YESS@
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@ -40,7 +40,7 @@ SelfHealUnitAmount=3 ;gs Tech Machine Shop and Tech Hospital
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;BailCount=28 ; number of 'bails' carried by a harvester
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BuildSpeed=.7 ; general build speed [time (in minutes) to produce a 1000 credit cost item]
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BuildupTime=.06 ; average minutes that building build-up animation runs
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GrowthRate=.1 ; minutes between ore (Tiberium) growth
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GrowthRate=0.02 ; minutes between ore (Tiberium) growth
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TiberiumGrows=yes ; Does ore grow denser over time?
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TiberiumSpreads=yes ; Does ore spread into adjacent areas?
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SeparateAircraft=yes ; Is first helicopter to be purchased separately from helipad?
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@ -1063,6 +1063,7 @@ Mutant=Special
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64=YDOG
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65=YADOG
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66=AENGINEER
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67=FTESLA
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; ******* Vehicle Type List *******
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; This lists all of the vehicles types in the game. Each vehicle
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@ -3974,7 +3975,7 @@ CrushSound=InfantrySquish
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LeadershipRating=3
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Strength=150
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Armor=none
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TechLevel=1
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TechLevel=9
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Sight=4
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BombSight=4 ; detecting ivan's little friends
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Speed=5
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@ -7112,7 +7113,6 @@ DisguiseWhenStill=yes;gs I can no longer pick a disguise nor deploy
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Strength=400
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Category=AFV
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Armor=light
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Turret=yes
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IsTilter=yes
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Crusher=yes
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AutoCrush=yes
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@ -7236,7 +7236,6 @@ Category=AFV
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Armor=heavy
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IsTilter=yes
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TooBigToFitUnderBridge=true
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Turret=yes
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TechLevel=10
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Sight=6
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Speed=6
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@ -7688,6 +7687,7 @@ UIName=Name:CMIN
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Name=Chrono Miner(noback)
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;Image=CMIN
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IFVMode=6
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NavalTargeting=5
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Turret=yes
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Nominal=yes
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ToProtect=yes
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@ -7750,6 +7750,7 @@ IFVMode=6
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UIName=Name:CMIN
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Name=Chrono Miner
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Turret=yes
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NavalTargeting=5
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Prerequisite=GAWEAP,PROC
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Nominal=yes
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ToProtect=yes
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@ -10198,6 +10199,48 @@ ZFudgeColumn=8
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ZFudgeTunnel=13
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Size=3
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[FTESLA]
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UIName=Name:XCOMET
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Name=Tesla Placeholder
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Image=HTNK
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Prerequisite=GAWEAP,GATECH
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Primary=TeslaFragmentX
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Strength=300
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Category=AFV
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Armor=heavy
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Turret=yes ;temp until tank art done
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IsTilter=yes
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TooBigToFitUnderBridge=true
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TechLevel=-1
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Sight=8
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Speed=4
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CrateGoodie=no
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Crusher=yes
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Owner=British,French,Germans,Americans,Alliance
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Cost=2000
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Points=50
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ROT=5
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IsSelectableCombatant=yes
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AllowedToStartInMultiplayer=no
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Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
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VoiceSelect=
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VoiceMove=
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VoiceAttack=
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VoiceFeedback=
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MaxDebris=3
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Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
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MovementZone=Destroyer
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ThreatPosed=40 ; This value MUST be 0 for all building addons
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DamageParticleSystems=SparkSys,SmallGreySSys
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DamageSmokeOffset=100, 100, 275
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Weight=3.5
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VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
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Accelerates=false
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ZFudgeColumn=8
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ZFudgeTunnel=13
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Size=3
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; Propaganda Truck
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[PROPA]
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UIName=Name:PROPA
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@ -24953,7 +24996,7 @@ Range=5
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Speed=100
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Warhead=Electric
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Report=TeslaTankAttack
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Projectile=InvisibleLow
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Projectile=InvisibleAll
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IsElectricBolt=true
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; Fire by Telsa Trooper at Tesla Coil
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@ -25166,7 +25209,7 @@ FireOnce=yes
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[UltimateMindControl]
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Damage=9999;Number of mind control links
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ROF=2
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Range=65535
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Range=80
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Projectile=PsychicControlX
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Speed=100
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Warhead=ControllerBuilding
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@ -25315,7 +25358,7 @@ Report=MirageTankDisguise
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Damage=150
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ROF=46.67
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Range=8
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Projectile=InvisibleLow
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Projectile=InvisibleAll
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Speed=100
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Warhead=MirageWH
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DisguiseFireOnly=no ; SJM: design change, tank can fire always
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@ -25575,6 +25618,17 @@ Warhead=Electric
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IsElectricBolt=true
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Anim=PIFFPIFF ;gs TEMP###
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[TeslaFragmentX]
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Damage=45
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ROF=53.33
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Range=4
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Projectile=SmallTeslaPX
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Speed=10
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Report=TeslaCoilAttack
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Warhead=Electric
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IsElectricBolt=true
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Anim=PIFFPIFF ;gs TEMP###
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; Fire by Magnetron
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[MagneticBeam]
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Damage=5000
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@ -26136,7 +26190,7 @@ Range=7
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Speed=100
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Warhead=Electric
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Report=TeslaTankAttack
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Projectile=Electricbounce
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Projectile=ElectricbounceX
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IsElectricBolt=true
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; Fire by Telsa Trooper
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@ -26221,7 +26275,7 @@ IsLaser=true ; this flag tells the game to use the special laser draw effect
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Damage=225
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ROF=53.33
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Range=10
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Projectile=InvisibleLow
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Projectile=InvisibleAll
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Speed=100
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Warhead=MirageWH
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DisguiseFireOnly=no ; SJM: design change, tank can fire always
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@ -27216,7 +27270,7 @@ SubjectToElevation=no
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SubjectToWalls=no
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[ElectricbounceX]
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ShrapnelWeapon=TeslaFragment
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ShrapnelWeapon=TeslaFragmentX
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ShrapnelCount=3
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Inviso=yes
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Image=none
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@ -27230,6 +27284,7 @@ ShrapnelWeapon=SuperCometFragment
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ShrapnelCount=5 ; Means (10 - (Range in cells))
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Inviso=yes
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Image=none
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AA=yes
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SubjectToCliffs=yes
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SubjectToElevation=no
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SubjectToWalls=no
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@ -27255,6 +27310,7 @@ SubjectToWalls=no
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[SuperSmallCometP]
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ShrapnelWeapon=CometFragment
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ShrapnelCount=3 ; Non neg means absolutely 3
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AA=yes
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Inviso=yes
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Image=none
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SubjectToCliffs=yes
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@ -27267,6 +27323,7 @@ ShrapnelWeapon=CometFragment
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ShrapnelCount=5
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Inviso=yes
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Image=none
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AA=yes
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SubjectToCliffs=yes
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SubjectToElevation=no
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SubjectToWalls=no
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@ -27274,6 +27331,7 @@ SubjectToWalls=no
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[SmallCometP]
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Inviso=yes
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Image=none
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AA=yes
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SubjectToCliffs=yes
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SubjectToElevation=yes
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SubjectToWalls=yes
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@ -27285,14 +27343,13 @@ SubjectToCliffs=yes
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SubjectToElevation=yes
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SubjectToWalls=yes
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[UCSmallTeslaP]
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[SmallTeslaPX]
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Inviso=yes
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Image=none
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AA=yes
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AG=yes
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SubjectToCliffs=no
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SubjectToElevation=no
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SubjectToWalls=no
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SubjectToCliffs=yes
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SubjectToElevation=yes
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SubjectToWalls=yes
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; **************************************************************************
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; ************************ Particle Systems ********************************
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@ -29006,7 +29063,7 @@ PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the da
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[DiskXWH]
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CellSpread=1
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PercentAtMax=.75
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PercentAtMax=1
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Wall=no
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Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
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AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
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@ -29015,12 +29072,14 @@ PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the da
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[LUNARWH]
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CellSpread=1
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PercentAtMax=.75
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PercentAtMax=1
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Wall=no
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Verses=100%,100%,100%,75%,50%,50%,100%,100%,100%,100%,100%
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Verses=100%,100%,100%,100%,100%,100%,75%,50%,50%,100%,100%
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AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
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[MirageWH] // Supposed to be a heat ray.
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CellSpread=1
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PercentAtMax=1
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Verses=100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100% ; Needs balancing by designers
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AnimList=IRONFX ; temp, should have flash-o-light
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InfDeath=4 ; Burn death
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@ -29602,7 +29661,7 @@ LightRedTint=0.01
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LightGreenTint=1.5
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LightBlueTint=0.01
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AnimationRate=3
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AnimationProbability=.003
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AnimationProbability=1
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Immune=yes
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;Immune=no
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@ -29617,7 +29676,7 @@ LightRedTint=0.01
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LightGreenTint=1.5
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LightBlueTint=0.01
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AnimationRate=3
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AnimationProbability=.003
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AnimationProbability=1
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Immune=yes
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;Immune=no
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@ -29632,7 +29691,7 @@ LightRedTint=0.01
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LightGreenTint=1.5
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LightBlueTint=0.01
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AnimationRate=3
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AnimationProbability=.003
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AnimationProbability=1
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Immune=yes
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;Immune=no
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@ -31875,9 +31934,9 @@ Name=Tiberium Riparius
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Image=1
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Power=0
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Value=25
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Growth=2200
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Growth=240
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GrowthPercentage=.06
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Spread=2200
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Spread=240
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SpreadPercentage=.06
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Color=NeonGreen ; **WARNING**: If you change this color, notify Bret_a
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