Off by default, build behaves normally.
WITH_META_MODE we get auto objdir creation, the ability to
start build from anywhere in the tree.
Still need to add real targets under targets/ to build packages.
Differential Revision: D2796
Reviewed by: brooks imp
http://www.graphicsgems.org/
At the time it claimed to be 3-4 times faster than the traditional
algorithm.
PR: 18769
Approved by: jhb (mentor)
MFC after: 2 weeks
'inline' to 'static inline'. Otherwise, a C99 compiler (such as clang)
will output an undefined symbol for those functions in the resulting
object file. (Even gcc will do this, when you use "-std=c99".)
This should fix the "undefined reference to `set4pixels'" errors that
some people were seeing during ports building, when their world was
compiled with clang.
Approved by: rpaulo (mentor)
Similar to libexec/, do the same with lib/. Make WARNS=6 the norm and
lower it when needed.
I'm setting WARNS?=0 for secure/. It seems secure/ includes the
Makefile.inc provided by lib/. I'm not going to touch that directory.
Most of the code there is contributed anyway.
preparation for 8.0-RELEASE. Add the previous version of those
libraries to ObsoleteFiles.inc and bump __FreeBSD_Version.
Reviewed by: kib
Approved by: re (rwatson)
I revised the text after dd's kind review. So, if you find
any error, it is probably introduced by my last minutes'
update and is entirely my fault, not dd's.
Reviewed by: dd
immediately when a signal is caught. Instead, defer
program termination until the next call to VGLCheckSwitch().
Otherwise, the video card may not be restored correctly
if the signal is seen while inside libvgl functions.
MFC after: 1 week
- Use "OPOST | ONLCR" as a c_oflag in the raw mode instead of 0, which should
make debug output mode readable;
- flush input buffer when switching to/from raw mode. This should prevent
leaking raw scancodes into your shell prompt when program called
VGLKeyboardEnd() w/o processing all scancodes in the buffer.
supported since it's not easy to put 3 bytes accross 64Kb windows
of memory. This should not be such a problem with linear framebuffers.
There is no major interface modification except that the color type
becomes u_long instead of byte. So one just need to recompile his
application.
Approved by: Soren Schmidt <sos@freebsd.dk>