Commit Graph

11 Commits

Author SHA1 Message Date
secXsQuared 90b2ead675 - Added one additional respawn condition check
- Lowered the entity exclude radius
- Increased # of threads for hooking
2018-01-28 14:40:56 -05:00
secXsQuared 096e8f929f Organize files 2018-01-28 14:12:29 -05:00
secXsQuared 2386330d13 Change name + add version # to description 2018-01-28 14:11:49 -05:00
secXsQuared 5874c69463 + tallbird nest 2018-01-28 00:43:36 -05:00
secXsQuared a0afef92e1 ++ script & description 2018-01-27 21:18:51 -05:00
secXsQuared 5959c9e84a Beta Release. 2018-01-27 19:44:49 -05:00
secXsQuared 4f11d8b07e Added interval for each entity. Optimized event regrowth algorithem and structure check. 2018-01-27 04:23:18 -05:00
secXsQuared 165648c40a Almost done with event regrowth.
Have to think about how to monitor player planted entities such as grass from tufts since the source code only pushes the onremove event for renewable resources.
TODO:
- implmenet event regrowth load/save
- implement event regrowth CACHE/FAIL/SUCCESS states
- currently the mod rehooks all entities every 3 seconds to mitigate the issue above but it eats performance. Maybe do it once per day? or simply don't care?
- refactor natural regrowth's array iteration.
2018-01-23 05:13:21 -05:00
secXsQuared a3463e6c1f
Update README.md 2018-01-22 23:36:26 -05:00
secXsQuared fda92dd393 Natural regrowth done. 2018-01-22 23:35:36 -05:00
secXsQuared 833c656be0
Initial commit 2018-01-20 20:47:41 -05:00