This commit is contained in:
secXsQuared 2018-04-07 03:05:41 -04:00
parent ec1b31edd7
commit ec623e7e09
1 changed files with 19 additions and 6 deletions

View File

@ -239,7 +239,7 @@ ChronoRangeMinimum=0 ;this can be used to set a small range within which the del
;AmerParaDropInf=E1,GHOST,ENGINEER ;Types of infantry for the planes to drop
;AmerParaDropNum=6,6,6 ;How many of each of those infantry
AmerParaDropInf=ENGINEER,LUNR,CCOMAND,PTROOP,LUNR ;Types of infantry for the planes to drop
AmerParaDropInf=ENGINEER,LUNR,GHOST,PTROOP,LUNR ;Types of infantry for the planes to drop
AmerParaDropNum=4,4,4,4,4 ;How many of each of those infantry
AllyParaDropInf=E1 ;Types of infantry for the planes to drop
@ -4164,7 +4164,10 @@ VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
@ -12659,7 +12662,6 @@ VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
DetectDisguise=yes
ElitePrimary=PrismShotE
Sensors=yes
SensorsSight=10
@ -14258,7 +14260,7 @@ Name=Allied Psychic Tower
Image=YAPSYT
BuildCat=Combat
Prerequisite=GATECH,GACNST
Primary=MultipleMindControlTowerX
Primary=UltimateMindControlS
TechLevel=9
Adjacent=4
Strength=910 ;750
@ -24851,7 +24853,7 @@ FireOnce=yes
[UltimateMindControl]
Damage=9999;Number of mind control links
ROF=1
ROF=2
Range=50
Projectile=PsychicControlX
Speed=100
@ -24860,6 +24862,17 @@ Warhead=ControllerBuilding
Anim=YURICNTL
FireOnce=yes
[UltimateMindControlS]
Damage=10;Number of mind control links
ROF=2
Range=12
Projectile=PsychicControlX
Speed=100
Warhead=ControllerBuilding
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
[MultipleMindControlTank]
Damage=3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
@ -24886,7 +24899,7 @@ FireOnce=yes
[MultipleMindControlTowerX]
Damage=10; number of mind control links
ROF=1;125
ROF=2;125
Range=12
Projectile=PsychicControlX
Speed=100