v2
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f7c67f48e7
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06fa007061
@ -129,11 +129,11 @@ AIIonCannonBaseDefenseValue=35,35,35
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; Ion storm control ;gs Now, Weather Control, err... Control
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; Ion storm control ;gs Now, Weather Control, err... Control
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LightningDeferment=250 ; PCG; Number of frames between announcement of strike and its commencement.
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LightningDeferment=250 ; PCG; Number of frames between announcement of strike and its commencement.
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LightningDamage=500 ; Damage done by lightning strike. ;used to be 250
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LightningDamage=500 ; Damage done by lightning strike. ;used to be 250
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LightningStormDuration=360 ; Default ion storm duration in frames. This is overriden by the trigger control. ;used to be 420
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LightningStormDuration=700 ; Default ion storm duration in frames. This is overriden by the trigger control. ;used to be 420
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LightningWarhead=IonWH ; Warhead used by ion storm strike.
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LightningWarhead=IonWH ; Warhead used by ion storm strike.
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LightningHitDelay=10 ; How often the direct target gets hit in frames ;used to be 150
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LightningHitDelay=10 ; How often the direct target gets hit in frames ;used to be 150
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LightningScatterDelay=5 ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14
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LightningScatterDelay=3 ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14
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LightningCellSpread=15 ; and how far away random bolts can go ( n by n square ) ;used to be 10
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LightningCellSpread=20 ; and how far away random bolts can go ( n by n square ) ;used to be 10
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LightningSeparation=1 ; SJM: city-block distance in cells between clouds/bolts
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LightningSeparation=1 ; SJM: city-block distance in cells between clouds/bolts
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IonStorms=no ; Are random ion storms going to appear?
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IonStorms=no ; Are random ion storms going to appear?
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@ -149,7 +149,7 @@ MutateExplosion=yes ; Should the Genetic Mutator use the MutateExplosionWarhead
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PrismType=ATESLA ; In the Building code, I need to know when I have a Prism Cannon
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PrismType=ATESLA ; In the Building code, I need to know when I have a Prism Cannon
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PrismSupportModifier=200% ; Each Prism Cannon support beam adds this % to firing beam's damage
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PrismSupportModifier=200% ; Each Prism Cannon support beam adds this % to firing beam's damage
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PrismSupportMax=1024 ; Max number of support beams that may assist a Prism Cannon
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PrismSupportMax=1024 ; Max number of support beams that may assist a Prism Cannon
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PrismSupportDelay=30;60 ; Firing a support beam takes a Prism offline for this long
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PrismSupportDelay=10;60 ; Firing a support beam takes a Prism offline for this long
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PrismSupportDuration=15 ; A support beam is visible for this long
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PrismSupportDuration=15 ; A support beam is visible for this long
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PrismSupportHeight=420 ; Support beam is aimed this many leptons above target building
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PrismSupportHeight=420 ; Support beam is aimed this many leptons above target building
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@ -870,7 +870,7 @@ OpenToppedDamageMultiplier=1.2
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OpenToppedWarpDistance=7;Chrono legionairre has to let go if BF moves this far away from target (CL not moving, but is being moved so link won't break on move like normal)
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OpenToppedWarpDistance=7;Chrono legionairre has to let go if BF moves this far away from target (CL not moving, but is being moved so link won't break on move like normal)
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DeathWeapon=DefaultDeathWeapon ;gs Can't use the unit's weapon anymore now that spread is fixed. Damage will be based on hitpoints
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DeathWeapon=DefaultDeathWeapon ;gs Can't use the unit's weapon anymore now that spread is fixed. Damage will be based on hitpoints
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IronCurtainDuration=1800 ;gs In frames 900 is a minute for 15fps
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IronCurtainDuration=2700 ;gs In frames 900 is a minute for 15fps
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FirestormWarhead=FirestormWH ; the warhead that the firestorm defense uses when active
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FirestormWarhead=FirestormWH ; the warhead that the firestorm defense uses when active
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IonCannonWarhead=IonCannonWH ; the warhead that the ion cannon uses
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IonCannonWarhead=IonCannonWH ; the warhead that the ion cannon uses
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VeinholeWarhead=VeinholeWH
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VeinholeWarhead=VeinholeWH
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@ -7148,9 +7148,9 @@ Primary=155mm
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Secondary=ASWLauncher
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Secondary=ASWLauncher
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NavalTargeting=1
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NavalTargeting=1
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Spawns=ASW
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Spawns=ASW
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SpawnsNumber=1
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SpawnsNumber=3
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SpawnRegenRate=200
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SpawnRegenRate=100
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SpawnReloadRate=75
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SpawnReloadRate=40
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NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DESTWO)
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NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DESTWO)
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FireAngle=32
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FireAngle=32
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ToProtect=yes
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ToProtect=yes
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@ -7336,8 +7336,8 @@ Primary=HornetLauncher
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CanPassiveAquire=no ; Won't try to pick up own targets
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CanPassiveAquire=no ; Won't try to pick up own targets
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Spawns=ORCA
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Spawns=ORCA
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SpawnsNumber=4
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SpawnsNumber=4
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SpawnRegenRate=600
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SpawnRegenRate=300
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SpawnReloadRate=150
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SpawnReloadRate=75
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FireAngle=32
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FireAngle=32
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ToProtect=yes
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ToProtect=yes
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Category=Support
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Category=Support
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@ -7571,7 +7571,6 @@ BuildTimeMultiplier=1.3
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; **************************** Side Specific *******************************
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; **************************** Side Specific *******************************
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; Tank Destroyer
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; Tank Destroyer
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@ -8224,7 +8223,6 @@ UIName=Name:DRED
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Name=Dreadnought
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Name=Dreadnought
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Primary=DredLauncher
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Primary=DredLauncher
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Prerequisite=GAYARD,GATECH
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Prerequisite=GAYARD,GATECH
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CanPassiveAquire=yes ; Won't try to pick up own targets
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Spawns=DMISL
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Spawns=DMISL
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SpawnsNumber=2
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SpawnsNumber=2
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SpawnRegenRate=80
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SpawnRegenRate=80
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@ -8271,8 +8269,7 @@ ImmuneToVeins=yes
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ImmuneToPsionics=yes
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ImmuneToPsionics=yes
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TooBigToFitUnderBridge=true
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TooBigToFitUnderBridge=true
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GuardRange=10
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GuardRange=10
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;BuildLimit=1
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BuildLimit=4
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BuildLimit=2
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Size=50
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Size=50
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Sensors=yes
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Sensors=yes
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SensorsSight=10
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SensorsSight=10
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@ -10758,7 +10755,7 @@ Primary=ASWBomb
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Secondary=ASWCollision
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Secondary=ASWCollision
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NavalTargeting=2
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NavalTargeting=2
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LandTargeting=1
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LandTargeting=1
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Strength=30
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Strength=60
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Category=AirPower
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Category=AirPower
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Armor=light
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Armor=light
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Spawned=yes
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Spawned=yes
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@ -10769,14 +10766,14 @@ Landable=yes
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MoveToShroud=yes
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MoveToShroud=yes
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;Dock=GAAIRC,AMRADR
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;Dock=GAAIRC,AMRADR
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PipScale=Ammo
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PipScale=Ammo
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Speed=12
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Speed=13
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PitchSpeed=.9
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PitchSpeed=.9
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PitchAngle=0
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PitchAngle=0
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Owner=British,French,Germans,Americans,Alliance
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Owner=British,French,Germans,Americans,Alliance
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Cost=50
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Cost=0
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Points=10
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Points=10
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ROT=5;3
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ROT=5;3
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Ammo=1
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Ammo=-1
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Crewed=no
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Crewed=no
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GuardRange=30
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GuardRange=30
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Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
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Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
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@ -10876,7 +10873,7 @@ Owner=British,French,Germans,Americans,Alliance
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Cost=1200
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Cost=1200
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Points=20
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Points=20
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ROT=3
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ROT=3
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Ammo=1
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Ammo=-1
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Crewed=yes
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Crewed=yes
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ConsideredAircraft=yes
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ConsideredAircraft=yes
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AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
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AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
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@ -12404,6 +12401,7 @@ BuildLimit=1
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DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
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DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
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MaxDebris=15
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MaxDebris=15
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MinDebris=7
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MinDebris=7
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BuildTimeMultiplier=0.5
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;Weather Control Device
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;Weather Control Device
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[GAWEAT]
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[GAWEAT]
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@ -12439,7 +12437,7 @@ BuildLimit=1
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DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
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DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
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MaxDebris=14
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MaxDebris=14
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MinDebris=7
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MinDebris=7
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BuildTimeMultiplier=0.5
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; *************************** Special *****************************
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; *************************** Special *****************************
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@ -13162,6 +13160,7 @@ ProtectWithWall=yes
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Spyable=no
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Spyable=no
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ChargedAnimTime=1
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ChargedAnimTime=1
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BuildLimit=1
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BuildLimit=1
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BuildTimeMultiplier=0.5
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; Soviet Nuclear Missile
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; Soviet Nuclear Missile
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@ -13202,6 +13201,7 @@ ChargedAnimTime=1 ;Number of minutes left at which weapon should switch to char
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AIBuildThis=no
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AIBuildThis=no
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ProtectWithWall=yes
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ProtectWithWall=yes
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BuildLimit=1
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BuildLimit=1
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BuildTimeMultiplier=0.5
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DamageSelf=yes
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DamageSelf=yes
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@ -13910,6 +13910,7 @@ ProtectWithWall=yes
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Spyable=no
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Spyable=no
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ChargedAnimTime=1
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ChargedAnimTime=1
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BuildLimit=1
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BuildLimit=1
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BuildTimeMultiplier=0.5
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;Psychic Dominator
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;Psychic Dominator
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[YAPPET]
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[YAPPET]
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@ -13944,6 +13945,7 @@ BuildLimit=1
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DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
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DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
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MaxDebris=14
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MaxDebris=14
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MinDebris=7
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MinDebris=7
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BuildTimeMultiplier=0.5
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; Yuri Rocket Launch Pad
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; Yuri Rocket Launch Pad
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[YAROCK]
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[YAROCK]
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@ -23405,8 +23407,8 @@ Warhead=ORCAAP
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Report=HornetAttack
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Report=HornetAttack
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[ASWBomb]
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[ASWBomb]
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Damage=75
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Damage=100
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ROF=2
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ROF=3
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Range=4
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Range=4
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Projectile=DepthCharge
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Projectile=DepthCharge
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Speed=30
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Speed=30
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@ -23441,7 +23443,7 @@ Bright=yes
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CellRangefinding=yes
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CellRangefinding=yes
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[ASWCollision] ;A crashing ASW turns into this bullet at the last second
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[ASWCollision] ;A crashing ASW turns into this bullet at the last second
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Damage=125
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Damage=200
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ROF=13.33
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ROF=13.33
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Range=4
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Range=4
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Projectile=AAHeatSeeker2 ; will be ASW shaped bullet
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Projectile=AAHeatSeeker2 ; will be ASW shaped bullet
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@ -24032,7 +24034,7 @@ Report=PrismTowerAttack
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[PrismSupport]
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[PrismSupport]
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Damage=300
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Damage=300
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ROF=30 ;60
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ROF=30 ;60
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Range=16
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Range=40
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Speed=100
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Speed=100
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Projectile=InvisibleHigh
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Projectile=InvisibleHigh
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Warhead=DummyWarhead
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Warhead=DummyWarhead
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@ -27495,7 +27497,7 @@ AnimList=MININUKE
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[NUKE]
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[NUKE]
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CellSpread=10
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CellSpread=15
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PercentAtMax=1 ;used to be .8
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PercentAtMax=1 ;used to be .8
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WallAbsoluteDestroyer=yes
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WallAbsoluteDestroyer=yes
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Wood=yes
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Wood=yes
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@ -27515,7 +27517,7 @@ Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
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InfDeath=9
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InfDeath=9
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[MutateExplosion]
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[MutateExplosion]
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CellSpread=10;2
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CellSpread=15;2
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PercentAtMax=1
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PercentAtMax=1
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Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
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Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
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InfDeath=9
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InfDeath=9
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@ -31088,7 +31090,7 @@ WeaponType=NukeCarrier
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ShowTimer=yes
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ShowTimer=yes
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DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
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DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
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AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this
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AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this
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Range=7
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Range=15
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LineMultiplier=2
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LineMultiplier=2
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;[EMPulseSpecial]
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;[EMPulseSpecial]
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@ -31181,7 +31183,7 @@ SidebarImage=BOLTICON
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ShowTimer=yes
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ShowTimer=yes
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DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
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DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
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AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this
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AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this
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Range=7
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Range=20
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LineMultiplier=2
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LineMultiplier=2
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[ChronoSphereSpecial]
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[ChronoSphereSpecial]
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@ -31264,7 +31266,7 @@ Action=PsychicDominator
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SidebarImage=PDOMICON
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SidebarImage=PDOMICON
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ShowTimer=yes
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ShowTimer=yes
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DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
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DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
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Range=10
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Range=15
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LineMultiplier=3
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LineMultiplier=3
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[SpyPlaneSpecial]
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[SpyPlaneSpecial]
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@ -31297,7 +31299,7 @@ Action=GeneticConverter
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SidebarImage=MUTEICON
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SidebarImage=MUTEICON
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ShowTimer=yes
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ShowTimer=yes
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DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
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DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
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Range=7
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Range=15
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LineMultiplier=3
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LineMultiplier=3
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[PsychicRevealSpecial]
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[PsychicRevealSpecial]
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