asdasddasdsa

This commit is contained in:
secXsQuared 2018-03-18 21:27:02 -04:00
parent 8ecfba23dd
commit 34f3754162
1 changed files with 110 additions and 92 deletions

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@ -29,15 +29,15 @@ RepairRate=.012 ; minutes between applying repair step
RepairStep=8 ; hit points to heal per repair 'tick' RepairStep=8 ; hit points to heal per repair 'tick'
URepairRate=.016 ; [units only] minutes between applying repair step URepairRate=.016 ; [units only] minutes between applying repair step
IRepairRate=.001 ; [infantry only] minutes between applying repair step IRepairRate=.001 ; [infantry only] minutes between applying repair step
IRepairStep=20 ; [infantry only] hit points to heal per repair 'tick' for infantry IRepairStep=20 ; [infantry only] hit points to heal per repair 'tick' for infantry
TiberiumHeal=.010 ; minutes between applying Tiberium healing [for those units that heal in Tiberium] TiberiumHeal=.010 ; minutes between applying Tiberium healing [for those units that heal in Tiberium]
SelfHealInfantryFrames=50 SelfHealInfantryFrames=50
SelfHealInfantryAmount=25 SelfHealInfantryAmount=15
SelfHealUnitFrames=40 SelfHealUnitFrames=75
SelfHealUnitAmount=5 ;gs Tech Machine Shop and Tech Hospital SelfHealUnitAmount=3 ;gs Tech Machine Shop and Tech Hospital
; income and production ; income and production
;BailCount=28 ; number of 'bails' carried by a harvester ;BailCount=28 ; number of 'bails' carried by a harvester
BuildSpeed=.7 ; general build speed [time (in minutes) to produce a 1000 credit cost item] BuildSpeed=.7 ; general build speed [time (in minutes) to produce a 1000 credit cost item]
BuildupTime=.06 ; average minutes that building build-up animation runs BuildupTime=.06 ; average minutes that building build-up animation runs
GrowthRate=.1 ; minutes between ore (Tiberium) growth GrowthRate=.1 ; minutes between ore (Tiberium) growth
@ -3875,7 +3875,10 @@ Category=Soldier
Primary=M60 Primary=M60
Secondary=MissileLauncher ;GEF New Guardian GI weapon Secondary=MissileLauncher ;GEF New Guardian GI weapon
OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
Occupier=no;yes ; I can Occupy UC buildings Occupier=yes;yes ; I can Occupy UC buildings
OccupyWeapon=MissileLauncherE
OccupyWeapon=MissileLauncher; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=MissileLauncherE; The weapon I use while Occupying. Defaults to 0 (Primary)
Prerequisite=GAPILE Prerequisite=GAPILE
CrushSound=InfantrySquish CrushSound=InfantrySquish
Strength=200 Strength=200
@ -4038,6 +4041,7 @@ Category=Soldier
Prerequisite=GAPILE,RADAR Prerequisite=GAPILE,RADAR
PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D ; SJM: any Pentagon building sufficient to build SEAL PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D ; SJM: any Pentagon building sufficient to build SEAL
Primary=MP5 Primary=MP5
Secondary=Sapper
OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
NavalTargeting=4 NavalTargeting=4
LeadershipRating=8 LeadershipRating=8
@ -4080,8 +4084,12 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1 Size=1
DetectDisguise=yes DetectDisguise=yes
ElitePrimary=MP5E ElitePrimary=MP5E
EliteSecondary=Sapper
IFVMode=4 IFVMode=4
UseOwnName=true UseOwnName=true
Occupier=yes ; I can Occupy UC buildings
OccupyWeapon=MP5; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=MP5E; The weapon I use while Occupying. Defaults to 0 (Primary)
[TANY] [TANY]
UIName=Name:TANYA UIName=Name:TANYA
@ -4089,7 +4097,6 @@ Name=Tanya
Category=Soldier Category=Soldier
Prerequisite=GAPILE,GATECH Prerequisite=GAPILE,GATECH
Primary=DoublePistols Primary=DoublePistols
Secondary=Sapper
OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
NavalTargeting=4 NavalTargeting=4
LeadershipRating=8 LeadershipRating=8
@ -4132,12 +4139,13 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1 Size=1
DetectDisguise=yes DetectDisguise=yes
ElitePrimary=DoublePistolsE ElitePrimary=DoublePistolsE
EliteSecondary=Sapper
IFVMode=4 IFVMode=4
BuildLimit=1 BuildLimit=1
SelfHealing=yes SelfHealing=yes
UseOwnName=true UseOwnName=true
Occupier=yes
OccupyWeapon=DoublePistols; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=DoublePistolsE; The weapon I use while Occupying. Defaults to 0 (Primary)
; Chrono Legionnaire ; Chrono Legionnaire
[CLEG] [CLEG]
@ -4247,6 +4255,9 @@ PreventAttackMove=yes
MoveToShroud=no MoveToShroud=no
IFVMode=4 IFVMode=4
DetectDisguise=yes DetectDisguise=yes
Occupier=yes
OccupyWeapon=ChronoMP5; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=ChronoMP5E; The weapon I use while Occupying. Defaults to 0 (Primary)=
;Psi-Commando ;anybody gets Yuri tech ;note, what you get is based on type of Tech Center, not country of guy who owns it ;Psi-Commando ;anybody gets Yuri tech ;note, what you get is based on type of Tech Center, not country of guy who owns it
[PTROOP] [PTROOP]
@ -4298,7 +4309,9 @@ ImmuneToPsionics=yes
ElitePrimary=MindControl2E ElitePrimary=MindControl2E
IFVMode=4 IFVMode=4
Trainable=yes Trainable=yes
Occupier=yes
OccupyWeapon=MindControl2E; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=MindControl2E; The weapon I use while Occupying. Defaults to 0 (Primary)
; **************************** Side Specific ******************************* ; **************************** Side Specific *******************************
@ -4349,6 +4362,9 @@ SelfHealing=yes
BuildLimit=1 BuildLimit=1
Trainable=yes Trainable=yes
DetectDisguise=yes DetectDisguise=yes
Occupier=yes
OccupyWeapon=AWP; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=AWPE; The weapon I use while Occupying. Defaults to 0 (Primary)
; ************************************************************************** ; **************************************************************************
@ -11833,6 +11849,8 @@ NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and Radio
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
ResourceDestination=yes;gs for the AI to handle the slave miner, it has to understand what makes money ResourceDestination=yes;gs for the AI to handle the slave miner, it has to understand what makes money
Drainable=no Drainable=no
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts
; Allied weapons factory ; Allied weapons factory
[GAWEAP] [GAWEAP]
@ -11867,7 +11885,7 @@ DamageSmokeOffset=408,880,435
AIBuildThis=yes AIBuildThis=yes
ExitCoord=512,256,0 ExitCoord=512,256,0
Spyable=no Spyable=no
UnitsGainSelfHeal=2 ; one 'unit' of SelfHealUnitAmount per SelfHealUnitFrames UnitsGainSelfHeal=5 ; one 'unit' of SelfHealUnitAmount per SelfHealUnitFrames
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing ;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
NumberImpassableRows=1 ; Tanks unlimbo on the second cell. Drive locomotor's Force Track ignores the building, but hover gets stuck NumberImpassableRows=1 ; Tanks unlimbo on the second cell. Drive locomotor's Force Track ignores the building, but hover gets stuck
@ -12045,8 +12063,8 @@ Crewed=yes
;Explodes=yes ;Explodes=yes
;DeathWeapon=OilExplosion ;DeathWeapon=OilExplosion
OrePurifier=yes OrePurifier=yes
ProduceCashAmount=200 ; Amount every Delay ProduceCashAmount=50 ; Amount every Delay
ProduceCashDelay=60 ; Frame delay between Amounts ProduceCashDelay=100 ; Frame delay between Amounts
AIBuildThis=yes AIBuildThis=yes
TogglePower=no TogglePower=no
Powered=true Powered=true
@ -14028,8 +14046,8 @@ Unsellable=yes
Explodes=yes Explodes=yes
DeathWeapon=OilExplosion DeathWeapon=OilExplosion
ProduceCashStartup=1000 ; credits when captured from the Neutral house ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=40 ; Amount every Delay ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=60 ; Frame delay between Amounts ProduceCashDelay=100 ; Frame delay between Amounts
WorkingSound=OilDerrickLoop WorkingSound=OilDerrickLoop
LeaveRubble=yes LeaveRubble=yes
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building) RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)
@ -23028,9 +23046,9 @@ Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH OccupantAnim=UCFLASH
[UCPara] [UCPara]
Damage=30 Damage=45
ROF=15 ROF=10
Range=6 ;7 Range=7 ;7
Projectile=InvisibleHigh Projectile=InvisibleHigh
Speed=100 Speed=100
Warhead=SSAB Warhead=SSAB
@ -23039,9 +23057,9 @@ Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH OccupantAnim=UCFLASH
[UCElitePara] [UCElitePara]
Damage=40 Damage=60
ROF=15 ROF=10
Range=6 ;7 Range=7 ;7
Projectile=InvisibleHigh Projectile=InvisibleHigh
Speed=100 Speed=100
Warhead=SSAB Warhead=SSAB
@ -23069,8 +23087,8 @@ Warhead=SSA
Report=RocketeerAttack Report=RocketeerAttack
[MP5] [MP5]
Damage=100 Damage=187.5
ROF=10 ROF=6.67
Range=7 Range=7
Projectile=InvisibleLow Projectile=InvisibleLow
Speed=100 Speed=100
@ -23844,7 +23862,7 @@ Projectile=InvisibleLow
; Fire by Chrono Legion ; Fire by Chrono Legion
[NeutronRifle] [NeutronRifle]
Damage=16 Damage=9999
ROF=60 ROF=60
Range=7.5 Range=7.5
Speed=100 Speed=100
@ -24107,7 +24125,7 @@ Damage=1200
Range=30 Range=30
Projectile=GiantNukeDown ;MultiMissile Projectile=GiantNukeDown ;MultiMissile
Speed=10 Speed=10
RadLevel=9999 RadLevel=65535
Warhead=NUKE Warhead=NUKE
Report= Report=
@ -24463,9 +24481,9 @@ IsMagBeam=yes
;GEF Weapons used by units in IFV ;GEF Weapons used by units in IFV
[CRM60] [CRM60]
Damage=25 Damage=37.5
ROF=15 ROF=10
Range=6;4 Range=7;4
Projectile=InvisibleLow Projectile=InvisibleLow
Speed=100 Speed=100
Warhead=SSA Warhead=SSA
@ -24474,9 +24492,9 @@ Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
; Fire by Telsa Trooper ; Fire by Telsa Trooper
[CRElectricBolt] [CRElectricBolt]
Damage=60;50 Damage=90;50
ROF=45;40 ;changed on 11/29 from 30 to 45 ROF=30;40 ;changed on 11/29 from 30 to 45
Range=6;3 Range=7;3
Speed=100 Speed=100
Warhead=Shock Warhead=Shock
Report=TeslaTankAttack Report=TeslaTankAttack
@ -24486,21 +24504,21 @@ AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters ne
;Rocket Infantry ;Rocket Infantry
[CRBAZOOKA] [CRBAZOOKA]
Damage=35;25 Damage=52.5;25
ROF=30;60 ROF=20;60
Range=8;6 Range=9;6
Projectile=AAHeatSeeker2 Projectile=AAHeatSeeker2
Speed=25 Speed=25
Warhead=AP Warhead=AP
Report=FlakCannonAttack Report=FlakCannonAttack
[CRMP5] ;reimplementing this as an anti-infantry IFV weapon [CRMP5] ;reimplementing this as an anti-infantry IFV weapon
Damage=125 Damage=187.5
ROF=10 ROF=6.67
Range=7;8;6 Range=8;8;6
Projectile=InvisibleLow Projectile=InvisibleLow
Speed=100 Speed=100
Warhead=HollowPoint3 Warhead=HollowPoint
Report=SealAttack Report=SealAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
;OmniFire=yes ;OmniFire=yes
@ -24519,11 +24537,11 @@ Report=MirageTankDisguise
; Fire by Chrono Legion ; Fire by Chrono Legion
[CRNeutronRifle] [CRNeutronRifle]
Damage=5 Damage=9999
ROF=120 ROF=60
Range=6 Range=10
Speed=100 Speed=100
Projectile=InvisibleLow Projectile=InvisibleAll
Warhead=ChronoBeam Warhead=ChronoBeam
Report= Report=
IsRadBeam=yes IsRadBeam=yes
@ -24531,18 +24549,18 @@ Report=ChronoLegionAttack
; rifle soldier weapons (multiple shots) ; rifle soldier weapons (multiple shots)
[CRM1Carbine] [CRM1Carbine]
Damage=30;20 Damage=45;20
ROF=15;20 ROF=10;20
Range=6;4 Range=7;4
Projectile=InvisibleLow Projectile=InvisibleLow
Speed=100 Speed=100
Warhead=SA Warhead=SA
Report=GIAttack Report=GIAttack
[CRNuke] [CRNuke]
Damage=200 ;changed from 600 on 11/30 Damage=300 ;changed from 600 on 11/30
ROF=80 ROF=53.33
Range=1 Range=2
Projectile=InvisibleLow Projectile=InvisibleLow
Speed=35 ; was 10 Speed=35 ; was 10
RadLevel=500 RadLevel=500
@ -24552,26 +24570,26 @@ Suicide=yes
[CRTerrorBomb] [CRTerrorBomb]
Projectile=Invisible Projectile=Invisible
Damage=250 Damage=375
Warhead=TerrorBombWH Warhead=TerrorBombWH
Anim=RING1 Anim=RING1
Range=1.5 Range=2.5
ROF=10 ROF=6.67
Suicide=yes Suicide=yes
[CRPsychicJab] [CRPsychicJab]
Damage=25 Damage=37.5
ROF=15 ROF=10
Range=6.5 Range=7.5
Projectile=InvisibleLow Projectile=InvisibleLow
Speed=100 Speed=100
Warhead=SAFlame Warhead=SAFlame
Report=InitiateAttack Report=InitiateAttack
[CRVirusGun] [CRVirusGun]
Damage=125 Damage=187.5
ROF=80 ROF=53.33
Range=12 Range=13
Projectile=InvisibleLow Projectile=InvisibleLow
Speed=100 Speed=100
Report=VirusAttack Report=VirusAttack
@ -24579,9 +24597,9 @@ Warhead=Virus;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired RevealOnFire=no ; Doesn't clear shroud when fired
[CRSuperMindBlast] [CRSuperMindBlast]
Damage=250;Needed to be considered offensive unit Damage=375;Needed to be considered offensive unit
Range=1 Range=2
ROF=50 ;200 needs to be closer to animation time (Kills everything anyway) ROF=33.33 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic Projectile=Psychic
Speed=1 Speed=1
Warhead=SuperPsiPulse Warhead=SuperPsiPulse
@ -24592,9 +24610,9 @@ Anim=RING1
;GI Missile Launcher ;GI Missile Launcher
[CRMissileLauncher] [CRMissileLauncher]
Damage=30 Damage=45
ROF=40 ROF=26.67
Range=8 Range=9
Burst=2 Burst=2
Projectile=AAHeatSeeker2 ;AirToGroundMissile Projectile=AAHeatSeeker2 ;AirToGroundMissile
Speed=30 ;40 Speed=30 ;40
@ -24603,9 +24621,9 @@ Report=GuardianGIDeployedAttack
MinimumRange=1 MinimumRange=1
[Demobomb] [Demobomb]
Damage=300 ;was 400, changed 11/30 Damage=450 ;was 400, changed 11/30
ROF=80 ROF=53.33
Range=1 Range=2
Projectile=InvisibleLow Projectile=InvisibleLow
Speed=35 Speed=35
RadLevel=100 RadLevel=100
@ -24615,9 +24633,9 @@ Suicide=yes
; Fire by Desolater ; Fire by Desolater
[CRRadBeamWeapon] [CRRadBeamWeapon]
Damage=175;125 Damage=262.5;125
ROF=30;50 ROF=20;50
Range=7;5 Range=8;5
Speed=100 Speed=100
Projectile=InvisibleLow Projectile=InvisibleLow
Warhead=RadBeamWarhead Warhead=RadBeamWarhead
@ -24633,9 +24651,9 @@ Report=DesolatorAttack
;Warhead=Controller ;Warhead=Controller
;Report=FIEND2 ;Report=FIEND2
;Anim=WAKE2 ;Anim=WAKE2
Damage=200;Needed to be considered offensive unit Damage=300;Needed to be considered offensive unit
Range=1 Range=2
ROF=10;200 needs to be closer to animation time (Kills everything anyway) ROF=6.67;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic Projectile=Psychic
Speed=1 Speed=1
Warhead=PsiPulse Warhead=PsiPulse
@ -24646,20 +24664,20 @@ Anim=RING1
[CRAWP] [CRAWP]
Damage=250;200 Damage=375;200
ROF=100;150 ROF=66.67;150
Range=14 Range=22
Projectile=InvisibleLow Projectile=InvisibleAll
Speed=100 Speed=100
Report=SILENCER Report=SILENCER
Warhead=HollowPoint2 Warhead=HollowPoint3
RevealOnFire=no ; Doesn't clear shroud when fired RevealOnFire=no ; Doesn't clear shroud when fired
; Fire by Prism Cannon ; Fire by Prism Cannon
[CowShot];[PrismShot] [CowShot];[PrismShot]
Damage=300 Damage=450
ROF=75;100 ROF=50;100
Range=12;8 Range=13;8
Speed=100 Speed=100
Projectile=InvisibleHigh Projectile=InvisibleHigh
Warhead=PrismWarhead Warhead=PrismWarhead
@ -24682,9 +24700,9 @@ RadLevel=500
;Report=Dummy ;Report=Dummy
[CRFlakGuyGun] ; Anti-surface gun for the Flak Trooper [CRFlakGuyGun] ; Anti-surface gun for the Flak Trooper
Damage=30;20 Damage=45;20
ROF=15;20 ROF=10;20
Range=7;5 Range=8;5
Projectile=FlakTProj Projectile=FlakTProj
Speed=50 Speed=50
Report=FlakTrackAttackGround ; put in new sound for this Report=FlakTrackAttackGround ; put in new sound for this
@ -25076,7 +25094,7 @@ FireInTransport=no;can't fire out of the BattleFortress
; Fire by Chrono Legion ; Fire by Chrono Legion
[NeutronRifleE] [NeutronRifleE]
Damage=32 Damage=9999
ROF=60 ROF=60
Range=10 Range=10
Speed=100 Speed=100
@ -25265,12 +25283,12 @@ Report=SealAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
[ChronoMP5E] [ChronoMP5E]
Damage=125 Damage=187.5
ROF=10 ROF=6.67
Range=6 Range=7
Projectile=InvisibleLow Projectile=InvisibleLow
Speed=100 Speed=100
Warhead=HollowPointNoBuilding Warhead=HollowPoint
Report=SealAttack Report=SealAttack
[ATGUNE] [ATGUNE]
@ -27169,7 +27187,7 @@ ProneDamage=600%
; anti-infantry rifle bullet (single shot -- very effective verses infantry) ; anti-infantry rifle bullet (single shot -- very effective verses infantry)
[HollowPoint] [HollowPoint]
Verses=200%,100%,100%,15%,15%,15%,15%,15%,15%,15%,100% ; see note in comments above about 1% Verses=200%,100%,100%,20%,20%,20%,20%,20%,20%,20%,100% ; see note in comments above about 1%
InfDeath=1 InfDeath=1
AnimList=PIFF AnimList=PIFF
ProneDamage=100% ProneDamage=100%
@ -27177,14 +27195,14 @@ Bullets=yes
; anti-infantry rifle bullet (single shot -- very effective verses infantry) ; anti-infantry rifle bullet (single shot -- very effective verses infantry)
[HollowPoint2] [HollowPoint2]
Verses=100%,100%,100%,15%,15%,15%,15%,15%,15%,15%,100%; Verses=100%,100%,100%,50%,50%,50%,50%,50%,50%,50%,100%;
InfDeath=1 InfDeath=1
AnimList=PIFF AnimList=PIFF
ProneDamage=100% ProneDamage=100%
Bullets=yes Bullets=yes
[HollowPoint3] [HollowPoint3]
Verses=100%,100%,100%,30%,30%,30%,30%,30%,30%,100%,100% Verses=100%,100%,100%,80%,80%,80%,80%,80%,80%,80%,100%
InfDeath=1 InfDeath=1
AnimList=PIFF AnimList=PIFF
ProneDamage=100% ProneDamage=100%
@ -27408,7 +27426,7 @@ AnimList=DEMTEXP
[ChronoBeam] [ChronoBeam]
;No chronoing spawned rockets ;No chronoing spawned rockets
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0% Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
;Verses=100%,0%,20%,10%,0% ;Verses=100%,0%,20%,10%,0%
;InfDeath=5 ;InfDeath=5
Temporal=yes Temporal=yes