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@ -239,7 +239,7 @@ ChronoRangeMinimum=0 ;this can be used to set a small range within which the del
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;AmerParaDropInf=E1,GHOST,ENGINEER ;Types of infantry for the planes to drop
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;AmerParaDropInf=E1,GHOST,ENGINEER ;Types of infantry for the planes to drop
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;AmerParaDropNum=6,6,6 ;How many of each of those infantry
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;AmerParaDropNum=6,6,6 ;How many of each of those infantry
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AmerParaDropInf=ENGINEER,LUNR,CCOMAND,PTROOP,LUNR ;Types of infantry for the planes to drop
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AmerParaDropInf=ENGINEER,LUNR,GHOST,PTROOP,LUNR ;Types of infantry for the planes to drop
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AmerParaDropNum=4,4,4,4,4 ;How many of each of those infantry
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AmerParaDropNum=4,4,4,4,4 ;How many of each of those infantry
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AllyParaDropInf=E1 ;Types of infantry for the planes to drop
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AllyParaDropInf=E1 ;Types of infantry for the planes to drop
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@ -4164,7 +4164,10 @@ VoiceSpecialAttack=SealSpecialAttack
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DieSound=SealDie
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DieSound=SealDie
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EnterWaterSound=TanyaEntersWater
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EnterWaterSound=TanyaEntersWater
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LeaveWaterSound=TanyaLeavesWater
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LeaveWaterSound=TanyaLeavesWater
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Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
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ChronoInSound=ChronoLegionTeleport
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ChronoOutSound=ChronoLegionTeleport
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Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
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;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
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PhysicalSize=1
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PhysicalSize=1
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SpeedType=Amphibious
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SpeedType=Amphibious
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MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
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MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
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@ -12659,7 +12662,6 @@ VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT
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EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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Trainable=yes
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Trainable=yes
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DetectDisguise=yes
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DetectDisguise=yes
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ElitePrimary=PrismShotE
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Sensors=yes
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Sensors=yes
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SensorsSight=10
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SensorsSight=10
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@ -14258,7 +14260,7 @@ Name=Allied Psychic Tower
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Image=YAPSYT
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Image=YAPSYT
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BuildCat=Combat
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BuildCat=Combat
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Prerequisite=GATECH,GACNST
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Prerequisite=GATECH,GACNST
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Primary=MultipleMindControlTowerX
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Primary=UltimateMindControlS
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TechLevel=9
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TechLevel=9
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Adjacent=4
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Adjacent=4
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Strength=910 ;750
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Strength=910 ;750
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@ -24851,7 +24853,7 @@ FireOnce=yes
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[UltimateMindControl]
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[UltimateMindControl]
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Damage=9999;Number of mind control links
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Damage=9999;Number of mind control links
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ROF=1
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ROF=2
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Range=50
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Range=50
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Projectile=PsychicControlX
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Projectile=PsychicControlX
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Speed=100
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Speed=100
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@ -24860,6 +24862,17 @@ Warhead=ControllerBuilding
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Anim=YURICNTL
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Anim=YURICNTL
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FireOnce=yes
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FireOnce=yes
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[UltimateMindControlS]
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Damage=10;Number of mind control links
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ROF=2
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Range=12
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Projectile=PsychicControlX
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Speed=100
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Warhead=ControllerBuilding
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;Report=YuriMindControl
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Anim=YURICNTL
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FireOnce=yes
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[MultipleMindControlTank]
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[MultipleMindControlTank]
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Damage=3; this is an infinite mind control, so this just affects pips
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Damage=3; this is an infinite mind control, so this just affects pips
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InfiniteMindControl=yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
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InfiniteMindControl=yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
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@ -24886,7 +24899,7 @@ FireOnce=yes
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[MultipleMindControlTowerX]
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[MultipleMindControlTowerX]
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Damage=10; number of mind control links
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Damage=10; number of mind control links
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ROF=1;125
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ROF=2;125
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Range=12
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Range=12
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Projectile=PsychicControlX
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Projectile=PsychicControlX
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Speed=100
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Speed=100
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