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19623
Allied/artmd_allied.ini
19623
Allied/artmd_allied.ini
File diff suppressed because it is too large
Load Diff
@ -1,7 +1,2 @@
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sudo cp rulesmd_allied.ini /mnt/c/Program\ Files\ \(x86\)/RA2/rulesmd.ini
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sudo cp artmd_allied.ini /mnt/c/Program\ Files\ \(x86\)/RA2/artmd.ini
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sudo cp schpx.hva /mnt/c/Program\ Files\ \(x86\)/RA2/schpx.hva
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sudo cp schpx.vxl /mnt/c/Program\ Files\ \(x86\)/RA2/schpx.vxl
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sudo cp aimd_allied.ini /mnt/c/Program\ Files\ \(x86\)/RA2/aimd.ini
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sudo cp xsub.hva /mnt/c/Program\ Files\ \(x86\)/RA2/xsub.hva
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sudo cp xsub.vxl /mnt/c/Program\ Files\ \(x86\)/RA2/xsub.vxl
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@ -1594,7 +1594,9 @@ Mutant=Special
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404=CABUNK04
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405=CALUNR01
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406=CALUNR02
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407=GAPSYT
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408=GATBNK
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409=GABNKR
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N3W1=YAWEAP1
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N3W2=YAWEAP2
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N3W3=YAWEAP3
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@ -3828,7 +3830,7 @@ DeploySound=GIDeploy
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UndeploySound=GIUndeploy
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ElitePrimary=M60E
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EliteSecondary=ParaE
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IFVMode=2
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IFVMode=6
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Parasiteable=no
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Unnatural=yes
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@ -3878,7 +3880,7 @@ Size=1
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VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
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EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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ImmuneToPsionics=yes
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IFVMode=0
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IFVMode=6
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Trainable=yes
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Crushable=no
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Occupier=yes
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@ -4032,7 +4034,6 @@ VoiceMove=RocketeerMove
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VoiceAttack=RocketeerAttackCommand
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VoiceFeedback=RocketeerFear
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OpportunityFire=yes
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CanPassiveAquire=yes
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VoiceSpecialAttack=RocketeerMove
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DieSound=
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CrashingSound=RocketeerDie
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@ -4110,7 +4111,7 @@ MovementZone=Infantry
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ThreatPosed=0 ; This value MUST be 0 for all building addons
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SpecialThreatValue=1
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PreventAttackMove=yes
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IFVMode=2
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IFVMode=7
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Trainable=yes
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StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
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ImmuneToVeins=yes
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@ -4412,7 +4413,7 @@ ImmuneToPsionics=yes
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;Deployer=yes
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;DeployFire=yes
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;UndeployDelay=75
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IFVMode=4
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IFVMode=8
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Trainable=yes
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Occupier=yes
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OccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary)
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@ -4889,7 +4890,6 @@ Speed=10
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Owner=Russians,Confederation,Africans,Arabs
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AllowedToStartInMultiplayer=no
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OpportunityFire=yes
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CanPassiveAquire=yes
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Cost=600
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Soylent=250
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Points=15
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@ -6776,6 +6776,7 @@ ThreatPosed=0 ; This value MUST be 0 for all building addons
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UIName=Name:MTNK
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Name=Grizzly Battle Tank
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Image=GTNK
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IFVMode=6
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Prerequisite=GAWEAP
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Primary=105mm
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Strength=600
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@ -6816,7 +6817,7 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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Accelerates=false
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ImmuneToVeins=yes
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ImmuneToPsionics=yes
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Size=3
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Size=1
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OpportunityFire=yes
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ElitePrimary=105mmE
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BuildTimeMultiplier=1.5;Individual control of build time
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@ -6830,6 +6831,7 @@ Unnatural=yes
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[FV]
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UIName=Name:FV
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Name=IFV
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IFVMode=6
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Prerequisite=GAWEAP
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Primary=HoverMissile
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Strength=400
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@ -6967,7 +6969,7 @@ ZFudgeTunnel=13
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ImmuneToRadiation=no
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ImmuneToVeins=yes
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ImmuneToPsionics=yes
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Size=3
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Size=1
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SizeLimit=1
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VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
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EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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@ -6987,6 +6989,7 @@ Unnatural=yes
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[MGTK]
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UIName=Name:MGTK
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Name=Mirage Tank
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IFVMode=6
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Image=RTNK
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Prerequisite=GAWEAP,GATECH
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Primary=MirageGun
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@ -7034,7 +7037,7 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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Accelerates=false
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ImmuneToVeins=yes
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ImmuneToPsionics=yes
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Size=3
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Size=1
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AllowedToStartInMultiplayer=no
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EliteSecondary=MirageGunE
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CrushSound=TankCrush
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@ -7046,6 +7049,7 @@ OpportunityFire=yes
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[SREF]
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UIName=Name:SREF
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Name=Prism Tank
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IFVMode=6
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Prerequisite=GAWEAP,GATECH
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NavalTargeting=5
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; SJM removed; see abusive section below...
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@ -7097,7 +7101,7 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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Accelerates=false
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ZFudgeColumn=8
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ZFudgeTunnel=13
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Size=3
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Size=1
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ImmuneToVeins=yes
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ImmuneToPsionics=yes
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OpportunityFire=yes
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@ -7110,6 +7114,7 @@ UIName=Name:Battlefortress
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Name=Battle Fortress
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Prerequisite=GAWEAP,GATECH
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Primary=AKM
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IFVMode=6
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Strength=1200
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NavalTargeting=5
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Category=AFV
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@ -7154,7 +7159,7 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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Accelerates=false
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ZFudgeColumn=8
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ZFudgeTunnel=13
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Size=6
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Size=1
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ImmuneToVeins=yes
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ImmuneToPsionics=yes
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OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
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@ -7168,6 +7173,8 @@ Unnatural=yes
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UIName=Name:AMCV
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Name=Allied Construction Vehicle
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Image=MCV
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IFVMode=6
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Primary=AKM
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Prerequisite=GAWEAP,GADEPT
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Strength=2000
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Category=Support
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@ -7201,14 +7208,19 @@ DamageParticleSystems=SparkSys,SmallGreySSys
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SpecialThreatValue=1
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ZFudgeColumn=12
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ZFudgeTunnel=15
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Size=6
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Size=1
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ImmuneToVeins=yes
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ImmuneToPsionics=yes
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VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
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EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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Trainable=no
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Bunkerable=no; Units default to yes, others default to no
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ElitePrimary=AKME
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OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
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Parasiteable=no
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Unnatural=yes
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Trainable=yes
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Sensors=yes
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SensorsSight=10
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; Landing Craft
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[LCRF]
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@ -7649,7 +7661,6 @@ Size=3
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StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
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Trainable=yes
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ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to know if it can make money or not
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Bunkerable=no; Units default to yes, others default to no
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VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
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EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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ElitePrimary=AKME
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@ -7703,7 +7714,7 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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ElitePrimary=RobotTankBoltE
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Accelerates=false
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ImmuneToVeins=yes
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Size=3
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Size=1
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OpportunityFire=yes
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AllowedToStartInMultiplayer=no
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ImmuneToPsionics=yes
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@ -7763,7 +7774,7 @@ ImmuneToVeins=yes
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ImmuneToPsionics=yes
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OmniFire=yes
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OpportunityFire=yes
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Size=3
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Size=1
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ElitePrimary=SABOTE
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Parasiteable=no
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Unnatural=yes
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@ -8033,7 +8044,6 @@ Size=3
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GuardRange=9
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TooBigToFitUnderBridge=true
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;MobileFire=false ; SJM: Looks like this was meant for the V3, but let's not enable it until we know we need it.
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Bunkerable=no; Units default to yes, others default to no
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; Mammoth tank
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[APOC]
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@ -9251,7 +9261,7 @@ Unnatural=yes ; for underwater units this means that they will be punched instea
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[XSUB]
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UIName=Name:Boomer
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Name=Nuclear Submarine
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;Image=SUB
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Image=BSUB
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Prerequisite=GAYARD
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Primary=Sublaser
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Secondary=MammothTuskX;CruiseMissile
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@ -10827,8 +10837,7 @@ ElitePrimary=155mmE
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[SHAD]
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UIName=Name:SHAD
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Name=BlackHawk Transport
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;Prerequisite=GAHPAD
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Prerequisite=GAWEAP
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Prerequisite=GAWEAP,GATECH
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Primary=AKM
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Strength=1000
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Category=AirPower
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@ -11264,8 +11273,8 @@ IsSelectableCombatant=yes ; TR
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[SCHPX]
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UIName=Name:SiegeChopper
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Name=Allied Attack Chopper
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;Image=SHAD
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Prerequisite=GAWEAP,GATECH
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Image=SCHP
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Prerequisite=GAWEAP
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Primary=BlackHawkLaser
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Secondary=160mmX
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Strength=450
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@ -12253,7 +12262,7 @@ Armor=concrete
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Naval=yes ;GS
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WaterBound=yes ;should help AI, new with water zone
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TechLevel=4
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Adjacent=12
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Adjacent=16
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Sight=10
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Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
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AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
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@ -12279,6 +12288,8 @@ AmbientSound=_Amb_WavesLake
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NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west
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TargetCoordOffset=300,200,0
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ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
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Sensors=yes
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SensorsSight=10
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; service depot
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[GADEPT]
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@ -12457,7 +12468,7 @@ Armor=steel
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Prerequisite=BARRACKS,GACNST
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NavalTargeting=5
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TechLevel=1
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Adjacent=4
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Adjacent=6
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ROT=10
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Sight=7
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DetectDisguise=no
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@ -12494,6 +12505,8 @@ Trainable=yes
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ElitePrimary=Vulcan2E
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;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
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DetectDisguise=yes
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Sensors=yes
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SensorsSight=10
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; SAM
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[NASAM]
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@ -12504,7 +12517,7 @@ Strength=1800
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Armor=steel
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TechLevel=4
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Prerequisite=BARRACKS,GACNST
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Adjacent=4
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Adjacent=6
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Sight=10
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ROT=8
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Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
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@ -12548,6 +12561,8 @@ VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT
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EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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Trainable=yes
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DetectDisguise=yes
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Sensors=yes
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SensorsSight=10
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;This existed
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; Allied Prism Tower
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@ -12557,11 +12572,11 @@ Name=Allied Prism Cannon
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NavalTargeting=5
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Image=GAPRIS
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BuildCat=Combat
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Prerequisite=POWER,RADAR,GACNST
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Prerequisite=RADAR,GACNST
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Strength=1200
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Armor=steel
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TechLevel=6
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Adjacent=2
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Adjacent=4
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Sight=8
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Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
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AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
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@ -12600,6 +12615,8 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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Trainable=yes
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DetectDisguise=yes
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ElitePrimary=PrismShotE
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Sensors=yes
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SensorsSight=10
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; Allied SpySat
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[GASPYSAT]
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@ -12794,11 +12811,11 @@ Prerequisite=RADAR,GACNST
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Adjacent=2
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Sight=10
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Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
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Cost=2000
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Cost=10000
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Points=30 ; Basically, Owner was meant for Side, not House. (x Houses, 2 Sides)
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Power=-100
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Crewed=no
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ROT=1
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ROT=2
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Primary=GrandCannonWeapon
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Capturable=false
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Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
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@ -12832,6 +12849,8 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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Trainable=yes
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DetectDisguise=yes
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ElitePrimary=GrandCannonWeaponE
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Sensors=yes
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SensorsSight=20
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@ -13433,6 +13452,48 @@ AntiAirValue=0
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ImmuneToPsionics=no
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;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
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;Soviet Bunker
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[GABNKR]
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UIName=Name:NABNKR
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Name=Allied Battle Bunker
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Image=NABNKR
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Adjacent=4
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AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
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Armor=steel
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BaseNormal=no
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BuildCat=Combat
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Prerequisite=GACNST,BARRACKS
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Capturable=false
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ClickRepairable=yes
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Cost=500
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Crewed=no
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DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
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Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
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IsBaseDefense=yes
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MaxDebris=15
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MinDebris=5
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Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
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Powered=no
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Sight=6
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Strength=1200
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TechLevel=1
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CanBeOccupied=yes
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MaxNumberOccupants=10
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CanOccupyFire=yes
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AntiInfantryValue=25
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AntiArmorValue=10
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AntiAirValue=0
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ImmuneToPsionics=yes
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Sensors=yes
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SensorsSight=10
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Drainable=no
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Trainable=yes
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AIBuildThis=no
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VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
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EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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NavalTargeting=5
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;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
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;Iron Curtain
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[NAIRON]
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UIName=Name:NAIRON
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@ -14146,6 +14207,48 @@ AntiArmorValue=25
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AntiAirValue=0
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;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
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[GAPSYT]
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UIName=Name:YAPSYT
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Name=Allied Psychic Tower
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Image=YAPSYT
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BuildCat=Combat
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Prerequisite=GATECH,GACNST
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Primary=MultipleMindControlTowerX
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TechLevel=9
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Adjacent=4
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Strength=910 ;750
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Armor=steel
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Sight=5
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Points=30
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Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
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AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
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Cost=1500
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Power=-100
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Powered=true
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Capturable=false
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Crewed=no
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Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
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DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
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MaxDebris=15
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MinDebris=1
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ThreatPosed=30 ; This value MUST be 0 for all building addons
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;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
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DamageSmokeOffset=450, 200, 150
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AIBuildThis=no
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ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
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DetectDisguise=yes
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Drainable=no
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AntiInfantryValue=25
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AntiArmorValue=25
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AntiAirValue=0
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||||
Sensors=yes
|
||||
SensorsSight=10
|
||||
NavalTargeting=5
|
||||
Trainable=yes
|
||||
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
|
||||
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
|
||||
|
||||
[NATBNK]
|
||||
UIName=Name:NATBNK
|
||||
Name=Yuri Tank Bunker
|
||||
@ -14183,6 +14286,50 @@ AntiAirValue=0
|
||||
BaseNormal=no
|
||||
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
|
||||
|
||||
[GATBNK]
|
||||
UIName=Name:NATBNK
|
||||
Name=Allied Tank Bunker
|
||||
Image=NATBNK
|
||||
BuildCat=Combat
|
||||
Prerequisite=GACNST
|
||||
Strength=2000
|
||||
Armor=steel
|
||||
TechLevel=3
|
||||
Adjacent=5
|
||||
Sight=6
|
||||
Bunker=yes
|
||||
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
|
||||
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
|
||||
Cost=400
|
||||
Points=60
|
||||
Power=0
|
||||
Powered=false
|
||||
Capturable=false
|
||||
Crewed=no
|
||||
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
|
||||
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
|
||||
MaxDebris=15
|
||||
MinDebris=5
|
||||
ThreatPosed=0 ; This value MUST be 0 for all building addons
|
||||
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
|
||||
DamageSmokeOffset=220, 390, 150
|
||||
AIBuildThis=no
|
||||
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
|
||||
NumberOfDocks=1
|
||||
NumberImpassableRows=0;defaults to all impassible
|
||||
HasStupidGuardMode=false
|
||||
AntiInfantryValue=10
|
||||
AntiArmorValue=25
|
||||
AntiAirValue=0
|
||||
BaseNormal=no
|
||||
Sensors=yes
|
||||
SensorsSight=10
|
||||
Trainable=yes
|
||||
NavalTargeting=5
|
||||
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
|
||||
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
|
||||
|
||||
;Genetic Mutator
|
||||
[YAGNTC]
|
||||
UIName=Name:YAGNTC
|
||||
@ -14818,6 +14965,7 @@ Name=Psychic Beacon
|
||||
BuildCat=Combat
|
||||
Primary=UltimateMindControl
|
||||
Prerequisite=GATECH,GACNST
|
||||
NavalTargeting=5
|
||||
Strength=1500
|
||||
Armor=wood
|
||||
TechLevel=10
|
||||
@ -14849,6 +14997,8 @@ BuildLimit=1
|
||||
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT
|
||||
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
|
||||
Trainable=yes
|
||||
Sensors=yes
|
||||
SensorsSight=20
|
||||
|
||||
;Psychic Amplifier
|
||||
[NAPSYA]
|
||||
@ -24689,6 +24839,17 @@ Warhead=Controller
|
||||
Anim=YURICNTL
|
||||
FireOnce=yes
|
||||
|
||||
[MultipleMindControlTowerX]
|
||||
Damage=10; number of mind control links
|
||||
ROF=1;125
|
||||
Range=12
|
||||
Projectile=PsychicControlX
|
||||
Speed=100
|
||||
Warhead=ControllerBuilding
|
||||
;Report=YuriMindControl
|
||||
Anim=YURICNTL
|
||||
FireOnce=yes
|
||||
|
||||
[PsiWave]
|
||||
Damage=250;Needed to be considered offensive unit
|
||||
Range=1
|
||||
@ -25082,7 +25243,7 @@ IsMagBeam=yes
|
||||
Damage=46.88
|
||||
ROF=10.66
|
||||
Range=7;4
|
||||
Projectile=InvisibleLow
|
||||
Projectile=InvisibleAll
|
||||
Speed=100
|
||||
Warhead=SSA
|
||||
Report=IFVAttackGround
|
||||
@ -25156,20 +25317,20 @@ Warhead=SA
|
||||
Report=GIAttack
|
||||
|
||||
[CRNuke]
|
||||
Damage=300 ;changed from 600 on 11/30
|
||||
Damage=450 ;changed from 600 on 11/30
|
||||
ROF=53.33
|
||||
Range=2
|
||||
Projectile=InvisibleLow
|
||||
Projectile=InvisibleAll
|
||||
Speed=35 ; was 10
|
||||
RadLevel=500
|
||||
RadLevel=1000
|
||||
Warhead=CRNUKEWH
|
||||
Report=NukeExplosion
|
||||
Suicide=yes
|
||||
|
||||
[CRTerrorBomb]
|
||||
Projectile=Invisible
|
||||
Damage=375
|
||||
Warhead=TerrorBombWH
|
||||
Projectile=InvisibleAll
|
||||
Damage=450
|
||||
Warhead=CRNUKEWH
|
||||
Anim=RING1
|
||||
Range=2.5
|
||||
ROF=6.67
|
||||
@ -25179,7 +25340,7 @@ Suicide=yes
|
||||
Damage=56.25
|
||||
ROF=8
|
||||
Range=8
|
||||
Projectile=InvisibleLow
|
||||
Projectile=InvisibleAll
|
||||
Speed=100
|
||||
Warhead=SAFlame
|
||||
Report=InitiateAttack
|
||||
@ -25188,7 +25349,7 @@ Report=InitiateAttack
|
||||
Damage=234.375
|
||||
ROF=42.67
|
||||
Range=13
|
||||
Projectile=InvisibleLow
|
||||
Projectile=InvisibleAll
|
||||
Speed=100
|
||||
Report=VirusAttack
|
||||
Warhead=Virus;HollowPoint
|
||||
@ -25235,7 +25396,7 @@ Damage=375;125
|
||||
ROF=26.67;50
|
||||
Range=10;5
|
||||
Speed=100
|
||||
Projectile=InvisibleLow
|
||||
Projectile=InvisibleAll
|
||||
Warhead=RadBeamWarhead
|
||||
IsRadBeam=yes
|
||||
Report=DesolatorAttack
|
||||
@ -28158,9 +28319,9 @@ NukeMaker=yes ; I couldn't think of a better name for this flag. It applies onl
|
||||
[CRNUKEWH]
|
||||
;WideDamage=yes
|
||||
;WideRange=2
|
||||
CellSpread=5
|
||||
PercentAtMax=.25
|
||||
Verses=100%,100%,100%,90%,50%,50%,60%,150%,20%,100%,100% ;;chanaged to this line on 11/30
|
||||
CellSpread=8
|
||||
PercentAtMax=.8
|
||||
Verses=100%,100%,100%,10%,100%,100%,60%,150%,20%,100%,100% ;;chanaged to this line on 11/30
|
||||
;Verses=100%,100%,100%,90%,50%,50%,100%,150%,20%,100%,100%
|
||||
InfDeath=4
|
||||
Sparky=no
|
||||
|
BIN
Allied/schpx.hva
BIN
Allied/schpx.hva
Binary file not shown.
BIN
Allied/schpx.vxl
BIN
Allied/schpx.vxl
Binary file not shown.
BIN
Allied/xsub.hva
BIN
Allied/xsub.hva
Binary file not shown.
BIN
Allied/xsub.vxl
BIN
Allied/xsub.vxl
Binary file not shown.
Loading…
Reference in New Issue
Block a user