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secXsQuared 2018-04-19 02:04:44 -04:00
parent 4cfc24dbfc
commit 9194fa4910

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@ -239,7 +239,7 @@ ChronoRangeMinimum=0 ;this can be used to set a small range within which the del
;AmerParaDropInf=E1,GHOST,ENGINEER ;Types of infantry for the planes to drop
;AmerParaDropNum=6,6,6 ;How many of each of those infantry
AmerParaDropInf=ENGINEER,LUNR,GHOST,PTROOP,LUNR ;Types of infantry for the planes to drop
AmerParaDropInf=AENGINEER,LUNR,GHOST,PTROOP,LUNR ;Types of infantry for the planes to drop
AmerParaDropNum=4,4,4,4,4 ;How many of each of those infantry
AllyParaDropInf=E1 ;Types of infantry for the planes to drop
@ -1062,6 +1062,7 @@ Mutant=Special
63=WWLF
64=YDOG
65=YADOG
66=AENGINEER
; ******* Vehicle Type List *******
; This lists all of the vehicles types in the game. Each vehicle
@ -1592,7 +1593,7 @@ Mutant=Special
402=CALA15
403=CABUNK03
404=CABUNK04
405=CALUNR01
405=CALUNR01
406=CALUNR02
407=GAPSYT
408=GATBNK
@ -3807,7 +3808,7 @@ Sight=5
Speed=5
Owner=British,French,Germans,Americans,Alliance
Cost=200
Soylent=100
Soylent=200
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
@ -3854,7 +3855,7 @@ Category=Soldier
Primary=GoodTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
Prerequisite=GAPILE
LeadershipRating=7
CrushSound=InfantrySquish
Strength=200
@ -3870,7 +3871,7 @@ Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=200
Soylent=100
Soylent=200
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
@ -3912,7 +3913,7 @@ Name=Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner ; gs the computer uses range to determine what buildings to run to and capture
Prerequisite=Barracks
Prerequisite=GAPILE
CrushSound=InfantrySquish
LeadershipRating=3
Strength=150
@ -3927,7 +3928,63 @@ Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,A
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Soylent=500
Points=5
IsSelectableCombatant=no
VoiceSelect=EngAllSelect
VoiceMove=EngAllMove
VoiceAttack=EngAllMove
VoiceFeedback=EngAllFear
VoiceSpecialAttack=EngAllAttackCommand
VoiceEnter=EngAllMove
VoiceCapture=EngAllAttackCommand
DieSound=EngAllDie
Teleporter=yes
;ChronoInSound=ChronoLegionTeleport
;ChronoOutSound=ChronoLegionTeleport
;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
SpecialThreatValue=1 ; this should be between 0 and 1
ImmuneToVeins=yes
ImmuneToPsionics=yes
GuardRange=9
Size=1
PreventAttackMove=yes
IFVMode=1
Trainable=yes
DetectDisguise=yes
Crushable=no
OmniCrushResistant=yes
Parasiteable=no
Unnatural=yes
;The Allied Engineer
[AENGINEER]
Image=ENGINEER
UIName=Name:ENGINEER
Name=Advanced Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner ; gs the computer uses range to determine what buildings to run to and capture
Prerequisite=GAPILE,GATECH
CrushSound=InfantrySquish
LeadershipRating=3
Strength=150
Armor=none
TechLevel=1
Sight=4
BombSight=4 ; detecting ivan's little friends
Speed=5
Pip=Blue
Engineer=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=750
Soylent=750
Points=5
IsSelectableCombatant=no
VoiceSelect=EngAllSelect
@ -3960,7 +4017,6 @@ OmniCrushResistant=yes
Parasiteable=no
Unnatural=yes
; GI
; GI
[GGI]
UIName=Name:GuardianGI
@ -3985,7 +4041,7 @@ Speed=4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=400
Soylent=150
Soylent=400
Points=10
IsSelectableCombatant=yes
VoiceSelect=GuardianGISelect
@ -4026,7 +4082,6 @@ DetectDisguise=yes
Parasiteable=no
Unnatural=yes
[JUMPJET]
UIName=Name:JUMPJET
Name=Rocketeer
@ -4120,7 +4175,7 @@ Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Soylent=1000
Pip=blue
Points=5
VoiceSelect=SpySelect
@ -4176,7 +4231,7 @@ Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Soylent=1000
Points=50
IsSelectableCombatant=yes
VoiceSelect=SealSelect
@ -4188,10 +4243,10 @@ DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Teleporter=yes
;ChronoInSound=ChronoLegionTeleport
;ChronoOutSound=ChronoLegionTeleport
;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
@ -4252,10 +4307,10 @@ CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Teleporter=yes
;ChronoInSound=ChronoLegionTeleport
;ChronoOutSound=ChronoLegionTeleport
;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
@ -4288,7 +4343,7 @@ UIName=Name:CLEG
Name=Chrono Legionnaire
Category=Soldier
Primary=NeutronRifle
Prerequisite=GAPILE,TECH
Prerequisite=GAPILE,GATECH
PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute
CrushSound=InfantrySquish
Crushable=no
@ -4349,8 +4404,8 @@ SelfHealing=yes
UIName=Name:CCOMAND
Name=Chrono Commando
Category=Soldier
Prerequisite=BARRACKS
RequiresStolenAlliedTech=yes
Prerequisite=GAPILE,GATECH
;RequiresStolenAlliedTech=yes
Primary=ChronoMP5
Secondary=FakeC4 ; otherwise he can teleport into a building and kill it before he unwarps.
OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
@ -4369,7 +4424,7 @@ Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=1000
Soylent=2000
Points=50
IsSelectableCombatant=yes
VoiceSelect=ChronoCommandoSelect
@ -4411,8 +4466,8 @@ Unnatural=yes
UIName=Name:PCOMMANDO
Name=Psi-Corp Trooper
Category=Soldier
Prerequisite=BARRACKS
RequiresStolenThirdTech=yes
Prerequisite=GAPILE,GATECH
;RequiresStolenThirdTech=yes
Primary=MindControlX
Secondary=PsiWaveX
LeadershipRating=8
@ -4431,7 +4486,7 @@ Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Soylent=1000
Points=50
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
@ -4441,10 +4496,10 @@ VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
Teleporter=yes
;ChronoInSound=ChronoLegionTeleport
;ChronoOutSound=ChronoLegionTeleport
;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;SpeedType=Amphibious
@ -4493,7 +4548,7 @@ Sight=8
Speed=5
Owner=British,French,Germans,Americans,Alliance
Cost=5000
Soylent=300
Soylent=5000
Points=10
IsSelectableCombatant=yes
VoiceSelect=SniperSelect
@ -4503,17 +4558,17 @@ VoiceFeedback=SniperFear
VoiceSpecialAttack=SniperMove
DieSound=SniperDie
Teleporter=yes
;ChronoInSound=ChronoLegionTeleport
;ChronoOutSound=ChronoLegionTeleport
;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Bombable=yes
Bombable=false
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
@ -4533,11 +4588,9 @@ Parasiteable=no
Unnatural=yes
; **************************************************************************
; ****************************Soviet Infantry ******************************
; **************************************************************************
; Conscript
[E2]
UIName=Name:E2
@ -25113,7 +25166,7 @@ FireOnce=yes
[UltimateMindControl]
Damage=9999;Number of mind control links
ROF=2
Range=-2
Range=65535
Projectile=PsychicControlX
Speed=100
Warhead=ControllerBuilding
@ -28433,6 +28486,7 @@ Bullets=yes
; anti-infantry rifle bullet (single shot -- very effective verses infantry)
[HollowPoint2]
CellSpread=2
Verses=100%,100%,100%,0%,0%,0%,60%,60%,60%,60%,100%
InfDeath=1
AnimList=PIFF
@ -28440,6 +28494,7 @@ ProneDamage=100%
Bullets=yes
[HollowPoint3]
CellSpread=2
Verses=100%,100%,100%,80%,80%,80%,80%,80%,80%,80%,100%
InfDeath=1
AnimList=PIFF
@ -28495,6 +28550,7 @@ PercentAtMax=1
; special case to only affect mechanical units
[Mechanical]
CellSpread=2
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=0