This commit is contained in:
secXsQuared 2018-03-23 20:58:40 -04:00
parent f7c67f48e7
commit 06fa007061

View File

@ -129,11 +129,11 @@ AIIonCannonBaseDefenseValue=35,35,35
; Ion storm control ;gs Now, Weather Control, err... Control ; Ion storm control ;gs Now, Weather Control, err... Control
LightningDeferment=250 ; PCG; Number of frames between announcement of strike and its commencement. LightningDeferment=250 ; PCG; Number of frames between announcement of strike and its commencement.
LightningDamage=500 ; Damage done by lightning strike. ;used to be 250 LightningDamage=500 ; Damage done by lightning strike. ;used to be 250
LightningStormDuration=360 ; Default ion storm duration in frames. This is overriden by the trigger control. ;used to be 420 LightningStormDuration=700 ; Default ion storm duration in frames. This is overriden by the trigger control. ;used to be 420
LightningWarhead=IonWH ; Warhead used by ion storm strike. LightningWarhead=IonWH ; Warhead used by ion storm strike.
LightningHitDelay=10 ; How often the direct target gets hit in frames ;used to be 150 LightningHitDelay=10 ; How often the direct target gets hit in frames ;used to be 150
LightningScatterDelay=5 ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14 LightningScatterDelay=3 ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14
LightningCellSpread=15 ; and how far away random bolts can go ( n by n square ) ;used to be 10 LightningCellSpread=20 ; and how far away random bolts can go ( n by n square ) ;used to be 10
LightningSeparation=1 ; SJM: city-block distance in cells between clouds/bolts LightningSeparation=1 ; SJM: city-block distance in cells between clouds/bolts
IonStorms=no ; Are random ion storms going to appear? IonStorms=no ; Are random ion storms going to appear?
@ -149,7 +149,7 @@ MutateExplosion=yes ; Should the Genetic Mutator use the MutateExplosionWarhead
PrismType=ATESLA ; In the Building code, I need to know when I have a Prism Cannon PrismType=ATESLA ; In the Building code, I need to know when I have a Prism Cannon
PrismSupportModifier=200% ; Each Prism Cannon support beam adds this % to firing beam's damage PrismSupportModifier=200% ; Each Prism Cannon support beam adds this % to firing beam's damage
PrismSupportMax=1024 ; Max number of support beams that may assist a Prism Cannon PrismSupportMax=1024 ; Max number of support beams that may assist a Prism Cannon
PrismSupportDelay=30;60 ; Firing a support beam takes a Prism offline for this long PrismSupportDelay=10;60 ; Firing a support beam takes a Prism offline for this long
PrismSupportDuration=15 ; A support beam is visible for this long PrismSupportDuration=15 ; A support beam is visible for this long
PrismSupportHeight=420 ; Support beam is aimed this many leptons above target building PrismSupportHeight=420 ; Support beam is aimed this many leptons above target building
@ -870,7 +870,7 @@ OpenToppedDamageMultiplier=1.2
OpenToppedWarpDistance=7;Chrono legionairre has to let go if BF moves this far away from target (CL not moving, but is being moved so link won't break on move like normal) OpenToppedWarpDistance=7;Chrono legionairre has to let go if BF moves this far away from target (CL not moving, but is being moved so link won't break on move like normal)
DeathWeapon=DefaultDeathWeapon ;gs Can't use the unit's weapon anymore now that spread is fixed. Damage will be based on hitpoints DeathWeapon=DefaultDeathWeapon ;gs Can't use the unit's weapon anymore now that spread is fixed. Damage will be based on hitpoints
IronCurtainDuration=1800 ;gs In frames 900 is a minute for 15fps IronCurtainDuration=2700 ;gs In frames 900 is a minute for 15fps
FirestormWarhead=FirestormWH ; the warhead that the firestorm defense uses when active FirestormWarhead=FirestormWH ; the warhead that the firestorm defense uses when active
IonCannonWarhead=IonCannonWH ; the warhead that the ion cannon uses IonCannonWarhead=IonCannonWH ; the warhead that the ion cannon uses
VeinholeWarhead=VeinholeWH VeinholeWarhead=VeinholeWH
@ -7148,9 +7148,9 @@ Primary=155mm
Secondary=ASWLauncher Secondary=ASWLauncher
NavalTargeting=1 NavalTargeting=1
Spawns=ASW Spawns=ASW
SpawnsNumber=1 SpawnsNumber=3
SpawnRegenRate=200 SpawnRegenRate=100
SpawnReloadRate=75 SpawnReloadRate=40
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DESTWO) NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DESTWO)
FireAngle=32 FireAngle=32
ToProtect=yes ToProtect=yes
@ -7336,8 +7336,8 @@ Primary=HornetLauncher
CanPassiveAquire=no ; Won't try to pick up own targets CanPassiveAquire=no ; Won't try to pick up own targets
Spawns=ORCA Spawns=ORCA
SpawnsNumber=4 SpawnsNumber=4
SpawnRegenRate=600 SpawnRegenRate=300
SpawnReloadRate=150 SpawnReloadRate=75
FireAngle=32 FireAngle=32
ToProtect=yes ToProtect=yes
Category=Support Category=Support
@ -7571,7 +7571,6 @@ BuildTimeMultiplier=1.3
; **************************** Side Specific ******************************* ; **************************** Side Specific *******************************
; Tank Destroyer ; Tank Destroyer
@ -8224,7 +8223,6 @@ UIName=Name:DRED
Name=Dreadnought Name=Dreadnought
Primary=DredLauncher Primary=DredLauncher
Prerequisite=GAYARD,GATECH Prerequisite=GAYARD,GATECH
CanPassiveAquire=yes ; Won't try to pick up own targets
Spawns=DMISL Spawns=DMISL
SpawnsNumber=2 SpawnsNumber=2
SpawnRegenRate=80 SpawnRegenRate=80
@ -8271,8 +8269,7 @@ ImmuneToVeins=yes
ImmuneToPsionics=yes ImmuneToPsionics=yes
TooBigToFitUnderBridge=true TooBigToFitUnderBridge=true
GuardRange=10 GuardRange=10
;BuildLimit=1 BuildLimit=4
BuildLimit=2
Size=50 Size=50
Sensors=yes Sensors=yes
SensorsSight=10 SensorsSight=10
@ -10758,7 +10755,7 @@ Primary=ASWBomb
Secondary=ASWCollision Secondary=ASWCollision
NavalTargeting=2 NavalTargeting=2
LandTargeting=1 LandTargeting=1
Strength=30 Strength=60
Category=AirPower Category=AirPower
Armor=light Armor=light
Spawned=yes Spawned=yes
@ -10769,14 +10766,14 @@ Landable=yes
MoveToShroud=yes MoveToShroud=yes
;Dock=GAAIRC,AMRADR ;Dock=GAAIRC,AMRADR
PipScale=Ammo PipScale=Ammo
Speed=12 Speed=13
PitchSpeed=.9 PitchSpeed=.9
PitchAngle=0 PitchAngle=0
Owner=British,French,Germans,Americans,Alliance Owner=British,French,Germans,Americans,Alliance
Cost=50 Cost=0
Points=10 Points=10
ROT=5;3 ROT=5;3
Ammo=1 Ammo=-1
Crewed=no Crewed=no
GuardRange=30 GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
@ -10876,7 +10873,7 @@ Owner=British,French,Germans,Americans,Alliance
Cost=1200 Cost=1200
Points=20 Points=20
ROT=3 ROT=3
Ammo=1 Ammo=-1
Crewed=yes Crewed=yes
ConsideredAircraft=yes ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
@ -12404,6 +12401,7 @@ BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=15 MaxDebris=15
MinDebris=7 MinDebris=7
BuildTimeMultiplier=0.5
;Weather Control Device ;Weather Control Device
[GAWEAT] [GAWEAT]
@ -12439,7 +12437,7 @@ BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14 MaxDebris=14
MinDebris=7 MinDebris=7
BuildTimeMultiplier=0.5
; *************************** Special ***************************** ; *************************** Special *****************************
@ -13162,6 +13160,7 @@ ProtectWithWall=yes
Spyable=no Spyable=no
ChargedAnimTime=1 ChargedAnimTime=1
BuildLimit=1 BuildLimit=1
BuildTimeMultiplier=0.5
; Soviet Nuclear Missile ; Soviet Nuclear Missile
@ -13202,6 +13201,7 @@ ChargedAnimTime=1 ;Number of minutes left at which weapon should switch to char
AIBuildThis=no AIBuildThis=no
ProtectWithWall=yes ProtectWithWall=yes
BuildLimit=1 BuildLimit=1
BuildTimeMultiplier=0.5
DamageSelf=yes DamageSelf=yes
@ -13910,6 +13910,7 @@ ProtectWithWall=yes
Spyable=no Spyable=no
ChargedAnimTime=1 ChargedAnimTime=1
BuildLimit=1 BuildLimit=1
BuildTimeMultiplier=0.5
;Psychic Dominator ;Psychic Dominator
[YAPPET] [YAPPET]
@ -13944,6 +13945,7 @@ BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14 MaxDebris=14
MinDebris=7 MinDebris=7
BuildTimeMultiplier=0.5
; Yuri Rocket Launch Pad ; Yuri Rocket Launch Pad
[YAROCK] [YAROCK]
@ -23405,8 +23407,8 @@ Warhead=ORCAAP
Report=HornetAttack Report=HornetAttack
[ASWBomb] [ASWBomb]
Damage=75 Damage=100
ROF=2 ROF=3
Range=4 Range=4
Projectile=DepthCharge Projectile=DepthCharge
Speed=30 Speed=30
@ -23441,7 +23443,7 @@ Bright=yes
CellRangefinding=yes CellRangefinding=yes
[ASWCollision] ;A crashing ASW turns into this bullet at the last second [ASWCollision] ;A crashing ASW turns into this bullet at the last second
Damage=125 Damage=200
ROF=13.33 ROF=13.33
Range=4 Range=4
Projectile=AAHeatSeeker2 ; will be ASW shaped bullet Projectile=AAHeatSeeker2 ; will be ASW shaped bullet
@ -24032,7 +24034,7 @@ Report=PrismTowerAttack
[PrismSupport] [PrismSupport]
Damage=300 Damage=300
ROF=30 ;60 ROF=30 ;60
Range=16 Range=40
Speed=100 Speed=100
Projectile=InvisibleHigh Projectile=InvisibleHigh
Warhead=DummyWarhead Warhead=DummyWarhead
@ -27495,7 +27497,7 @@ AnimList=MININUKE
[NUKE] [NUKE]
CellSpread=10 CellSpread=15
PercentAtMax=1 ;used to be .8 PercentAtMax=1 ;used to be .8
WallAbsoluteDestroyer=yes WallAbsoluteDestroyer=yes
Wood=yes Wood=yes
@ -27515,7 +27517,7 @@ Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9 InfDeath=9
[MutateExplosion] [MutateExplosion]
CellSpread=10;2 CellSpread=15;2
PercentAtMax=1 PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0% Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
InfDeath=9 InfDeath=9
@ -31088,7 +31090,7 @@ WeaponType=NukeCarrier
ShowTimer=yes ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this
Range=7 Range=15
LineMultiplier=2 LineMultiplier=2
;[EMPulseSpecial] ;[EMPulseSpecial]
@ -31181,7 +31183,7 @@ SidebarImage=BOLTICON
ShowTimer=yes ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this
Range=7 Range=20
LineMultiplier=2 LineMultiplier=2
[ChronoSphereSpecial] [ChronoSphereSpecial]
@ -31264,7 +31266,7 @@ Action=PsychicDominator
SidebarImage=PDOMICON SidebarImage=PDOMICON
ShowTimer=yes ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=10 Range=15
LineMultiplier=3 LineMultiplier=3
[SpyPlaneSpecial] [SpyPlaneSpecial]
@ -31297,7 +31299,7 @@ Action=GeneticConverter
SidebarImage=MUTEICON SidebarImage=MUTEICON
ShowTimer=yes ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=7 Range=15
LineMultiplier=3 LineMultiplier=3
[PsychicRevealSpecial] [PsychicRevealSpecial]