cursor from 16x16 (with 6 columns unused) to 10x16 and rename it to
the "small" cursor. Add a "large" 19x32 cursor and use it for screen
widths larger than 800 pixels. Use libvgl's too-small indentation for
the large data declarations.
MOUSE_IMG_SIZE = 16 is still part of the API. If an application supplies
invalid bitmaps for the cursor, then the results may be different from
before.
complications in the previous methods.
r346761 broke showing the mouse cursor after changing its state from
off to on (including initially), since showing the cursor uses the
state to decide whether to actually show and the state variable was
not changed until after null showing. Moving the mouse or copying
under the cursor fixed the problem. Fix this and similar problems for
the on to off transition by changing the state variable before drawing
the cursor.
r346641 failed to turn off the mouse cursor on exit from vgl. It hid
the cursor only temporarily for clearing. This doesn't change the state
variable, so unhiding the cursor after clearing restored the cursor if its
state was on. Fix this by changing its state to VGL_MOUSEHIDE using the
application API for changing the state.
Remove the VGLMouseVisible state variable and the extra states given by it.
This was an optimization that was just an obfuscation in at least the
previous version.
Staticize VGLMouseAction(). Remove VGLMousePointerShow/Hide() except as
internals in __VGLMouseMode(). __VGLMouseMouseMode() is the same as the
application API VGLMouseMouseMode() except it returns the previous mode
which callers need to know to restore it after hiding the cursor.
Use the refactoring to make minor improvements in a simpler way than was
possible:
- in VGLMouseAction(), only hide and and unhide the mouse cursor if the
mouse moved
- in VGLClear(), only hide and and unhide the mouse cursor if the clearing
method would otherwise clear the cursor.
cursor must be merged with the shadow buffer on the way to the screen,
and __VGLBitmapCopy() now has an option to do exactly that. This is
insignificantly less efficient.
display, not just in the unpanned top left corner. This currently
makes no difference since the kernel erroneously doesn't allow moving
the cursor completely outside of the unpanned corner.
hiding the mouse cursor. The showing and hiding is often done
asynchronously in a not very safe signal handler, but the state of
these registers and much more is protected from the signal handler
in a better way by deferring mouse signals while the state is in use.
support for 24-bit modes.
The non-segmented case has worked for a long time, but the segmented
case could never have worked since 24-bit accesses may cross a window
boundary but the window was not changed in the middle of the specialized
24-bit accesses for writing a single pixel.
VGLSetVScreenSize(), but is not restored by mode switches to at least
standard text mode, so must be restored explicitly. Standard text mode
displayed blanks when the line width was doubled.
nonzero height, the first line in the original order was not copied, and
for zero height, garbage lines before the first were copied until a crash
occurred.
SHLIBDIR should still be optionally set, just before src.opts.mk is included
so that libcompat can properly override it. This fixes lib32 failures
reported by both Jenkins and Michael Butler.
Reported by: Michael Butler <imb@protected-networks.net>
MFC after: 3 days
X-MFC-With: r346546
Rob's patch in D18564 cemented the SHLIBDIR because bsd.own.mk (included by
src.opts.mk) sets it to /usr/lib. r346546 did somehow not apply this part of
the patch, leaving it to get installed to the wrong place and subsequently
removed via ObsoleteFiles.
Reported by: jkim
MFC after: 3 days
X-MFC-With: r346546
in r346631. VGLEnd() clears some state variables as it restores state,
but not all of them, so it still needs to clear a single state variable
to indicate that it has completed. Put this clearing back where it was
(at the start instead of the end) to avoid moving bugs in the signal
handling.
VGLMouseFreeze() now only defers mouse signals and leaves it to higher
levels to hide and unhide the mouse cursor if necessary. (It is never
necessary, but is done to simplify the implementation. It is slow and
flashes the cursor. It is still done for copying bitmaps and clearing.)
VGLMouseUnFreeze() now only undoes 1 level of freezing. Its old
optimization to reduce mouse redrawing is too hard to do with unhiding
in higher levels, and its undoing of multiple levels was a historical
mistake.
VGLMouseOverlap() determines if a region overlaps the (full) mouse region.
VGLMouseFreezeXY() is the freezing and a precise overlap check combined
for the special case of writing a single pixel. This is the single-pixel
case of the old VGLMouseFreeze() with cleanups.
Fixes:
- check in more cases that the application didn't pass an invalid VIDBUF
- check for errors from copying a bitmap to the shadow buffer
- freeze the mouse before writing to the shadow buffer in all cases. This
was not done for the case of writing a single pixel (there was a race)
- don't spell the #defined values for VGLMouseShown as 0, 1 or boolean.
The mouse signal SIGUSR2 was not turned off for normal termination and
in some other cases. Thus mouse signals arriving after the frame
buffer was unmapped always caused fatal traps. The fatal traps occurred
about 1 time in 5 if the mouse was wiggled while vgl is ending.
The screen switch signal SIGUSR1 was turned off after clearing the
flag that it sets. Unlike the mouse signal, this signal is handled
synchronously, but VGLEnd() does screen clearing which does the
synchronous handling. This race is harder to lose. I think it can
get vgl into deadlocked state (waiting in the screen switch handler
with SIGUSR1 to leave that state already turned off).
Turn off the mouse cursor before clearing the screen in VGLEnd().
Otherwise, clearing is careful to not clear the mouse cursor. Undrawing
an active mouse cursor uses a lot of state, so is dangerous for abnormal
termination, but so is clearing. Clearing is slow and is usually not
needed, since the kernel also does it (not quite right).
sbin/veriexec will ignore entries that have no hash anyway,
but loader needs to be explicitly told that such files are
ok to ignore (not verify).
We will report as Unverified depending on verbose level,
but with no reason - because we are not rejecting the file.
Reviewed by: imp, mindal_semihalf
Sponsored by: Juniper Networks
MFC After: 1 week
Differential Revision: https://reviews.freebsd.org//D20018
Summary:
Optimize strcmp for powerpc64.
Data is loaded by double words and cmpb intruction is used to find '\0'.
Some performance gain rates between the current and the optimized solution:
String size (bytes) Gain rate
<=8 0.59%
<=16 1.92%
32 3.02%
64 5.60%
128 10.16%
256 18.05%
512 30.18%
1024 42.82%
Submitted by: alexandre.yamashita_eldorado.org.br,
leonardo.bianconi_eldorado.org.br
Differential Revision: https://reviews.freebsd.org/D15220
worked right for white interiors and black borders was used). Advertise
this by changing the default colors to a red interior and a white
border (the same as the kernel default). Add undocumented env variables
for changing these colors. Also change to the larger and better-shaped
16x10 cursor sometimes used in the kernel. The kernel choice is
fancier, but libvgl is closer to supporting the larger cursors needed
in newer modes.
The (n)and-or logic for the cursor doesn't work right for more than 2
colors. The (n)and part only masks out all color bits for the pixel
under the cursor when all bits are set in the And mask. With more
complicated logic, the non-masked bits could be used to implement
translucent cursors, but they actually just gave strange colors
(especially in packed and planar modes where the bits are indirect
through 1 or 2 palettes so it is hard to predict the final color).
They also gave a bug for writing pixels under the cursor. The
non-masked bits under the cursor were not combined in this case.
Drop support for combining with bits under the cursor by making any nonzero
value in the And mask mean all bits set.
Convert the Or mask (which is represented as a half-initialized 256-color
bitmap) to a fully initialized bitmap with the correct number of colors.
The 256-color representation must be as in 3:3:2 direct mode iff the final
bitmap has more than 256 colors. The conversion of colors is not very
efficient, so convert at initialization time.
There's no reason why a special case needs to be added specifically for amd64,
arm, and i386, as the code is written in machine architecture agnostic C/C++.
This will make it possible for all supporting clang architectures to produce
runtime coverage with `--coverage`.
MFC after: 2 weeks
Reviewed by: dim
Differential Revision: https://reviews.freebsd.org/D20003
This change allows the user to once again override the C++ standard, restoring
high-level pre-r345708 behavior.
This also unbreaks building lib/ofed/libibnetdisc/Makefile with a non-C++11
capable compiler, e.g., g++ 4.2.1, as the library supported being built with
older C++ standards.
MFC after: 2 weeks
MFC with: r345708
Reviewed by: emaste
Reported by: jbeich
Differential Revision: https://reviews.freebsd.org/D19895 (as part of a larger change)
Previous spellings of my name (NGie, Ngie) weren't my legal spelling. Use Enji
instead for clarity.
While here, remove "All Rights Reserved" from copyrights I "own".
MFC after: 1 week
Relative performance to rand(3) is sort of irrelevant; they do different things
and a user with sensitivity to RNG performance won't use libc random(3) anyway.
The historical note about bad seeding is long obsolete, referring to a 1996 or
earlier version of FreeBSD.
Sponsored by: Dell EMC Isilon
libbe currently only provides an API to create a recursive boot environment,
without any formal support for intentionally limiting the depth. This
changeset adds an API, be_create_depth, that may be used to arbitrarily
restrict the depth of the new BE.
Submitted by: Rob Fairbanks <rob.fx907 gmail com>
MFC after: 1 week
Differential Revision: https://reviews.freebsd.org/D18564
Initialize `oldlen` to the size of the value, instead of leaving the value
unitialized. Leaving it unitialized seems to work by accident on amd64 when
running 64-bit programs, but not on i386.
This matches patterns in use in other programs.
PR: 237458
Approved by: emaste (mentor; implicit)
MFC after: 1 week
Tested on: ^/head (amd64), ^/stable/11 (i386)
code for reading from the frame buffer.
Reading from the frame buffer is usually much slower than writing to
the frame buffer. Typically 10 to 100 times slower. It old modes,
it takes many more PIOs, and in newer modes with no PIOs writes are
often write-combined while reads remain uncached.
Reading from the frame buffer is not very common, so this change doesn't
give speedups of 10 to 100 times. My main test case is a floodfill()
function that reads about as many pixels as it writes. The speedups
are typically a factor of 2 to 4.
Duplicating writes to the shadow buffer is slower when no reads from the
frame buffer are done, but reads are often done for the pixels under the
mouse cursor, and doing these reads from the shadow buffer more than
compensates for the overhead of writing the shadow buffer in at least the
slower modes. Management of the mouse cursor also becomes simpler.
The shadow buffer doesn't take any extra memory, except twice as much
in old 4-plane modes. A buffer for holding a copy of the frame buffer
was allocated up front for use in the screen switching signal handler.
This wasn't changed when the handler was made async-signal safe. Use
the same buffer the shadow (but make it twice as large in the 4-plane
modes), and remove large special code for writing it as well as large
special code for reading ut. It used to have a rawer format in the
4-plane modes. Now it has a bitmap format which takes twice as much
memory but can be written almost as fast without special code.
VIDBUFs that are not the whole frame buffer were never supported, and the
change depends on this. Check for invalid VIDBUFs in some places and do
nothing. The removed code did something not so good.
not doing any unnecessary PIO instructions or refusing to start when the
i/o privilege needed for these instructions cannot be acquired.
This turns off useless palette management in direct modes. Palette
management had no useful effect since the hardware palette is not used
in these modes.
This transiently acquires i/o privilege if possible as needed to give
VGLSetBorder() and VGLBlankDisplay() a chance of working. Neither has
much chance of working. I was going to drop support for them in direct
modes, but found that VGLBlankDisplay() still works with an old graphics
card on a not so old LCD monitor.
This has some good side effects: reduce glitches for managing the palette
for screen switches, and speed up and reduce async-signal-unsafeness in
mouse cursor drawing.
screen bitmap and within a single MEMBUF were broken when first source
line is before the first destination line and the sub-bitmaps overlap.
The fix just copies horizontal lines in reverse order when the first
source line is before the first destination line. This switches
directions unnecessarily in some cases, but the switch is about as
fast as doing a precise detection of overlaps. When the first lines
are the same, there can be undetected overlap in the horizontal
direction. The old code already handles this mostly accidentally by
using bcopy() for MEMBUFs and by copying through a temporary buffer
for the screen bitmap although the latter is sub-optimal in direct
modes.
It is a useful arc4random wrapper in the kernel for much the same reasons as
in userspace. Move the source to libkern (because kernel build is
restricted to sys/, but userspace can include any file it likes) and build
kernel and libc versions from the same source file.
Copy the documentation from arc4random_uniform(3) to the section 9 page.
While here, add missing arc4random_buf(9) symlink.
Sponsored by: Dell EMC Isilon
compat mode or not. This is useful when implementing compatibility ioctl(2)
handlers in userspace.
MFC after: 1 week
Sponsored by: Mellanox Technologies
Add fileargs_lstat function to cap_fileargs casper service to be able to
lstat files while in capability mode. It can only lstat files given in
fileargs_init.
Submitted by: Bora Özarslan <borako.ozarslan@gmail.com>
Reviewed by: oshogbo, cem (partial)
MFC after: 3 weeks
Relnotes: Yes
Sponsored by: The FreeBSD Foundation
Differential Revision: https://reviews.freebsd.org/D19548
with old kernels, by breaking the support for large frame buffers in the
same way as for current kernels.
Large frame buffers may be too large to map into kva, and the kernel
(syscons) only uses the first screen page anyway, so r203535, r205557
and 248799 limit the buffer size in VESA modes to the first screen
page, apparently without noticing that this breaks applications by
using the same limit for user mappings as for kernel mappings. In
vgl, this makes the virtual screen the same as the physical screen.
However, this is almost a feature since clearing and switching large
(usually mostly unused) frame buffers takes too long. E.g., on a 16
year old low-end AGP card it takes about 12 seconds to clear the 128MB
frame buffer in old kernels that map it all and also map it with slow
attributes (e.g., uncacheable). Older PCI cards are even slower, but
usually have less memory. Newer PCIe cards are faster, but may have
many GB of memory. Also, vgl malloc()s a shadow buffer with the same
size as the frame buffer, so large frame buffers are even more wasteful
in applications than in the kernel.
Use the same limit in vgl as in newer kernels.
Virtual screens and panning still work in non-VESA modes that have
more than 1 page. The reduced buffer size in the kernel also breaks
mmap() of the last physical page in modes where the reduced size is
not a multiple of the physical page size. The same reduction in vgl
only reduces the virtual screen size.
random.3 is only "better" in contrast to rand.3. Both are non-cryptographic
pseudo-random number generators. The opening blurbs of each's DESCRIPTION
section does emphasize this, and correctly directs unfamiliar developers to
arc4random(3). However, the summary (".Nd" or Name description) of random.3
conflicted in tone and message with that warning.
Resolve the conflict by clarifying in the Nd section that random(3) is
non-cryptographic and pseudo-random. Elide the "better" qualifier which
implied a comparison but did not provide a specific object to contrast.
Sponsored by: Dell EMC Isilon
Since inits for the main binary are run from rtld (for some time), the
rtld_exit atexit(3) handler, which is passed from rtld to the program
entry and installed by csu, is installed after any atexit(3) handlers
installed by main binary constructors. This means that rtld_exit() is
fired before main binary handlers.
Typical C++ static constructors are executed from init (either binary
or libs) but use atexit(3) to ensure that destructors are called in
the right order, independent of the linking order. Also, C++
libraries finalizers call __cxa_finalize(3) to flush library'
atexit(3) entries. Since atexit(3) entry is cleared after being run,
this would be mostly innocent, except that, atexit(rtld_exit) done
after main binary constructors, makes destructors from libraries
executed before destructors for main.
Fix by reordering atexit(rtld_exit) before inits for main binary, same
as it happened when inits were called by csu. Do it using new private
libc symbol with pre-defined ABI.
Reported. tested, and reviewed by: kan
Sponsored by: The FreeBSD Foundation
MFC after: 1 week