This commit is contained in:
secXsQuared 2018-04-23 23:01:42 -04:00
parent 9194fa4910
commit 7447a5327e
1 changed files with 82 additions and 23 deletions

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@ -40,7 +40,7 @@ SelfHealUnitAmount=3 ;gs Tech Machine Shop and Tech Hospital
;BailCount=28 ; number of 'bails' carried by a harvester
BuildSpeed=.7 ; general build speed [time (in minutes) to produce a 1000 credit cost item]
BuildupTime=.06 ; average minutes that building build-up animation runs
GrowthRate=.1 ; minutes between ore (Tiberium) growth
GrowthRate=0.02 ; minutes between ore (Tiberium) growth
TiberiumGrows=yes ; Does ore grow denser over time?
TiberiumSpreads=yes ; Does ore spread into adjacent areas?
SeparateAircraft=yes ; Is first helicopter to be purchased separately from helipad?
@ -1063,6 +1063,7 @@ Mutant=Special
64=YDOG
65=YADOG
66=AENGINEER
67=FTESLA
; ******* Vehicle Type List *******
; This lists all of the vehicles types in the game. Each vehicle
@ -3974,7 +3975,7 @@ CrushSound=InfantrySquish
LeadershipRating=3
Strength=150
Armor=none
TechLevel=1
TechLevel=9
Sight=4
BombSight=4 ; detecting ivan's little friends
Speed=5
@ -7112,7 +7113,6 @@ DisguiseWhenStill=yes;gs I can no longer pick a disguise nor deploy
Strength=400
Category=AFV
Armor=light
Turret=yes
IsTilter=yes
Crusher=yes
AutoCrush=yes
@ -7236,7 +7236,6 @@ Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
Turret=yes
TechLevel=10
Sight=6
Speed=6
@ -7688,6 +7687,7 @@ UIName=Name:CMIN
Name=Chrono Miner(noback)
;Image=CMIN
IFVMode=6
NavalTargeting=5
Turret=yes
Nominal=yes
ToProtect=yes
@ -7750,6 +7750,7 @@ IFVMode=6
UIName=Name:CMIN
Name=Chrono Miner
Turret=yes
NavalTargeting=5
Prerequisite=GAWEAP,PROC
Nominal=yes
ToProtect=yes
@ -10198,6 +10199,48 @@ ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
[FTESLA]
UIName=Name:XCOMET
Name=Tesla Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=TeslaFragmentX
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
; Propaganda Truck
[PROPA]
UIName=Name:PROPA
@ -24953,7 +24996,7 @@ Range=5
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=InvisibleLow
Projectile=InvisibleAll
IsElectricBolt=true
; Fire by Telsa Trooper at Tesla Coil
@ -25166,7 +25209,7 @@ FireOnce=yes
[UltimateMindControl]
Damage=9999;Number of mind control links
ROF=2
Range=65535
Range=80
Projectile=PsychicControlX
Speed=100
Warhead=ControllerBuilding
@ -25315,7 +25358,7 @@ Report=MirageTankDisguise
Damage=150
ROF=46.67
Range=8
Projectile=InvisibleLow
Projectile=InvisibleAll
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no ; SJM: design change, tank can fire always
@ -25575,6 +25618,17 @@ Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
[TeslaFragmentX]
Damage=45
ROF=53.33
Range=4
Projectile=SmallTeslaPX
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
; Fire by Magnetron
[MagneticBeam]
Damage=5000
@ -26136,7 +26190,7 @@ Range=7
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce
Projectile=ElectricbounceX
IsElectricBolt=true
; Fire by Telsa Trooper
@ -26221,7 +26275,7 @@ IsLaser=true ; this flag tells the game to use the special laser draw effect
Damage=225
ROF=53.33
Range=10
Projectile=InvisibleLow
Projectile=InvisibleAll
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no ; SJM: design change, tank can fire always
@ -27216,7 +27270,7 @@ SubjectToElevation=no
SubjectToWalls=no
[ElectricbounceX]
ShrapnelWeapon=TeslaFragment
ShrapnelWeapon=TeslaFragmentX
ShrapnelCount=3
Inviso=yes
Image=none
@ -27230,6 +27284,7 @@ ShrapnelWeapon=SuperCometFragment
ShrapnelCount=5 ; Means (10 - (Range in cells))
Inviso=yes
Image=none
AA=yes
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
@ -27255,6 +27310,7 @@ SubjectToWalls=no
[SuperSmallCometP]
ShrapnelWeapon=CometFragment
ShrapnelCount=3 ; Non neg means absolutely 3
AA=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
@ -27267,6 +27323,7 @@ ShrapnelWeapon=CometFragment
ShrapnelCount=5
Inviso=yes
Image=none
AA=yes
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
@ -27274,6 +27331,7 @@ SubjectToWalls=no
[SmallCometP]
Inviso=yes
Image=none
AA=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
@ -27285,14 +27343,13 @@ SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
[UCSmallTeslaP]
[SmallTeslaPX]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
; **************************************************************************
; ************************ Particle Systems ********************************
@ -29006,7 +29063,7 @@ PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the da
[DiskXWH]
CellSpread=1
PercentAtMax=.75
PercentAtMax=1
Wall=no
Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
@ -29015,12 +29072,14 @@ PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the da
[LUNARWH]
CellSpread=1
PercentAtMax=.75
PercentAtMax=1
Wall=no
Verses=100%,100%,100%,75%,50%,50%,100%,100%,100%,100%,100%
Verses=100%,100%,100%,100%,100%,100%,75%,50%,50%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
[MirageWH] // Supposed to be a heat ray.
CellSpread=1
PercentAtMax=1
Verses=100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100% ; Needs balancing by designers
AnimList=IRONFX ; temp, should have flash-o-light
InfDeath=4 ; Burn death
@ -29602,7 +29661,7 @@ LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
AnimationProbability=1
Immune=yes
;Immune=no
@ -29617,7 +29676,7 @@ LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
AnimationProbability=1
Immune=yes
;Immune=no
@ -29632,7 +29691,7 @@ LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
AnimationProbability=1
Immune=yes
;Immune=no
@ -31875,9 +31934,9 @@ Name=Tiberium Riparius
Image=1
Power=0
Value=25
Growth=2200
Growth=240
GrowthPercentage=.06
Spread=2200
Spread=240
SpreadPercentage=.06
Color=NeonGreen ; **WARNING**: If you change this color, notify Bret_a