Commit Graph

52 Commits

Author SHA1 Message Date
Kyle Evans
2c690e2a40 lualoader: Add drawer-exported variables for default logodefs
Uncovered while writing the documentation from this, we previously
explicitly fell back to orb or orbbw if an invalid or incompatible logodef
was selected -- in contrast to branddefs, which have an exported variable
that one can whip up a quick local.lua to override in a safe manner that
works regardless of whether or not loader.conf(5) successfully loads.
2018-08-19 18:43:10 +00:00
Kyle Evans
a9edc01b20 lualoader: Hide the rest of the private interfaces
These are less controversial than the others, thus done in a separate
commit. These are all used internally and ways to override are provided via
soon-to-be-documented API or loader.conf(5) variables.
2018-08-19 18:37:33 +00:00
Kyle Evans
12eaa305dd lualoader: Hide most of the internal drawing functions
Ideally, all of the functionality to revamp the loader screen has associated
APIs that are flexible enough that third-party scripts wouldn't need to
override these.
2018-08-19 18:22:01 +00:00
Kyle Evans
6112ee09cb lualoader: Stop exporting drawer.draw
drawer.draw is the back-end for drawlogo and drawbrand and should not be
used directly.
2018-08-19 18:12:11 +00:00
Kyle Evans
e21e1dbe0c lualoader: Allow brand-*.lua for adding new brands
dteske@, I believe, had originally pointed out that lualoader failed to
allow logo-*.lua for new logos to be added. When correcting this mistake, I
failed to do the same for brands.

Correct the sub-mistake: creating new brands is almost identical to creating
new logos, except one must use `drawer.addBrand` and 'graphic' is the only
valid key for a branddef at the moment.

While here, I've added `drawer.default_brand` to be set to name of brand to
be used (e.g. 'fbsd', project default).

Eventually this whole goolash will be documented.

Reported by:	kmoore, iXsystems
2018-06-11 01:32:18 +00:00
Kyle Evans
bbb516ae23 lualoader: Don't try to lookup a nil logo 2018-04-01 01:21:00 +00:00
Kyle Evans
1091c8fe47 lualoader: Split logodefs out into logo-* files
This commit splits all of the logodefs/graphics out into their own own files
and provides a method for these files to register their logodefs with the
drawer. Graphics are now loaded on demand if they don't exist in the current
set of logodefs.

The drawer module becomes a little easier to navigate through without all of
the graphics mixed in. It's also easy to do one-off graphics like the
9.2 Die Hard tribute by dteske@ without adding even more to our memory
requirements.
2018-04-01 01:07:15 +00:00
Kyle Evans
9895e5d41b lualoader: Use printc when we expect ANSI escape sequences 2018-03-21 18:02:56 +00:00
Kyle Evans
2ed9eb5dae lualoader: logdef -> logodef typo 2018-03-04 03:23:19 +00:00
Kyle Evans
2d36799a7e lualoader: Shift menu+brand even for logo=none with customized pos 2018-03-03 18:25:50 +00:00
Kyle Evans
1495c98f0b lualoader: Tweak positioning and fix an off-by-one
- All of our default positions were offset from forth
- Our menu frame size was smaller than in forth
- Logo/brand drawing had an off-by-one, drawing one column lower on the
  screen than they should have been.
- While here, switch a print() to printc() as it's expected that logos may
  contain color and other escpae sequences that we'll need to honor.
2018-03-03 18:13:14 +00:00
Kyle Evans
b435332653 lualoader: Respect loader_menu_title_align
It may be set to "left" or "right" -- any other value will cause the title
to be centered.

I've chosen to position these things just inside the vertical borders,
rather than overlapping the corners. This is an arbitrary choice and easily
amendable if this looks terrible.
2018-03-03 17:38:25 +00:00
Kyle Evans
953d8937d5 lualoader: Respect loader_menu_title, prepare for align 2018-03-03 17:25:49 +00:00
Kyle Evans
223e9874b6 lualoader: Use global printc instead of loader.printc
r330282 registered loader.printc as printc, so use it instead. This makes
sense for a couple reasons, the major point being that it reads a little bit
easier and pairs nicely with the global 'print'.

Similar cases can not really be made for other loader.* functions as most of
them are either highly specific to our use-case or usually available in
other modules, such as `os`. printc does not have a standard implementation
in the Lua world(*), so we have a little more leeway with it, and it's kind
of a special case of the globally available 'print'.

(*) I've been in the Lua world for all of two weeks, so this could be wrong.
2018-03-02 16:06:20 +00:00
Kyle Evans
379e652e1b lualoader: Steamroll the box-drawing
- Add drawer.frame_styles to map out the kinds of characters we need for the
  different loader_menu_frame values
- Respect loader_menu_frame, default to double[*]
- (imp) Use loader.printc instead of print- print adds a newline to the
  output, which is not the right thing we want to be doing.
- (imp) Draw horizontal frames a little more efficiently- setting the cursor
  after every line segment is horribly inefficient, especially on serial
  consoles. Halve the number of characters written at the expense of an
  additional loop to draw the bottom frame, which is likely more efficient
  in the long run for some of less ideal scenarios.

[*] menu.4th(8) claims that the default here was single, but unset
loader_menu_frame yielded double and we didn't have any overrides in the
default loader.conf(5), so double it is.
2018-03-02 15:28:08 +00:00
Kyle Evans
972c7fcd3f lualoader: Use string literal \xNN instead of string.char() 2018-03-02 03:05:36 +00:00
Kyle Evans
04af422907 lualoader: More argument name expansion, part 2
screen also has some instances, but it also has other cleanup to go with it.
Because of this, I will be committing the screen changes separately.
2018-02-26 04:08:54 +00:00
Kyle Evans
322a2dddba lualoader: Clean up naming conventions a little bit
We mostly use camel case for function names, but some local functions got
mixed in using internal underscores. Doubles down on camel case.
2018-02-24 20:21:21 +00:00
Kyle Evans
d709f254c2 lualoader: Remove unused variable; we now use the effective line number 2018-02-24 03:48:52 +00:00
Kyle Evans
1afbc37a1f lualoader: Track effective line number, use it for drawing
Takes into account hidden entries, so that we don't draw blank lines in
place of a hidden item.
2018-02-23 04:12:19 +00:00
Kyle Evans
9ed6f9efda lualoader: Use "local function x()" instead of "local x = function()"
The latter is good, but the former is more elegant and clear about what 'x'
is. Adopt it, preferably only using the latter kind of notation where needed
as values for tables.
2018-02-23 04:03:07 +00:00
Kyle Evans
72e39d711d Add SPDX tags to lua files 2018-02-23 02:51:35 +00:00
Kyle Evans
66964bbc36 lualoader: Attend to some 80-col issues, pointed out by luacheck
Graphics have a tendency to cause 80-col issues, so make an exception to our
standard indentation guidelines for these graphics. This does not hamper
readability too badly.

Two 40-column strings of spaces is trivially replaced with
string.rep(" ", 80)
2018-02-22 20:10:23 +00:00
Kyle Evans
e2df27e363 lualoader: Address some 'luacheck' concerns
luacheck pointed out an assortment of issues, ranging from non-standard
globals being created as well as unused parameters, variables, and redundant
assignments.

Using '_' as a placeholder for values unused (whether it be parameters
unused or return values unused, assuming multiple return values) feels clean
and gets the point across, so I've adopted it. It also helps flag candidates
for cleanup later in some of the lambdas I've created, giving me an easy way
to re-evaluate later if we're still not using some of these features.
2018-02-22 04:15:02 +00:00
Kyle Evans
1f6c6d86e0 lualoader: Replace 8-space indentation with a single tab 2018-02-21 19:56:34 +00:00
Kyle Evans
4f437f9eab lualoader: Allow carousel 'items' to be a table as well as a function
We don't have any in-tree users of this, but for a static set of carousel
options having to define a callback is excessive.
2018-02-21 05:04:58 +00:00
Kyle Evans
a51f9f0c48 lualoader: Simplify menu definitions a little further
Allow "name" entries to be simple strings, instead of just functions. We
know whether we support colors or not by the time any of this is setup, so
all menu names that are basically static with colors sprinkled in are good
candidates for simplification.

Also simplify "func" in many cases where it's just invoking another function
with no arguments. The downside to this simplification is that the functions
called can no longer be trivially replaced by a local module. The upside is
that it removes another layer of indirection that we likely don't need.

These can be re-evaluated later if a compelling argument is raised, on a
case-by-case basis, for replacement.
2018-02-21 04:48:37 +00:00
Kyle Evans
dd65496a04 lualoader: Drop name requirement for menu separators 2018-02-21 04:14:32 +00:00
Kyle Evans
9f71d421c8 lualoader: Drop excessive parenthesizing
This was also a convenience convention (for me) that is not very lua-tic.
Drop it.

I've maintained some parentheses where I'd prefer them, for example,
'if x or y or (z and w) then', but these situations are far and few between.
2018-02-21 01:35:19 +00:00
Kyle Evans
aedd6be5c7 lualoader: Drop terminating semicolons
This was previously chosen out of convenience, as we had a mixed style and
needed to be consistent. I started learning Lua on Friday, so I switched
everything over. It is not a very lua-nic convention, though, so drop it.

Excessive parenthesizing around conditionals is next on the chopping block.
2018-02-21 01:10:03 +00:00
Kyle Evans
25c4c7a5f3 lualoader: Move carousel storage out into config
Carousel storage doesn't need to happen in the menu module, and indeed
storing it there introduces a circular reference between drawer and menu
that only works because of global pollution in loader.lua.

Carousel choices generally map to config entries anyways, making it as good
of place as any to store these. Move {get,set}CarouselIndex functionality
out into config so that drawer and menu may both use it. If we had more
carousel functionality, it might make sense to create a carousel module, but
this is not the case.
2018-02-20 18:04:08 +00:00
Kyle Evans
b57465454b stand/lua: Consistently organize modules
We follow pretty closely the following structure of a module:

1. Copyright notice
2. Module requires
3. Module local declarations
4. Module local definitions
5. Module exports
6. return

Re-organize the one-offs (config/drawer) and denote the start of module
exports with a comment.
2018-02-20 14:45:58 +00:00
Kyle Evans
e15abd1f16 stand/lua: Consistently declare local functions at module scope
Declare these adjacent to the local definitions at the top of the module,
and make sure they're actually declared local to pollute global namespace a
little bit less.
2018-02-20 14:36:28 +00:00
Kyle Evans
699578a6b8 stand/lua: Insert helpful comment for drawer.branddefs 2018-02-20 05:12:39 +00:00
Kyle Evans
df74a61f09 stand/lua: Stick a copyright notice on drawer.lua 2018-02-20 05:11:17 +00:00
Kyle Evans
752b2d40e4 stand/lua: Use 'graphic' instead of 'logo' for table depicting graphics
This is a more sensible name that offers less redundancy when referring to
it (vs. logodef.logo). Switch to it while the getting is good.
2018-02-20 05:10:26 +00:00
Kyle Evans
29aa5794d0 stand/lua: Refactor brands into drawer.branddefs 2018-02-20 05:06:11 +00:00
Kyle Evans
bb26c57ded stand/lua: Refactor logos into drawer.logodefs table
This refactor makes it straightforward to add new logos for drawing and
organizes logo definitions in a logical manner.

The graphic to be drawn for each logo may again be modified outside of
drawer, but it must be done on a case-by-case basis as a modification to the
loader_logo.
2018-02-20 04:56:03 +00:00
Kyle Evans
02122e53a8 stand/lua: Reduce exposure of the drawer module
As part of an effort to slowly reduce our exports overall to a set of stable
properties/functions, go ahead and reduce what drawer exposes to others.

The graphics should generally not be modified on their own, but their
position could be modified if additional grahics also need to be drawn.
Export position/shift information, but leave the actual graphic local to
the module.

The next step will be to create a 'menudef' that gets exported instead, with
each entry in the menudef table describing the graphic to be drawn along
with specific positioning information.
2018-02-20 04:23:43 +00:00
Kyle Evans
da56fe38d5 stand/lua: Move drawer.menu_name_handlers further up
As a good candidate for modification, move this table further up in the
module to improve visibility.
2018-02-20 04:11:48 +00:00
Kyle Evans
2413c411f8 stand/lua: Add and use drawer.menu_name_handlers
Pull out specialized naming behavior into drawer.menu_name_handlers. This is
currently only needed for the carousel entry, where naming is based on the
current choice and the menu item purposefully does not store this state.

The setup was designed so that every type can have a special name handler,
and the default action is to simply use the result of entry.name().
2018-02-20 03:58:45 +00:00
Kyle Evans
c851839897 stand/lua: Re-order locals after copyright notice; require comes first 2018-02-19 17:54:22 +00:00
Kyle Evans
1f5696c7fd stand/lua: Round up some more style.lua(9) concerns 2018-02-19 17:51:33 +00:00
Kyle Evans
2e716cec23 stand/lua: Call menu_entries if it's a function
If we've fetched menu.entries and it turns out it's a function, call it to
get the actual menu entries.

This will be used to swap multi-/single- user boot options if we're booting
single user by default (boot_single="YES" in loader.conf(5)). It can also be
used fairly easily for other non-standard situations.
2018-02-19 16:35:46 +00:00
Kyle Evans
d87577468f stand/lua: Store menu entries in an "entries" table
Instead of directly listing them in menu.welcome and menu.boot_options,
store them at menu.welcome.entries and welcome.boot_options.entries.

This will come into play later when we need to re-order the welcome menu if
boot_single is specified.
2018-02-19 16:25:43 +00:00
Kyle Evans
ddb76e073e stand/lua: Addres style.lua(9) concern 2018-02-19 02:01:49 +00:00
Kyle Evans
4a4fb4f8d6 stand/lua: Allow menu items to be conditionally (in)visible
This will be used to conditionally show/hide the boot environment menu.
2018-02-19 01:59:41 +00:00
Kyle Evans
24a1bd54dc stand/lua: Style pass
These are the style points that I'd like to try and maintain in our lua
scripts:
- Parentheses around conditionals
- Trailing semicolons, except on block terminators
- s:method(...) instead of string.method(s, ...) where applicable

There's likely more, but that'll get hammered out as we continue.
2018-02-17 05:52:25 +00:00
Kyle Evans
a7cf056239 stand/lua: Create/use some MENU_ constants where applicable 2018-02-16 14:57:42 +00:00
Kyle Evans
ada26c4a88 stand/lua: Create a "carousel" menu entry type
This is a pre-cursor to boot environment support in lualoader. Create a new
menu item type, "carousel_entry", that generally provides a callback to get
the list of items, a carousel_id for storing the current value, and the
standard name/func functions that an entry has.

The difference between this and a normal menu item, functionally, is that
selecting a carousel item will automatically rotate through available items
and wrap back at the beginning when the list is exhausted.

The 'name' function takes the choice index, current choice, and the list of
choices as parameters so that the menu item can decorate the name freely as
desired.

The 'func' function takes the current choice as a parameter, so it can act
accordingly.

The kernel menu item has been rewritten to use the carousel_entry type as
both an example and initial test of its functionality before it is used for
boot environment options.
2018-02-16 14:39:41 +00:00