somewhat finished
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@ -3826,6 +3826,7 @@ VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
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EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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Size=1
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Crushable=no
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OmniCrushResistant=yes
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DeploySound=GIDeploy
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UndeploySound=GIUndeploy
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ElitePrimary=M60E
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@ -3883,6 +3884,7 @@ ImmuneToPsionics=yes
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IFVMode=6
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Trainable=yes
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Crushable=no
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OmniCrushResistant=yes
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Occupier=yes
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OccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary)
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EliteOccupyWeapon=UCElectricBoltE; The weapon I use while Occupying. Defaults to 0 (Primary)
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@ -3939,6 +3941,7 @@ IFVMode=1
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Trainable=yes
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DetectDisguise=yes
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Crushable=no
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OmniCrushResistant=yes
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Parasiteable=no
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Unnatural=yes
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@ -3999,6 +4002,7 @@ EliteSecondary=MissileLauncherE ;GEF New Guardian GI weapon
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IFVMode=16
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PixelSelectionBracketDelta=-6;gs higher number draws lower. Pixel difference from normal for selection bracket
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Crushable=no
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OmniCrushResistant=yes
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DetectDisguise=yes
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Parasiteable=no
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Unnatural=yes
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@ -4065,6 +4069,7 @@ DetectDisguise=yes
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ImmuneToVeins=yes
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ImmuneToPsionics=yes
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Crushable=no
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OmniCrushResistant=yes
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Parasiteable=no
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Unnatural=yes
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@ -4117,6 +4122,7 @@ StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towa
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ImmuneToVeins=yes
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ImmuneToPsionics=yes
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Crushable=no
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OmniCrushResistant=yes
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DetectDisguise=yes
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Parasiteable=no
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Unnatural=yes
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@ -4136,6 +4142,7 @@ AlternateArcticArt=yes ; ie SEALA for arctic maps
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Assaulter=no ; I clear out UC buildings
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CrushSound=InfantrySquish
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Crushable=no
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OmniCrushResistant=yes
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TiberiumProof=yes
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Strength=250
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Armor=flak
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@ -4194,6 +4201,7 @@ LeadershipRating=8
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Assaulter=no ; I clear out UC buildings
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CrushSound=InfantrySquish
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Crushable=no
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OmniCrushResistant=yes
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TiberiumProof=yes
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Strength=600
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Armor=flak
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@ -4216,7 +4224,10 @@ DieSound=TanyaPrimeDie
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CreateSound=TanyaPrimeCreated
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EnterWaterSound=TanyaEntersWater
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LeaveWaterSound=TanyaLeavesWater
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Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
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ChronoInSound=ChronoLegionTeleport
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ChronoOutSound=ChronoLegionTeleport
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Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
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;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
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PhysicalSize=1
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SpeedType=Amphibious
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MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
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@ -4252,6 +4263,7 @@ Prerequisite=GAPILE,TECH
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PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute
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CrushSound=InfantrySquish
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Crushable=no
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OmniCrushResistant=yes
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Strength=375
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SelfHealing=yes
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NavalTargeting=5
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@ -4315,6 +4327,7 @@ OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use
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;C4=yes
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CrushSound=InfantrySquish
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Crushable=no
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OmniCrushResistant=yes
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TiberiumProof=yes
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Strength=200
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Armor=flak
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@ -4377,6 +4390,7 @@ NavalTargeting=5
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;C4=yes
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CrushSound=InfantrySquish
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Crushable=no
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OmniCrushResistant=yes
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TiberiumProof=yes
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Strength=200
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Armor=flak
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@ -4439,6 +4453,7 @@ CrushSound=InfantrySquish
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NavalTargeting=5
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Strength=375
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Crushable=no
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OmniCrushResistant=yes
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TiberiumProof=yes
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Pip=red
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Armor=flak
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@ -4456,7 +4471,10 @@ VoiceAttack=SniperAttackCommand
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VoiceFeedback=SniperFear
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VoiceSpecialAttack=SniperMove
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DieSound=SniperDie
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Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
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ChronoInSound=ChronoLegionTeleport
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ChronoOutSound=ChronoLegionTeleport
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Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
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;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
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PhysicalSize=1
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MovementZone=Infantry
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ThreatPosed=10 ; This value MUST be 0 for all building addons
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@ -6785,6 +6803,9 @@ Armor=heavy
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Turret=yes
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IsTilter=yes
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Crusher=yes
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AutoCrush=yes
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OmniCrusher=yes;gs can crush things not normally crushable
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OmniCrushResistant=yes
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TooBigToFitUnderBridge=true
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NavalTargeting=5
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TechLevel=2
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@ -6851,6 +6872,9 @@ Soylent=600
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Points=20
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ROT=5
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Crusher=yes
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AutoCrush=yes
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OmniCrusher=yes;gs can crush things not normally crushable
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OmniCrushResistant=yes
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TooBigToFitUnderBridge=true
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Turret=yes ;GEF should be no for ifv???
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Passengers=1
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@ -7005,6 +7029,9 @@ Armor=light
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Turret=no
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IsTilter=yes
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Crusher=yes
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AutoCrush=yes
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OmniCrusher=yes;gs can crush things not normally crushable
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OmniCrushResistant=yes
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TooBigToFitUnderBridge=true
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TechLevel=9
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Sight=9
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@ -7073,6 +7100,9 @@ Sight=8
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Speed=5
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CrateGoodie=yes
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Crusher=yes
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AutoCrush=yes
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OmniCrusher=yes;gs can crush things not normally crushable
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OmniCrushResistant=yes
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Owner=British,French,Germans,Americans,Alliance
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Cost=1200
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Soylent=1200
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@ -7131,6 +7161,7 @@ SizeLimit=2;1 ;gs like half track and Blackhawk. Terror Drones and Brutes are a
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CrateGoodie=yes
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Crusher=yes
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OmniCrusher=yes;gs can crush things not normally crushable
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AutoCrush=yes
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Owner=British,French,Germans,Americans,Alliance
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Cost=2000
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Soylent=2000
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@ -7191,6 +7222,9 @@ Points=60
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ROT=5
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Crewed=yes
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Crusher=yes
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AutoCrush=yes
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OmniCrusher=yes;gs can crush things not normally crushable
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OmniCrushResistant=yes
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Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
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VoiceSelect=MCVAlliedSelect
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VoiceMove=MCVAlliedMove
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@ -7566,6 +7600,9 @@ Cost=1400
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Points=20
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ROT=5
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Crusher=yes
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AutoCrush=yes
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OmniCrusher=yes;gs can crush things not normally crushable
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OmniCrushResistant=yes
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Crewed=no
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SelfHealing=yes
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Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
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@ -7628,6 +7665,8 @@ Points=55
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ROT=5
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Crusher=yes
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AutoCrush=yes
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OmniCrusher=yes;gs can crush things not normally crushable
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OmniCrushResistant=yes
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Crewed=no
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SelfHealing=yes
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;OpportunityFire=yes ;GEF has no weapon, doesn't need this
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@ -7681,6 +7720,9 @@ Armor=heavy
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Turret=yes
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IsTilter=yes
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Crusher=yes
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AutoCrush=yes
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OmniCrusher=yes;gs can crush things not normally crushable
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OmniCrushResistant=yes
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TooBigToFitUnderBridge=true
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TechLevel=2
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Sight=6
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@ -7742,6 +7784,9 @@ Armor=heavy
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Turret=no
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IsTilter=yes
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Crusher=yes
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AutoCrush=yes
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OmniCrusher=yes;gs can crush things not normally crushable
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OmniCrushResistant=yes
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TooBigToFitUnderBridge=true
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TechLevel=2
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Sight=8
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@ -11274,7 +11319,7 @@ IsSelectableCombatant=yes ; TR
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UIName=Name:SiegeChopper
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Name=Allied Attack Chopper
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Image=SCHP
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Prerequisite=GAWEAP
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Prerequisite=GAWEAP,GATECH
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Primary=BlackHawkLaser
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Secondary=160mmX
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Strength=450
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@ -12660,7 +12705,7 @@ BuildCat=Combat
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Prerequisite=GATECH,GACNST
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GapGenerator=yes
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GapRadiusInCells=20
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SuperGapRadiusInCells=20
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SuperGapRadiusInCells=40
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TechLevel=7
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Adjacent=2
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HasRadialIndicator=true
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@ -14291,7 +14336,7 @@ UIName=Name:NATBNK
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Name=Allied Tank Bunker
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Image=NATBNK
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BuildCat=Combat
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Prerequisite=GACNST
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Prerequisite=GACNST,GAWEAP
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Strength=2000
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Armor=steel
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TechLevel=3
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@ -25257,7 +25302,7 @@ Range=7;3
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Speed=100
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Warhead=Shock
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Report=TeslaTankAttack
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Projectile=Electricbounce
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Projectile=ElectricbounceX
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IsElectricBolt=true
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AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
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@ -26840,6 +26885,16 @@ SubjectToCliffs=yes
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SubjectToElevation=no
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SubjectToWalls=no
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[ElectricbounceX]
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ShrapnelWeapon=TeslaFragment
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ShrapnelCount=3
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Inviso=yes
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Image=none
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AA=yes
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SubjectToCliffs=no
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SubjectToElevation=no
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SubjectToWalls=no
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[SuperCometP]
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ShrapnelWeapon=SuperCometFragment
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ShrapnelCount=5 ; Means (10 - (Range in cells))
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