somewhat finished

This commit is contained in:
secXsQuared 2018-04-03 13:56:56 -04:00
parent c8a91f2560
commit f87ebd1715

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@ -3826,6 +3826,7 @@ VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=no
OmniCrushResistant=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
@ -3883,6 +3884,7 @@ ImmuneToPsionics=yes
IFVMode=6
Trainable=yes
Crushable=no
OmniCrushResistant=yes
Occupier=yes
OccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=UCElectricBoltE; The weapon I use while Occupying. Defaults to 0 (Primary)
@ -3939,6 +3941,7 @@ IFVMode=1
Trainable=yes
DetectDisguise=yes
Crushable=no
OmniCrushResistant=yes
Parasiteable=no
Unnatural=yes
@ -3999,6 +4002,7 @@ EliteSecondary=MissileLauncherE ;GEF New Guardian GI weapon
IFVMode=16
PixelSelectionBracketDelta=-6;gs higher number draws lower. Pixel difference from normal for selection bracket
Crushable=no
OmniCrushResistant=yes
DetectDisguise=yes
Parasiteable=no
Unnatural=yes
@ -4065,6 +4069,7 @@ DetectDisguise=yes
ImmuneToVeins=yes
ImmuneToPsionics=yes
Crushable=no
OmniCrushResistant=yes
Parasiteable=no
Unnatural=yes
@ -4117,6 +4122,7 @@ StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towa
ImmuneToVeins=yes
ImmuneToPsionics=yes
Crushable=no
OmniCrushResistant=yes
DetectDisguise=yes
Parasiteable=no
Unnatural=yes
@ -4136,6 +4142,7 @@ AlternateArcticArt=yes ; ie SEALA for arctic maps
Assaulter=no ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=no
OmniCrushResistant=yes
TiberiumProof=yes
Strength=250
Armor=flak
@ -4194,6 +4201,7 @@ LeadershipRating=8
Assaulter=no ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=no
OmniCrushResistant=yes
TiberiumProof=yes
Strength=600
Armor=flak
@ -4216,7 +4224,10 @@ DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
@ -4252,6 +4263,7 @@ Prerequisite=GAPILE,TECH
PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute
CrushSound=InfantrySquish
Crushable=no
OmniCrushResistant=yes
Strength=375
SelfHealing=yes
NavalTargeting=5
@ -4315,6 +4327,7 @@ OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use
;C4=yes
CrushSound=InfantrySquish
Crushable=no
OmniCrushResistant=yes
TiberiumProof=yes
Strength=200
Armor=flak
@ -4377,6 +4390,7 @@ NavalTargeting=5
;C4=yes
CrushSound=InfantrySquish
Crushable=no
OmniCrushResistant=yes
TiberiumProof=yes
Strength=200
Armor=flak
@ -4439,6 +4453,7 @@ CrushSound=InfantrySquish
NavalTargeting=5
Strength=375
Crushable=no
OmniCrushResistant=yes
TiberiumProof=yes
Pip=red
Armor=flak
@ -4456,7 +4471,10 @@ VoiceAttack=SniperAttackCommand
VoiceFeedback=SniperFear
VoiceSpecialAttack=SniperMove
DieSound=SniperDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
@ -6785,6 +6803,9 @@ Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
AutoCrush=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
NavalTargeting=5
TechLevel=2
@ -6851,6 +6872,9 @@ Soylent=600
Points=20
ROT=5
Crusher=yes
AutoCrush=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
Turret=yes ;GEF should be no for ifv???
Passengers=1
@ -7005,6 +7029,9 @@ Armor=light
Turret=no
IsTilter=yes
Crusher=yes
AutoCrush=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
TechLevel=9
Sight=9
@ -7073,6 +7100,9 @@ Sight=8
Speed=5
CrateGoodie=yes
Crusher=yes
AutoCrush=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Soylent=1200
@ -7131,6 +7161,7 @@ SizeLimit=2;1 ;gs like half track and Blackhawk. Terror Drones and Brutes are a
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes;gs can crush things not normally crushable
AutoCrush=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
@ -7191,6 +7222,9 @@ Points=60
ROT=5
Crewed=yes
Crusher=yes
AutoCrush=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
@ -7566,6 +7600,9 @@ Cost=1400
Points=20
ROT=5
Crusher=yes
AutoCrush=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
@ -7628,6 +7665,8 @@ Points=55
ROT=5
Crusher=yes
AutoCrush=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes
Crewed=no
SelfHealing=yes
;OpportunityFire=yes ;GEF has no weapon, doesn't need this
@ -7681,6 +7720,9 @@ Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
AutoCrush=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
@ -7742,6 +7784,9 @@ Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
AutoCrush=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
@ -11274,7 +11319,7 @@ IsSelectableCombatant=yes ; TR
UIName=Name:SiegeChopper
Name=Allied Attack Chopper
Image=SCHP
Prerequisite=GAWEAP
Prerequisite=GAWEAP,GATECH
Primary=BlackHawkLaser
Secondary=160mmX
Strength=450
@ -12660,7 +12705,7 @@ BuildCat=Combat
Prerequisite=GATECH,GACNST
GapGenerator=yes
GapRadiusInCells=20
SuperGapRadiusInCells=20
SuperGapRadiusInCells=40
TechLevel=7
Adjacent=2
HasRadialIndicator=true
@ -14291,7 +14336,7 @@ UIName=Name:NATBNK
Name=Allied Tank Bunker
Image=NATBNK
BuildCat=Combat
Prerequisite=GACNST
Prerequisite=GACNST,GAWEAP
Strength=2000
Armor=steel
TechLevel=3
@ -25257,7 +25302,7 @@ Range=7;3
Speed=100
Warhead=Shock
Report=TeslaTankAttack
Projectile=Electricbounce
Projectile=ElectricbounceX
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
@ -26840,6 +26885,16 @@ SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
[ElectricbounceX]
ShrapnelWeapon=TeslaFragment
ShrapnelCount=3
Inviso=yes
Image=none
AA=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
[SuperCometP]
ShrapnelWeapon=SuperCometFragment
ShrapnelCount=5 ; Means (10 - (Range in cells))