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@ -239,7 +239,7 @@ ChronoRangeMinimum=0 ;this can be used to set a small range within which the del
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;AmerParaDropInf=E1,GHOST,ENGINEER ;Types of infantry for the planes to drop
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;AmerParaDropNum=6,6,6 ;How many of each of those infantry
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AmerParaDropInf=ENGINEER,LUNR,GHOST,PTROOP,LUNR ;Types of infantry for the planes to drop
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AmerParaDropInf=AENGINEER,LUNR,GHOST,PTROOP,LUNR ;Types of infantry for the planes to drop
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AmerParaDropNum=4,4,4,4,4 ;How many of each of those infantry
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AllyParaDropInf=E1 ;Types of infantry for the planes to drop
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@ -1062,6 +1062,7 @@ Mutant=Special
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63=WWLF
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64=YDOG
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65=YADOG
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66=AENGINEER
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; ******* Vehicle Type List *******
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; This lists all of the vehicles types in the game. Each vehicle
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@ -1592,7 +1593,7 @@ Mutant=Special
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402=CALA15
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403=CABUNK03
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404=CABUNK04
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405=CALUNR01
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405=CALUNR01
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406=CALUNR02
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407=GAPSYT
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408=GATBNK
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@ -3807,7 +3808,7 @@ Sight=5
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Speed=5
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Owner=British,French,Germans,Americans,Alliance
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Cost=200
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Soylent=100
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Soylent=200
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Points=10
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IsSelectableCombatant=yes
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VoiceSelect=GISelect
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@ -3854,7 +3855,7 @@ Category=Soldier
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Primary=GoodTeeth
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Secondary=VirtualScanner
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NavalTargeting=6
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Prerequisite=Barracks
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Prerequisite=GAPILE
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LeadershipRating=7
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CrushSound=InfantrySquish
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Strength=200
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@ -3870,7 +3871,7 @@ Speed=9
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Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
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ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
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Cost=200
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Soylent=100
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Soylent=200
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Points=10
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IsSelectableCombatant=yes
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VoiceSelect=DogSelect
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@ -3912,7 +3913,7 @@ Name=Engineer
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Category=Soldier
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Primary=DefuseKit
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Secondary=VirtualScanner ; gs the computer uses range to determine what buildings to run to and capture
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Prerequisite=Barracks
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Prerequisite=GAPILE
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CrushSound=InfantrySquish
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LeadershipRating=3
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Strength=150
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@ -3927,7 +3928,63 @@ Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,A
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ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
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AllowedToStartInMultiplayer=no
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Cost=500
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Soylent=250
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Soylent=500
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Points=5
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IsSelectableCombatant=no
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VoiceSelect=EngAllSelect
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VoiceMove=EngAllMove
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VoiceAttack=EngAllMove
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VoiceFeedback=EngAllFear
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VoiceSpecialAttack=EngAllAttackCommand
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VoiceEnter=EngAllMove
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VoiceCapture=EngAllAttackCommand
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DieSound=EngAllDie
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Teleporter=yes
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;ChronoInSound=ChronoLegionTeleport
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;ChronoOutSound=ChronoLegionTeleport
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;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
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Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
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PhysicalSize=1
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MovementZone=Infantry
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ThreatPosed=0 ; This value MUST be 0 for all building addons
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SpecialThreatValue=1 ; this should be between 0 and 1
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ImmuneToVeins=yes
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ImmuneToPsionics=yes
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GuardRange=9
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Size=1
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PreventAttackMove=yes
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IFVMode=1
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Trainable=yes
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DetectDisguise=yes
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Crushable=no
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OmniCrushResistant=yes
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Parasiteable=no
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Unnatural=yes
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;The Allied Engineer
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[AENGINEER]
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Image=ENGINEER
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UIName=Name:ENGINEER
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Name=Advanced Engineer
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Category=Soldier
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Primary=DefuseKit
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Secondary=VirtualScanner ; gs the computer uses range to determine what buildings to run to and capture
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Prerequisite=GAPILE,GATECH
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CrushSound=InfantrySquish
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LeadershipRating=3
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Strength=150
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Armor=none
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TechLevel=1
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Sight=4
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BombSight=4 ; detecting ivan's little friends
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Speed=5
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Pip=Blue
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Engineer=yes
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Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
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ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
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AllowedToStartInMultiplayer=no
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Cost=750
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Soylent=750
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Points=5
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IsSelectableCombatant=no
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VoiceSelect=EngAllSelect
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@ -3960,7 +4017,6 @@ OmniCrushResistant=yes
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Parasiteable=no
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Unnatural=yes
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; GI
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; GI
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[GGI]
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UIName=Name:GuardianGI
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@ -3985,7 +4041,7 @@ Speed=4
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Owner=British,French,Germans,Americans,Alliance
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AllowedToStartInMultiplayer=no
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Cost=400
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Soylent=150
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Soylent=400
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Points=10
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IsSelectableCombatant=yes
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VoiceSelect=GuardianGISelect
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@ -4026,7 +4082,6 @@ DetectDisguise=yes
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Parasiteable=no
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Unnatural=yes
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[JUMPJET]
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UIName=Name:JUMPJET
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Name=Rocketeer
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@ -4120,7 +4175,7 @@ Speed=5
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Owner=British,French,Germans,Americans,Alliance
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AllowedToStartInMultiplayer=no
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Cost=1000
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Soylent=500
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Soylent=1000
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Pip=blue
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Points=5
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VoiceSelect=SpySelect
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@ -4176,7 +4231,7 @@ Speed=5
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Owner=British,French,Germans,Americans,Alliance
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AllowedToStartInMultiplayer=no
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Cost=1000
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Soylent=500
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Soylent=1000
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Points=50
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IsSelectableCombatant=yes
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VoiceSelect=SealSelect
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@ -4188,10 +4243,10 @@ DieSound=SealDie
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EnterWaterSound=TanyaEntersWater
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LeaveWaterSound=TanyaLeavesWater
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Teleporter=yes
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;ChronoInSound=ChronoLegionTeleport
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;ChronoOutSound=ChronoLegionTeleport
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;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
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Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
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ChronoInSound=ChronoLegionTeleport
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ChronoOutSound=ChronoLegionTeleport
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Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
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;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
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PhysicalSize=1
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SpeedType=Amphibious
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MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
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@ -4252,10 +4307,10 @@ CreateSound=TanyaPrimeCreated
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EnterWaterSound=TanyaEntersWater
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LeaveWaterSound=TanyaLeavesWater
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Teleporter=yes
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;ChronoInSound=ChronoLegionTeleport
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;ChronoOutSound=ChronoLegionTeleport
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;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
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Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
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ChronoInSound=ChronoLegionTeleport
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ChronoOutSound=ChronoLegionTeleport
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Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
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;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
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PhysicalSize=1
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SpeedType=Amphibious
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MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
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@ -4288,7 +4343,7 @@ UIName=Name:CLEG
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Name=Chrono Legionnaire
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Category=Soldier
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Primary=NeutronRifle
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Prerequisite=GAPILE,TECH
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Prerequisite=GAPILE,GATECH
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PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute
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CrushSound=InfantrySquish
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Crushable=no
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@ -4349,8 +4404,8 @@ SelfHealing=yes
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UIName=Name:CCOMAND
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Name=Chrono Commando
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Category=Soldier
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Prerequisite=BARRACKS
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RequiresStolenAlliedTech=yes
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Prerequisite=GAPILE,GATECH
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;RequiresStolenAlliedTech=yes
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Primary=ChronoMP5
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Secondary=FakeC4 ; otherwise he can teleport into a building and kill it before he unwarps.
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OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
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@ -4369,7 +4424,7 @@ Speed=5
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Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
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AllowedToStartInMultiplayer=no
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Cost=2000
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Soylent=1000
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Soylent=2000
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Points=50
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IsSelectableCombatant=yes
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VoiceSelect=ChronoCommandoSelect
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@ -4411,8 +4466,8 @@ Unnatural=yes
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UIName=Name:PCOMMANDO
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Name=Psi-Corp Trooper
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Category=Soldier
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Prerequisite=BARRACKS
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RequiresStolenThirdTech=yes
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Prerequisite=GAPILE,GATECH
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;RequiresStolenThirdTech=yes
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Primary=MindControlX
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Secondary=PsiWaveX
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LeadershipRating=8
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@ -4431,7 +4486,7 @@ Speed=6
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Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
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AllowedToStartInMultiplayer=no
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Cost=1000
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Soylent=500
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Soylent=1000
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Points=50
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IsSelectableCombatant=yes
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VoiceSelect=YuriSelect
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@ -4441,10 +4496,10 @@ VoiceFeedback=
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VoiceSpecialAttack=YuriMove
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DieSound=YuriDie
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Teleporter=yes
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;ChronoInSound=ChronoLegionTeleport
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;ChronoOutSound=ChronoLegionTeleport
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;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
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Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
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ChronoInSound=ChronoLegionTeleport
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ChronoOutSound=ChronoLegionTeleport
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Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
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;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
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PhysicalSize=1
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MovementZone=Infantry
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;SpeedType=Amphibious
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@ -4493,7 +4548,7 @@ Sight=8
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Speed=5
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Owner=British,French,Germans,Americans,Alliance
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Cost=5000
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Soylent=300
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Soylent=5000
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Points=10
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IsSelectableCombatant=yes
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VoiceSelect=SniperSelect
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@ -4503,17 +4558,17 @@ VoiceFeedback=SniperFear
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VoiceSpecialAttack=SniperMove
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DieSound=SniperDie
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Teleporter=yes
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;ChronoInSound=ChronoLegionTeleport
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;ChronoOutSound=ChronoLegionTeleport
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;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
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Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
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ChronoInSound=ChronoLegionTeleport
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ChronoOutSound=ChronoLegionTeleport
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Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
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;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
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PhysicalSize=1
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MovementZone=Infantry
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ThreatPosed=10 ; This value MUST be 0 for all building addons
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ImmuneToVeins=yes
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ImmuneToPsionics=yes
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ImmuneToRadiation=yes
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Bombable=yes
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Bombable=false
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VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
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EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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Size=1
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@ -4533,11 +4588,9 @@ Parasiteable=no
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Unnatural=yes
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; **************************************************************************
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; ****************************Soviet Infantry ******************************
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; **************************************************************************
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; Conscript
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[E2]
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UIName=Name:E2
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@ -25113,7 +25166,7 @@ FireOnce=yes
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[UltimateMindControl]
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Damage=9999;Number of mind control links
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ROF=2
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Range=-2
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Range=65535
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Projectile=PsychicControlX
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Speed=100
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Warhead=ControllerBuilding
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@ -28433,6 +28486,7 @@ Bullets=yes
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; anti-infantry rifle bullet (single shot -- very effective verses infantry)
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[HollowPoint2]
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CellSpread=2
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Verses=100%,100%,100%,0%,0%,0%,60%,60%,60%,60%,100%
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InfDeath=1
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AnimList=PIFF
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@ -28440,6 +28494,7 @@ ProneDamage=100%
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Bullets=yes
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[HollowPoint3]
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CellSpread=2
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Verses=100%,100%,100%,80%,80%,80%,80%,80%,80%,80%,100%
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InfDeath=1
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AnimList=PIFF
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@ -28495,6 +28550,7 @@ PercentAtMax=1
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; special case to only affect mechanical units
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[Mechanical]
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CellSpread=2
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Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
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InfDeath=0
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