This commit implements mlx5_flow_os_create_flow_action_dest_devx_tir()
API as the Linux rdma-core equivalent. Missing rdma-core parameters are
added to file mlx5_win_defs.h. The action TIR id and type
(MLX5_FLOW_CONTEXT_DEST_TYPE_TIR) are saved in the action struct. The
action struct will be added to array of actions and will be used later
by the flow creation API.
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This commit implements the mlx5_flow_os_create_flow_matcher() API. It is
the Linux rdma-core equivalent implementation. Missing rdma-core
parameters (e.g. struct mlx5dv_flow_match_parameters) are added to file
mlx5_win_defs.h. The API allocates space to hold the PRM bits in PRM
fte_match_param format and copy the DV translated PRM bits into the
matcher struct. This matcher struct will be used later by the flow
creation API.
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This patch adds the initial flow framework under Windows OS. It supports
a subset of filters (ETH, IPV4, UDP) and a QUEUE action. It is based on
DevX mechanism to send commands to the NIC through the kernel. It does
not support steering rules (i.e. writing directly to the NIC memory).
The Windows framework uses the existing DV framework where file
mlx5_flow_dv.c remains intact.
Steps involved in flow creation:
1. Create a domain (RX, TX, FDB). Since domains are created by steering
rules and not with DevX, Windows does not require a domain object (this
means switch dev mode which requires an FDB domain is not supported).
2. Create a table object. Windows only supports table 0. The call to
mlx5_flow_os_create_flow_tbl() silently returns successfully.
3. Create a matcher object. A matcher struct is created by calling
mlx5_flow_os_create_flow_matcher(). The matcher validation and
translation are part of the DV implementation. The matcher bits that
were created by DV in standard PRM format are copied into the matcher
struct.
4. Create an action object. The call to
mlx5_flow_os_create_flow_action_dest_devx_tir() creates an action struct
with the TIR type and id. This struct will be a parameter later in a
call to flow creation. All other action calls (e.g. packet reformat,
header modification, jump to flow table, etc) return with a non
supported error.
5. Create the flow. The call to mlx5_flow_os_create_flow() receives the
matcher struct, action struct, and copy them into Windows specific
fs_rule struct, then it calls glue API devx_fs_rule_add().
Details on additional APIs:
* mlx5_flow_os_get_type() is called during flow type selection. In
Windows it constantly returns MLX5_FLOW_TYPE_DV.
* mlx5_flow_os_item_supported() is called before starting DV items
validation or translation. It filters out the OS non supported items in
advance.
* mlx5_flow_os_action_supported() is called before starting DV actions
validation or translation. It filters out the OS non supported actions
in advance.
* mlx5_flow_adjust_priority() is an OS stub for flow priority
adjustment. Windows only supports flow priority 0.
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Signed-off-by: Dekel Peled <dekelp@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Wrap glue call dr_create_flow_action_default_miss() with an OS API. This
commit is a follow up on [1].
[1]
commit d4d85aa6f1 ("common/mlx5: add default miss action")
commit b293fbf967 ("net/mlx5: add OS specific flow actions operations")
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
mlx5_flow_adjust_priority() is used to adjust priorities according to
priorities levels. It is Verbs based and it is called from shared code
(mlx5_flow_dv.c). Therefore, wrap it in an OS API.
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Support VF BDF scanning by checking both the BDF and raw BDF provided by
DevX. In Linux a PCI address is formatted as: domain, bus, device,
function (DBDF). This is right for both a PF and a VF. In Windows a PF
also has a DBDF format, but the domain is always 0, while a VF has a
special "domain" called "Virtual PCI Bus, Serial" (for example: "Virtual
PCI Bus Slot 2 Serial 2") or segment. The full VF format under Windows
is called raw DBF. Windows special domain must be considered and DevX
must be called to support it.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This commit implements mlx5_dev_spawn() API which allocates an eth
device (struct rte_eth_dev) for each PCI device. When working with
representors virtual functions (as in Linux), one PCI device may spawn
several eth devices: the master device for the main physical function
(PF) and several representors for the virtual functions (VFs). However,
currently Windows does not work in switch dev mode, therefore, no VFs
are created and no representors are spawned. In this case one eth device
is created per one PCI main port. In addition to device creation - the
device configuration must be correctly set. The device arguments
(devargs - set by the user) are parsed but they may be overridden by
Windows limitations or hardware configurations. Some associated network
parameters are stored in eth device (e.g. ifindex, MAC address, MTU) and
some callback (e.g. burst functions) are set.
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This commit implements mlx5_os_pci_probe API under Windows. It does all
required initializations then it gets the PCI device list using glue API
get_device_list(). Next, all non MLX5 matched devices are filtered out.
The supported NIC types are: CONNECTX4VF, CONNECTX4LXVF, CONNECTX5VF,
CONNECTX5EXVF, CONNECTX5BFVF, CONNECTX6VF, MELLANOX_CONNECTX6DXVF. Each
device in the list is assigned with default configuration parameters,
most of them are 0. The default dv_flow_en parameter value is 1 (which
means Windows match and action flows are based on DV code). Next for
each PCI device call mlx5_dev_spawn() to create an eth device (struct
rte_ethdev). The implementation of device spawn is in the follow up
commit. Finally, the device list is free.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This commit implements mlx5_os_open_device() API. It calls glue API
open_device() then glue API query_device() to fill in 'struct
mlx5_context' with data for later usage.
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This commit adds stubs to VLAN VM operations. It is the Windows
equivalent implementation of [1]. The Linux implementation was based on
Netlink APIs which are not supported in Windows.
[1]
commit 7af10d29a4 ("net/mlx5/linux: refactor VLAN")
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This commit implements mlx5_is_removed() API. A new glue call
'init_shutdown_event' is added to support the new API.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This commit copies the interface name as saved in the device context
since its creation.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This commit implements API mlx5_get_mtu(). It returns the MTU size as
saved in the device context since its creation.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This commit adds a new glue function query_rt_values to support the new
API mlx5_read_clock().
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Add support for mlx5_link_update() to get link speed and link state.
Other parameters are currently hard-coded.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This commits adds ethdev stubs. These APIs are called from shared code
that must compile under Linux and Windows. The following stubs are added:
mlx5_set_mtu
mlx5_os_read_dev_counters
mlx5_intr_callback_unregister
mlx5_os_get_stats_n
mlx5_os_stats_init
mlx5_set_link_down
mlx5_set_link_up
mlx5_dev_get_flow_ctrl
mlx5_dev_set_flow_ctrl
mlx5_get_module_info
mlx5_get_module_eeprom
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This commits implements API mlx5_get_mac(). It returns the MAC address
saved in the device context since its creation.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Windows supports the primary process with no secondary process control.
This commit adds stubs for requests to start/stop the data-path to the
secondary process and for requests to start/stop a queue of the primary
process.
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This commit is the Windows part implementation of
commit d5ed8aa944 ("net/mlx5: add memory region callbacks in per-device cache")
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This commit is the Windows equivalent of the Linux implementation.
Windows returns an error ENOTSUP for the APIs to create/destroy event
channel or to subscribe an event.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
The following getters are added: mlx5_os_get_devx_uar_mmap_offset,
mlx5_os_get_devx_uar_base_addr, mlx5_os_get_devx_uar_reg_addr,
mlx5_os_get_devx_uar_page_id. This commit is the Windows equivalent of
the Linux implementation in [1].
[1]
commit 1f66ac5bbe ("net/mlx5: remove more Direct Verbs dependencies")
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Add #include <rte_compat.h> to file mlx5_devx_cmds.h. It is required for
Windows to identify the __rte_internal definition.
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
ibdev_name and ibdev_path sizes are defined in Windows DevX
differently from the sizes used in Linux with
IBV_SYSFS_NAME_MAX and IBV_SYSFS_PATH_MAX.
Added MLX5_FS_NAME_MAX and MLX5_FS_NAME_PATH in mlx5_os.h for both OSs.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Add missing DV and IBV definition to file mlx5_win_defs.h. The
definitions originated from rdma-core library which is not part of
Windows. They are referenced in shared files that must compile under
Windows such as mlx5_flow_dv.c and mlx5_rxtx.c.
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
There are two types of eth_dev_ops used under Windows: primary and
isolate mode. Their function calls initialization is added to the OS
specific file mlx5_os.c. Secondary process eth_dev_ops is nullified.
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Get the list of MAC addresses and verify if the input mac parameter
already exists. If not - return -ENOTSUP (as Windows does not support
adding new MAC addresses). If the MAC address exists (EEXIST) return 0
(the equivalent of Linux implementation of this API).
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This commit is the Windows implementation of mlx5_os_get_dev_attr() API.
It follows the commit in [1]. A new file named mlx5_os.c is added under
windows directory as its Linux counterpart file: linux/mlx5_os.c.
[1].
commit e85f623e13 ("net/mlx5: remove attributes dependency on Verbs")
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This commits implements Windows API for MR registration and
deregistration. It is based on DevX. Is support the relaxed ordering
flow in Windows by checking the capabilities and machine type.
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Currently MR operations are Verbs based. This commit updates MR
operations prototypes such that DevX MR operations callbacks can be used
as well. Rename 'struct mlx5_verbs_ops' as 'struct mlx5_mr_ops' and
move it to shared file mlx5.h.
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Implement Windows API mlx5_os_umem_reg() and mlx5_os_umem_dereg(). They
are equivalent to the Linux implementation.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Implement Windows API mlx5_os_alloc_pd() and mlx5_os_dealloc_pd().
They are equivalent to the Linux implementation in [1].
[1] ("net/mlx5: wrap glue alloc/dealloc PD with OS calls")
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Add reserved size to PRM 'struct mlx5_ifc_fte_match_param_bits' for non
Linux OS. Windows drivers require this extension since their expected
size should match the actual struct size. Linux drivers do not require
this extension and already use calculations based on the shorter size.
Use a static assert to verify that the PRM fte_match_param struct size
remains correct.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
File mlx5_autoconf.h is generated under Windows to maintain
compatibility with the Linux build system. This file is included in
Linux/Windows shared source files therefore it is required. Currently
the file is created empty.
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Add function mlx5_glue_constructor() as an initialization routine for
run-time dependency on external lib. Currently the routine has an empty
body. It is used for compatibility with Linux.
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
File drivers/common/mlx5/windows/meson.build is added to enable mlx5
source files compilation under common windows directory.
A Devx SDK tool must be installed to export two external H files:
mlx5devx.h and mlx5_ifc_devx.h. The installation is based on environment
variable DEVX_INC_PATH. In addition a DLL lib file is installed based on
environment variable DEVX_LIB_PATH. The meson file is using the
environment variables for compilation and linkage.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Windows glue functions are added to file mlx5/windows/mlx5_glue.c.
The following APIs are supported:
get_device_list, free_device_list, open_device, close_device,
query_device, query_hca_iseg, devx_obj_create, devx_obj_destroy,
devx_obj_query, devx_obj_modify, devx_general_cmd, devx_umem_reg,
devx_umem_dereg, devx_alloc_uar, devx_free_uar, devx_fs_rule_add,
devx_fs_rule_del, devx_query_eqn
New added files:
mlx5_win_defs.h - this file imports missing definitions from Linux
rdma-core library and Linux OS.
mlx5_win_ext.h - this file contains structs that enable a unified
Linux/Windows API. Each struct has an equivalent (but different) Linux
struct. By calling with 'void *' pointers - the Linux/Windows API is
identical.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Add a new DevX API mlx5_devx_cmd_alloc_pd() that creates a new protection
domain (PD).
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Extend DevX API mlx5_devx_cmd_query_hca_attr() to report on max number
of available objects including: CQ, QP, PD, SRQ.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
File drivers/common/mlx5/rte_common_mlx5_exports.def contains mlx5
Windows exported symbols under common/mlx5 directory (DLL file
name librte_common_mlx5*.dll). It is the equivalent of Linux map
file version.map but the list of symbols may be
different between the two operating systems.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Wrap the API to create/destroy event channel and to subscribe an event
with OS calls. In Linux those calls are implemented by glue functions
while in Windows they are not supported.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
This commit is the Windows equivalent of the Linux implementation. The
APIs included in this commit: mlx5_os_malloc(), mlx5_os_free(). For
memory allocations (with or without alignment) we always call
_aligned_malloc(). Even if zero alignment was requested in the first
place - we always select a minimal alignment value. In this way when the
memory is free - it is always safe to call _aligned_free().
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
mlx5_malloc() API has an alignment parameter for system memory
allocations. malloc() is called for non-aligned allocations and
posix_memalign() is called for aligned allocations. When calling
mlx5_free() there is no distinction whether the memory was originally
allocated with or without alignment. Freeing a memory may be handled
differently by operating systems. Therefore this commit wraps these APIs
with OS specific calls: mlx5_os_malloc(), mlx5_os_free().
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Add a Verbs file presence indication. Under Linux it is required that
file infiniband/verbs.h is installed for building DPDK. Other
operating systems (e.g. Windows) ignore Verbs completely. This commit
adds definition HAVE_INFINIBAND_VERBS_H (file mlx5_autoconf.h) to
indicate whether DPDK compiles with Verbs or not.
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Glue function destroy_flow_action() was wrapped by OS specific operation
mlx5_flow_os_destroy_flow_action(). It was skipped in file mlx5.c.
Fixes: b293fbf967 ("net/mlx5: add OS specific flow actions operations")
Cc: stable@dpdk.org
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Wrap glue calls for UMEM registration and deregistration with generic OS
calls since each OS (Linux or Windows) has a different glue API
parameters.
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
Wrap glue calls alloc_pd() and dealloc_pd() with generic OS calls. In
Linux - protection domain allocations are implemented by Verbs glue API
while in Windows it is by DevX API.
Signed-off-by: Ophir Munk <ophirmu@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>