
||||
Armor=steel
|
||||
Sight=5
|
||||
Points=30
|
||||
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
|
||||
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
|
||||
Cost=1500
|
||||
Power=-100
|
||||
Powered=true
|
||||
Capturable=false
|
||||
Crewed=no
|
||||
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
|
||||
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
|
||||
MaxDebris=15
|
||||
MinDebris=1
|
||||
ThreatPosed=30 ; This value MUST be 0 for all building addons
|
||||
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
|
||||
DamageSmokeOffset=450, 200, 150
|
||||
AIBuildThis=no
|
||||
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
|
||||
DetectDisguise=yes
|
||||
Drainable=no
|
||||
AntiInfantryValue=25
|
||||
AntiArmorValue=25
|
||||
AntiAirValue=0
|
||||
Sensors=yes
|
||||
SensorsSight=10
|
||||
NavalTargeting=5
|
||||
Trainable=yes
|
||||
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
|
||||
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
|
||||
|
||||
[NATBNK]
|
||||
UIName=Name:NATBNK
|
||||
Name=Yuri Tank Bunker
|
||||
@ -14183,6 +14286,50 @@ AntiAirValue=0
|
||||
BaseNormal=no
|
||||
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
|
||||
|
||||
[GATBNK]
|
||||
UIName=Name:NATBNK
|
||||
Name=Allied Tank Bunker
|
||||
Image=NATBNK
|
||||
BuildCat=Combat
|
||||
Prerequisite=GACNST
|
||||
Strength=2000
|
||||
Armor=steel
|
||||
TechLevel=3
|
||||
Adjacent=5
|
||||
Sight=6
|
||||
Bunker=yes
|
||||
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
|
||||
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
|
||||
Cost=400
|
||||
Points=60
|
||||
Power=0
|
||||
Powered=false
|
||||
Capturable=false
|
||||
Crewed=no
|
||||
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
|
||||
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
|
||||
MaxDebris=15
|
||||
MinDebris=5
|
||||
ThreatPosed=0 ; This value MUST be 0 for all building addons
|
||||
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
|
||||
DamageSmokeOffset=220, 390, 150
|
||||
AIBuildThis=no
|
||||
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
|
||||
NumberOfDocks=1
|
||||
NumberImpassableRows=0;defaults to all impassible
|
||||
HasStupidGuardMode=false
|
||||
AntiInfantryValue=10
|
||||
AntiArmorValue=25
|
||||
AntiAirValue=0
|
||||
BaseNormal=no
|
||||
Sensors=yes
|
||||
SensorsSight=10
|
||||
Trainable=yes
|
||||
NavalTargeting=5
|
||||
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
|
||||
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
|
||||
|
||||
;Genetic Mutator
|
||||
[YAGNTC]
|
||||
UIName=Name:YAGNTC
|
||||
@ -14818,6 +14965,7 @@ Name=Psychic Beacon
|
||||
BuildCat=Combat
|
||||
Primary=UltimateMindControl
|
||||
Prerequisite=GATECH,GACNST
|
||||
NavalTargeting=5
|
||||
Strength=1500
|
||||
Armor=wood
|
||||
TechLevel=10
|
||||
@ -14849,6 +14997,8 @@ BuildLimit=1
|
||||
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT
|
||||
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
Trainable=yes
|
||||
Sensors=yes
|
||||
SensorsSight=20
|
||||
|
||||
;Psychic Amplifier
|
||||
[NAPSYA]
|
||||
@ -24689,6 +24839,17 @@ Warhead=Controller
|
||||
Anim=YURICNTL
|
||||
FireOnce=yes
|
||||
|
||||
[MultipleMindControlTowerX]
|
||||
Damage=10; number of mind control links
|
||||
ROF=1;125
|
||||
Range=12
|
||||
Projectile=PsychicControlX
|
||||
Speed=100
|
||||
Warhead=ControllerBuilding
|
||||
;Report=YuriMindControl
|
||||
Anim=YURICNTL
|
||||
FireOnce=yes
|
||||
|
||||
[PsiWave]
|
||||
Damage=250;Needed to be considered offensive unit
|
||||
Range=1
|
||||
@ -25082,7 +25243,7 @@ IsMagBeam=yes
|
||||
Damage=46.88
|
||||
ROF=10.66
|
||||
Range=7;4
|
||||
Projectile=InvisibleLow
|
||||
Projectile=InvisibleAll
|
||||
Speed=100
|
||||
Warhead=SSA
|
||||
Report=IFVAttackGround
|
||||
@ -25156,20 +25317,20 @@ Warhead=SA
|
||||
Report=GIAttack
|
||||
|
||||
[CRNuke]
|
||||
Damage=300 ;changed from 600 on 11/30
|
||||
Damage=450 ;changed from 600 on 11/30
|
||||
ROF=53.33
|
||||
Range=2
|
||||
Projectile=InvisibleLow
|
||||
Projectile=InvisibleAll
|
||||
Speed=35 ; was 10
|
||||
RadLevel=500
|
||||
RadLevel=1000
|
||||
Warhead=CRNUKEWH
|
||||
Report=NukeExplosion
|
||||
Suicide=yes
|
||||
|
||||
[CRTerrorBomb]
|
||||
Projectile=Invisible
|
||||
Damage=375
|
||||
Warhead=TerrorBombWH
|
||||
Projectile=InvisibleAll
|
||||
Damage=450
|
||||
Warhead=CRNUKEWH
|
||||
Anim=RING1
|
||||
Range=2.5
|
||||
ROF=6.67
|
||||
@ -25179,7 +25340,7 @@ Suicide=yes
|
||||
Damage=56.25
|
||||
ROF=8
|
||||
Range=8
|
||||
Projectile=InvisibleLow
|
||||
Projectile=InvisibleAll
|
||||
Speed=100
|
||||
Warhead=SAFlame
|
||||
Report=InitiateAttack
|
||||
@ -25188,7 +25349,7 @@ Report=InitiateAttack
|
||||
Damage=234.375
|
||||
ROF=42.67
|
||||
Range=13
|
||||
Projectile=InvisibleLow
|
||||
Projectile=InvisibleAll
|
||||
Speed=100
|
||||
Report=VirusAttack
|
||||
Warhead=Virus;HollowPoint
|
||||
@ -25235,7 +25396,7 @@ Damage=375;125
|
||||
ROF=26.67;50
|
||||
Range=10;5
|
||||
Speed=100
|
||||
Projectile=InvisibleLow
|
||||
Projectile=InvisibleAll
|
||||
Warhead=RadBeamWarhead
|
||||
IsRadBeam=yes
|
||||
Report=DesolatorAttack
|
||||
@ -28158,9 +28319,9 @@ NukeMaker=yes ; I couldn't think of a better name for this flag. It applies onl
|
||||
[CRNUKEWH]
|
||||
;WideDamage=yes
|
||||
;WideRange=2
|
||||
CellSpread=5
|
||||
PercentAtMax=.25
|
||||
Verses=100%,100%,100%,90%,50%,50%,60%,150%,20%,100%,100% ;;chanaged to this line on 11/30
|
||||
CellSpread=8
|
||||
PercentAtMax=.8
|
||||
Verses=100%,100%,100%,10%,100%,100%,60%,150%,20%,100%,100% ;;chanaged to this line on 11/30
|
||||
;Verses=100%,100%,100%,90%,50%,50%,100%,150%,20%,100%,100%
|
||||
InfDeath=4
|
||||
Sparky=no
|
||||
|
BIN
Allied/schpx.hva
BIN
Allied/schpx.hva
Binary file not shown.
BIN
Allied/schpx.vxl
BIN
Allied/schpx.vxl
Binary file not shown.
BIN
Allied/xsub.hva
BIN
Allied/xsub.hva
Binary file not shown.
BIN
Allied/xsub.vxl
BIN
Allied/xsub.vxl
Binary file not shown.
Loading…
Reference in New Issue
Block a user